People who truly believe Spirit is not OP. Why?
Title pretty much. I'm just so curious to hear you guys' opinions. I feel like we are not playing the same game. Why do you think she's fine? What is your playstyle, how are you countering her?
Also, how many hours do you have in the game? I mean I used to think Legion and Bubba were op as fudge when I started playing months ago, once I understood the game a bit better I realized how weak they actually were (Bubba is op now tho change my mind)
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Well how about you tell us why you think she is OP and then people can provide counter arguments? I don’t think any killer in the game is OP.
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I wouldn't say she's OP but she gives me a migraine every time i face her
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The only thing you can really be annoyed with spirit unlike every other killer is that you have no idea if she's using her power or not while in chase.
Every killer has an audio cue of their powers but spirit one is muffled by the chase music.
If you're not in SWF you have an unfair disadvantage since noone can tell you if she's phasing.
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Look behind you AT LEAST ONCE while running. If she stands still, theres a pretty ######### good chance shes spirit walking.
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Ah, yeah of course. She can just disappear and with the help of one perk, know pretty much exactly where you are, while your options are to just guess where she's gonna show up to maybe, hopefully, mind game her? That's IF she even used her power, since you don't get an audio cue if you are on her TR. Add ons make it so that she's faster than the Entity and the cd on it is pretty laughable.
It's basically how much she knows and can do about it, and how little survivors do.
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People say shes op because there is no counter play, because she is all rng but the fact is that she is guessing too, survivor can do stuff to trick her and she can do so aswell. Spirit is usually in control of a chase and thats another reason why people dont like her, because killer can actually decide how the chase is gonna end and not relying on survivors making a mistake. Also its funny that people complain about how rng she is when most of the mechanics that survivor can utilize are kind of rng as well, for example gen placement, totem placement and then loops which are also a rng( a mindgame). Survivor is in control of a loop against most killers and you cant just keep bruteforcing every loop or else you loose. You have to try and do the mind game. By doing so you are just guessing what the survivor is gonna do....
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Ah yes, the famous spirit plays while in chase.
Best use of spirit power so far.
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I have close to 2000 hours.
Countering her? I dunno, it’s just like a sixth sense. Being able to guess what she’s going to do next. A lot of Spirits are predictable. Just as you need to be unpredictable as survivor against a Spirit or Nurse, a Spirit needs to be unpredictable as survivor.
Why dont I think shes op? Just based on thousands of games. I’ve played for 2k hours and seen good players, bad players, and in average Spirit doesn’t completely dominate as often as some other killers do. This was backed up with the stats last November too. This is why I complained about Billy on here and not Spirit because I noticed Billys were dominating far more often than Spirits due to Billy being easier to play and his kit having no downsides.
For example, consider the following scenarios....
Spirit hooks a survivor. She sees another some distance away with BBQ. She phases walks over at 176% speed. She reappears next to the survivor, but now her power is on cooldown so she’s chasing at 4.4m/s and she has to land 2 hits before that survivor goes down. This gives the other survivors time to rescue from the hook.
Now consider Billy. He hooks a survivor. Zooms across the map with bbq at 230% speed. He has his power available instantly, instadowns this survivor, now he leaves them slugged and zooms back to the hook to deny the unhook. If they’re already unhooked he can m1 to slug and then chase the unhooked, or he can arrive before the unhook happens and chase the would-be unhooker with an instadown.
Spirits kit has downsides. She has to 2-hit every survivor, she’s slow, her power has a cooldown. This keeps her in check and stops her snowball from being too much. Billy never had that.
That’s why after thousands of games I don’t feel like spirit is as overwhelming as people make her out to be. Not as much as Billy when things fall in place for him. Sure sometimes rng can hold his snowball back but when it starts its nigh-on impossible to stop.
Again my opinions are based on my personal experience based on thousands of games over a period of 2000 hours playtime so you may not agree but this is just my experience.
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I use Spine Chill in all of my survivor builds and this is a huge counter to Spirit. I’m rarely found by her let alone downed as I always have information on when she’s phasing towards my location. I’d suggest running it as it’s great against every killer. You can also tell when she’s faking a phase at a pallet, because if it’s still lit up, it means she’s just stood looking at you.
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Your argument was there is no way to tell shes using it while in a chase. That it's the only annoying problem with her.
I gave one simple solution how to tell.
Wether or not it's a good use of her power, it's what was being discussed. So dont deflect, or try to be edgy and say "herr derr that's a bad use of her power, bad example herr derr" when that was a problem given. When you gave a problem and I gave a solution, you cant just change what your issue is.
You brought up her using it in a chase, not me.
Look behind you and you can see.
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She can be counterable, drop pallets early, go use windows, double back, stealth
That is ,if the spirit is not using stridor
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Amazing. Exactly the type of answer I was hoping for. I see what you mean, and I've played a good amount of Spirit myself to know if she really is as easy and powerful as she seems. I don't feel like Spirit struggles that much when it comes to downing survivors though. At most, a chase will last whatever the CD on her power is. And that's not a lot, and it's almost guaranteed, because Stridor basically nullifies the downside of not being able to see them.
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That's the thing man, only a baby Spirit wouldn't have Stridor. It's a MUST on her, and it pretty much nulifies the only downside to her power, which is not being able to see people. So what do you do? Do you nerf Spirit, or do you nerf Stridor? Reworking Stridor wouldn't make much sense, since it pretty much only works on one particular killer, but MAN DOES IT BREAK SAID KILLER
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Because against and as her I've seen it's more than doable to throw her off your scent or delay her..because she's still bound by the logic of the map even while invisible , and yes her chase shakeup makes her disliked by frankly lower end survivors and even some good ones..however..that's only be cause they're viewing her 1v1 which is never how a game like dbd should be viewed..let's look at a couple other games like this
F13: Go by yourself vs Jason? He kills you if he catches you immediately
Predator hunting grounds: 1v1 the predators? Your dead ..period
Last year: 1v1 the killer? Dead
You start to see a pattern emerge here...
The cherry on top is of course swf..I can't consider ANY killer OP unless they just slaughter swf every time with 4 gens up and crap like that..because swf can't be changed or balanced..you have to build around it..and even the best spirits can barely keep up and that's while making good reads, decisions, builds, pressuring effectively and most of all reading your opponent..no good survivor is just going to run out into the blue vs spirit especially if injured..a bit long of an explanation but I hope I made it clear as to my meaning
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The sound are too bug for spirit to be op
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Except you actually see billy all the time and therefore he's loopable. Unlike spirit. Billy was just insanely because of people like you.
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The first problem is people misunderstanding two definitions.
Guessing and Mind game:
mind game
a series of deliberate actions or responses planned for psychological effect on another, typically for amusement or competitive advantage
guess
estimate or suppose (something) without sufficient information to be sure of being correct.
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If you are providing fake information to mislead the other player it is a mind game, not a guess. Guess would be like when you are circling a high wall on an M1 killer and just guessing if they are gonna throw the pallet or keep running through it. In that loop no information was provided.
Now interactions with Spirit can be guessing, but that's if you play the interaction wrong. Sprinting to a window or pallet and you fast vault over. The Spirit immediately begins phasing and now you slow vault over. That was a mind game, not a guess. Before someone mentions it, no you don't slow vault over if she's phasing (or faking it) right in front of the vault, this is when she's further back. If you're ever slow walking to confuse her, you slow walk away from her husk just in case she is faking it.
The point here is that you force interactions that are mind games and not put yourself in a position that is a guess. If you run to a loop, let her stand at the pallet and you're at the outside of the loop, you just made a misplay and put yourself in a guessing situation.
This is why people like to call her OP. Her counter play is the survivor knowing how to get into the Spirits head and manipulate what she is hearing and seeing. Also making sure they force their interactions to be a mind game, not a guess.
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Personally I would argue that nurse is op....but only in the hands of like the few players that have those thousands of hours exclusively on nurse. So its a tough sell, where I would prefer if her potential was just nerfed a bit more, but the annoying aspects of her was reduced. So either something like, removing the blink stun but giving her ability a larger cool down. to compensate maybe make her movement speed 100% instead of 95 or something similar. But thats just me ranting.
But as for spirit, I dont think she is op either, but I would certainly consider her top three killer though and maybe a bit too strong. I dont play enough survivor against spirit to 100% say which parts of her might be too strong, since I usually play killer. But maybe if you she would phase in and out of her spirit powers once every 1-2 seconds or something like that, so the survivors could see where she was at that moment in her phasing. If thats too much counterplay given to the spirit, then maybe spirit should just be able to see outside the phasing realm as well during those moments.
But thats really all I would argue could be a problem, that or her standing still and "mindgaming" you at a pallet. Thats stupid at the very least.
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I wouldn't quite say she's OP, but she's very strong.
On PS4, I do have to admit that Spirit is my hardest killer to face. This could be in part that I'm not the best at the audio side of the game. I also struggle with the "mind games" aspect of phasing, something I thought I'd be good at. I lose chases more frequently against her (and Billy for that matter). I can win, but I certainly have the highest loss rate against her. I'd say she's the #1 killer currently, but welcome feedback (or advice).
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People act like it's impossible to loop her, but when you're on the other side of the pallet you still have 180 degrees of safe movement, while she can only phase for a few seconds. Pick a direction and walk for a couple seconds, then start running again. Most of the time she's either still on the other side of the pallet, or is gonna miss.
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I don’t think she’s OP because there are downsides to her kit and she’s adequately punished for misplays. If the Spirit player has bad game sense they will lose more often than not. I personally don’t have too many problems getting survivors out against Spirit as a solo survivor, as long as my teammates aren’t the type to run away from her in a straight line and therefore go down in 10 seconds.
She was absolutely OP before her nerfs (collision while phasing, vault animation, add ons), because she could really easily injure people during phase by just bumping into them. As long as you pay attention and play it safe I feel like she has adequate counterplay now. Being injured is really dangerous against her but I don’t consider that an unbalanced thing personally, I feel like survivors should be scared to be injured.
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If i play spirit i dont use stridor. Somewhat spirits with stridor annoys the hell out of me. I have the feeling that you dont have to be good or godtier spirit if you use stridor. I am learning her and i fk up really much, but i like that. I want to learn spirit not doing it amazing because of stridor.
there is some counterplay tho. But that depends on the playstyle of the spirit and if she is using STRIDOR.
i agree with you. Stridor on spirit is stupid. There is less and less counterplay then unless you use iron will.
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Only killer (with Nurse) who can beat solid survive with friends teams (with perfect play). 8900 hours
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People who truly believe survivors are not OP
Why?????
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predicting your opponent is just not a measure of skill in this game and nobody ever thinks to use it against spirit even if they can't see her
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Really? I have played like 7 matches vs new billy and he has lost every single match. Even before the patch, He didn't reallyll feel like a threat. When you face Billy, you should assume that he has BBQ as perk, he and among few other killers is able capitalize on the aura reading due his speed. A player getting instant downed by billy chainsaw is clear cut mistake. Getting chainsaw while another person is on hook against billy is as bad as a survivor bringing a killer to hook during the chase on unhook event. Billy at base kit is very poor at loops, A big reason why people believed Billy was most balanced killer in the game is because he is killer that purely capitalize on survivors ignorance and looping error. Curving is technique that works because survivors want hug the loops of objects so that they can maximize the amount of loops they can get per filler/tile set pallet and billy could take advantage of this because he can glide around objects at very fast speeds. The problem base kit billy is that base kit billy has very long charge time and when he charges his chainsaw, he gets slowed down and survivor move faster than him meaning that most of the time, they're able to get to windows or make most corners of loops due to sheer slowdown of his chainsaw.
If you wanted reliable hit good survivors with solid movement with base kit billy, you needed to be around 4~ meters distance which is like half distance of M1 lunge attack, so its basically almost hugging them, but with charge time add-on, these add-on made it so that billy gets slowed for less time and survivor has much less time to react to his chainsaw, so for each charge time add-on used, he would gain like 2 meters extra distance, so suddenly, he can reliable hit chainsaws from 8 meters compare 4 meters and that is huge... difference. The curving add-on also played big difference, if he moves faster around during curving, it means that you have respect the possibility that he could curve around straight pathway. It created mindgames where at certain distances, you had the choice as survivor to either go outward to make his chainsaw miss or to predict that billy reads that your going to go outward and he can curve outward and hit you. Billy old add-ons allowed him to mindgame loops and be a very scary chase killer that perhaps has some opportunity to beat good looping.
I think major reason why billy got changed was because old Billy dumpster rank 20 survivors and the reality is that bad survivors are bad at looping and therefore, Base-kit billy will still dominate trash survivors because Instant downs is easy way dumpster bad players. Billy is easy to play against bad players because curving isn't even necessary to beat them, but his skill-cap does increase the better the survivor is. Billy changes are major step in wrong direction.
Spirit is different ballgame entirely. She is balanced around her cooldown of phase walk, her 110% movement speed and her cast time to enter phase walk and the requirement to hit 2 times. The 110% makes it so that majority of the pallets for her are unplayable without her ability, so most of the time, if the spirit ability is on cooldown, Spirit will typically break the pallet and your forced to drop them as survivor as they themselves are the mindgame, otherwise Spirit can just camp the pallet and wait till her ability is off cooldown, enter it and just hit survivor due to sheer speed, unpredictability of activation and scratch marks. I would say there are 3 situations that you'll commonly get into when playing vs Spirit. The first situation is, you drop safe filler pallet, she stands still at a pallet. Typically easiest thing to do against that is if the ability is on cooldown, just move to another tile if possible, If it isn't possible and she has her ability up, you need either pay attention to her small crystal lighting up or listen to footsteps when she moves in phase walk and try to exhaust spirit meter. a lot of the time you can either purpose run around it, then walk back and most spirits will just go right through you(If uninjured). The second situation is that she breaks a pallet, than uses phase walk to try cut you off on next loop, Juking in open field is really hard against a good spirit but I have done it, most of the time, you'll get to next pallet or window and you have the choice to either drop pallet on your side or drop pallet on the other side, the same option exists for window vaults and its basically another 50/50. Tileset loops are 3rd situation, they're very interesting but easiest to use. Again its all about listening to her footsteps, you can either drop pallet or use jungle gym/tileset windows as mindgames to drain spirit gauge. Spirit with Stridor is incredibly hard to mindgame as juking player who has good tracking fundamentals is very difficult. Its why people rate spirit as either #1 or #2 killer in the game. I think she's best killer in the game but I don't think she needs any changes. I think all killers should have mindgames to their ability that greatly enrich the chase. They shouldn't disable looping, they should make it harder to loop and that is exactly what spirit power does. Spirit and bunch of other killers that have some control in the chase is good gameplay.
Post edited by Devil_hit11 on2 -
Because I'm not a sheep.
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You're missing my point.
If she's faking it or phasing is a guess. If you put yourself in a situation where your guess as to whether or not she's phasing determines if you get hit or not, you misplayed.
You are trying to react to what she's doing, instead of making her react to what you're doing. That is the difference that puts you in a guess situation or a mind game situation.
You want to force a mind game situation. You need to be pro-active, not reactive.
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I think shes op on midwitch as its a straight hallway but that's it.
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guy, really you are asking this in a killer forum? What do you expect?
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Much like Deathslinger, her chase game is stupidly broken and uncounterable, but she has no map presence of any kind. They're both in 2 extremes of being really good in a chase but also really bad at pressuring gens which leads to them sort of being balanced in a gross kind of way, which is bad design imo. Same with Hag and Pyramid Head. Really wish BHVR would look at their other killers more like Demo, Billy, Oni, Plague...killers that have a good chase but also decent map presence, making them balanced and fun.
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She's not OP. She's unfair.
Especially when running stridor. There's just nothing the survivor can do at that point other that be "outplayed" (and I use that word loosely).
A Spirit without stridor? Perfectly fine.
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Because walls, pallets and vaults exist....and my shift button isn't glued down....
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no, because no, change my mind.
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I feel like people see a killer that is frustrating and rather than understand how she works, how her phasing works and rather than thinking about what she has to give up she gets a catchall OP term slapped on her
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Dude she does have Map Presence. She has 172% movement speed during phase. That's 62% of her normal speed, and she gets that for 8 seconds. Whisperers is a meta perk on (literally every killer) her, because she can just go within 32 meters of a gen and keep phasing around, causing her to get all the pressure she needs with 1 simple phase. Her 1v4 is pretty good, but her 1v1 is extremely good. She forces a guess onto the survivor by making them have to think "Is she standing still? Or is she phasing?" That's not a mindgame as there is no reading to it. It's a guess. Her Power is insanely OP in 1v1 but it's decent in 1v4. Unlike Nurse, however, she doesn't have extremely strong at both. Just a really strong one and a decent one. There's some killers that have really strong snowball, but because of that are weak like Hag. With the slowdown coming soon (probs not cuz Bhvr makes too many empty promises) Those killers will become the best killers in the game because they won't have to set up. Spirit she has her power from the get-go, and doesn't have to snowball. I feel like her entire kit needs a rework just to make her fun to play against, because they nerfed Billy for 0 reason why can't they nerf Spirit, a killer complained about 24/7? It's because the devs are noobs. They want a killer that doesn't take skill and that they can have new players play, Despite the fact that killer is much stronger than survivor at 200 hours and under and rank 10 - 20. Billy took skill, so they nerfed him. The devs just like nerfing things that nobody complains about and then not changing things that people complain about because according to Mathieu Cote, infuriation is a good part of DBD. The devs want us to get pissed, they don't care about us they only care about money. Which is why Spirit has yet to be changed. Which is why she is unfun, but not OP. She just has the illusion of being OP. Doesn't mean she isn't extremely strong though. I just wish they would change her and actually make her fun, ask the community if it's good, make a ptb, change some things, and make sure both survivors and killers enjoy her.
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She’s not OP because...
1.) Her power is on a cooldown, she can’t spam it. If she messes up or you confuse her then she is a 110% killer.
2.) She can still be beaten. If she was OP then she would be unbeatable.
3.) Windows are your friend. God windows destroy Spirit.
4.) She has no map pressure. If she uses her power for map pressure then she has no chase potential. Big maps like Mother’s Dwelling are hell for her.
5.) Sounds are bugged and sometimes you can’t even hear survivors.
She has a very good 1V1 chase potential but her 4V1 isn’t the best.
Spirit isn’t OP nor has she ever been.
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How is guessing not fair? I’d argue that what other killers have to do (eat pallet after pallet with little to no counter) is much more unfair than guessing. The survivor dictates everything.
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I haven't ever had a problem juking or running her around. Spirit has the potential for massive mindgames but can also be mindgamed pretty hard too.
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I love vrs spirit it's super God damn scary the only killer I dread being injured against I feel rewarded if I put duke her or make correct reads. It's good fun for myself I don't get why she is hated.
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I don’t believe she is over-powered, but I believe she is slightly over-performing.
The one thing that needs tweaking is her post-phase movement speed. It’s a nice hand-holding mechanism for player starting to learn The Spirit, but it’s overkill on experienced Killers who can abuse the free hit.
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She's not OP, but it's that she has no counterplay and is not enjoyable to play against, so I'd rather just kill myself on the first hook and move on and get ANY other killer but Spirit, I'd much rather go against Nurse than Spirit.
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560 hours in game, Hybrid player (not a Killer or Survivor main) and I don't think she is OP. Her power is frustrating but most are fairly predictable in their movements and can be easily confused since scratch marks are really her only tracking ability when using her power as collision doesn't exist anymore and sounds are bugged/her character noise is louder than footsteps/breathing on healthy Survivors.
Playing the "guessing game" against her can be frustrating but I am also a player that doesn't run one tile as long as I can, I run tiles together to moderate success against most killers. Also I have had amazing luck against them by breaking LoS and camping a pallet until she comes by, then I either get a hit and a stun or I get a stun and run off to the next tile.
To the argument that "Every good spirit runs Stridor", out of probably 40 games I've played against Spirit I have only seen maybe four with Stridor in any rank and didn't even notice a difference in their play style.
She is a killer that has some frustrations but like many of the killers people keep complaining about lately she just requires you to change how you play instead of robot running the same loops the same way you run every m1 killer.
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Put quite simply, i have won and lost against both bad and good spirits. I play stealthy, I play her in in our KWF games so i have a broad idea of what the tactics are and I pay attention to certain tells that might alert me to what perks they are using.
Sometimes I will get utterly flattened, either by my own stupidity or because they are pretty damn good at predicting what I'M going to do. Other times i'm out the gate and considering it a good if somewhat tense game.
My experiences may not be your experiences, but frankly, I'll pee my pants over a Zoom Zoom Billy or a gen grab Myers before i worry over a spirit.
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I've played once (last week) as the spirit and got 4k and 1 gen popped. Picked up spirit, started a match and won easily. So my point is, if someone on there first go can clean up with her, how strong is she in experienced hands?
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I think to give more visual indication on her, to make cleaner when she start using her power can be a good thing when she stand still at loops, and not hurt her, because she can fast cancel and fake it.
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So a killer being the power role and being control in the chase (which only nurse and her can do) is a bad thing? We just want all killers to be looped to death? Tru3 and otz have mentioned this (otz added hag though)
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Cause she's fun.
I don't enjoy going against clown or legion cause it's braindead looping, you have to plan or strategise 0 times during a chase. Spirit actually requires SOME thought from my part (looking at the grass, hearing for footsteps, THINKING what she's thinking or what she wants to do).
It's not just mindlessly going around a couple crates or walls, window vault, pallet, repeat. Idk why people HATE playing the game so much, if I wanted a bot that just followed around and broke pallets I'd go to the tutorial.
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1 step to bringing her down a notch is preventing stridor from working whilst in phase
if not that then a clearer tell, something to bring in line with all other killers
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Are you the killer that assumes every good group of survivors are SWF or?
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