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  • TheDarkLycan
    TheDarkLycan Member Posts: 435

    @Nickenzie said:
    So, I think I have enough evidence and experience to voice my opinion about what's wrong with the game. Before I start, I'm gonna say how many hours I have which is something I usually don't say because it really doesn't matter but I'm going to anyways to show you that I know what I'm talking about! :)

    MY DBD HOURS: Roughly 600 Hours

    Problem: In Spoiler
    (What's Dead by Daylight?)
    (Spoiler)

    Solution: (Make killers four times as strong than a single survivor & give survivors more stealth opinions)
    (Spoiler)

    i hate to say it Nickenzie but even though you are mostly right, i think you need to at least double or triple your hours to get a good say about DBD.

  • UncannyLuck
    UncannyLuck Member Posts: 210

    @Nickenzie said:
    So, I think I have enough evidence and experience to voice my opinion about what's wrong with the game. Before I start, I'm gonna say how many hours I have which is something I usually don't say because it really doesn't matter but I'm going to anyways to show you that I know what I'm talking about! :)

    MY DBD HOURS: Roughly 600 Hours

    Problem: In Spoiler
    (What's Dead by Daylight?)
    (Spoiler)

    Solution: (Make killers four times as strong than a single survivor & give survivors more stealth opinions)
    (Spoiler)

    i hate to say it Nickenzie but even though you are mostly right, i think you need to at least double or triple your hours to get a good say about DBD.

    You do realize it's only been ~20,000 hours since the game launched right? Like, 1800 = 9% of the last two years playing DbD. 
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I just need to comment on one thing

    "Stealth is boring for the killer and survivor"

    SPEAK FOR YOURSELF!

    Some of us enjoy the cat and mouse of stealth. FFS, my main Ace build is centered around avoiding the killer above all else. And as killer? If people are playing "immersed" I actually respect that. As a killer player, I prefer feeling feared above all else - and it's hard to feel feared when people are going out of their way to get your attention and hold said attention. If people are hiding from me, then I feel feared. I'm satisfied (and usually amazed) if they get out without me seeing them and will give them a heartfelt "GG" at the end.

    Stop assuming that everybody hates stealth in this game when people like me exist!

  • TheDarkLycan
    TheDarkLycan Member Posts: 435

    @UncannyLuck said:
    TheDarkLycan said:

    @Nickenzie said:

    So, I think I have enough evidence and experience to voice my opinion about what's wrong with the game. Before I start, I'm gonna say how many hours I have which is something I usually don't say because it really doesn't matter but I'm going to anyways to show you that I know what I'm talking about! :)

    MY DBD HOURS: Roughly 600 Hours
    
    Problem: In Spoiler
    

    (What's Dead by Daylight?)

    (Spoiler)

    Solution: (Make killers four times as strong than a single survivor & give survivors more stealth opinions)
    

    (Spoiler)

    i hate to say it Nickenzie but even though you are mostly right, i think you need to at least double or triple your hours to get a good say about DBD.

    You do realize it's only been ~20,000 hours since the game launched right? Like, 1800 = 9% of the last two years playing DbD. 

    your point? ive netted over 2000 hours on console and another 1500 on PC so its not hard to put time in.

  • MisterCremaster
    MisterCremaster Member Posts: 614

    If your theory is that survivors are "working together" and thus the killer needs to be stronger, then you misjudge almost every survivor in the game. The only way survivors could work together is to give them A LOT more information. People complain to high heavens about SWF groups using coms, and then compare that to the killer.

    YES SWF groups are going to be WAY WAY more powerful to play against because they have 4 times as much information, especially if they've learned the maps. BUT, if you don't have SWF and coms then its basically every man for themselves.

    I could buy giving killers more powers if you ALSO gave survivors better standard ways of communicating in the game. Not just bull ######### points and pulls or hook gymnastics. Let my character actually SCREAM on the hook "KILLER NEAR BY!" because thats whats going on in coms w/ SWF groups, and its (and i believe this) not how the game was designed, but its how it will forever be played since the adoption of SWF.

    To be clear though, I don't WANT to need to use coms to win. I only want to do coms when playing with my 3 other friends who play this game. I don't want to need to do voice chat with randoms in order to play a good game because random people suck to talk to. I'm 36 years old, the LAST thing I want to do is be voice chatting with a 13 year old.

    IMO make the game about survivor team work and that should INCLUDE communication, but SWF and voice coms shouldn't be needed. We need more in game tools.

    Hell, even seeing the team mate load outs of perks would be helpful.

  • MisterCremaster
    MisterCremaster Member Posts: 614
    edited September 2018

    Also, many people on this forum stress the frustrations with playing at high ranks. I REALLY wish BHV would release some statistics about what % of players actually play that high. We're the exceptions here. We're a very small % of the community. Your average player is likely hovering in the teens and wins some games and looses some games. They don't optimize, and don't use voice coms and SWF much.

    THIS is likely the reason why they aren't buffing or nerfing or doing all the ######### people on this forum are asking for. Simply put: For most players, everything is working out just fine and balanced.

  • NMCKE
    NMCKE Member Posts: 8,243

    @Nickenzie said:

    @WhateverIGuess said:
    "give survivors more stealth options"
    Now what if I told you that most people don't enjoy playing stealth, because they find it uneventful and boring? What do you tell them? "Too bad, play stealthy or get out" ? Yeah, good way to kill the game.

    Teamwork beats Nurse? Yeah, nice meme. Even a 4 SWF who are experienced and who do teamwork won't beat a God Nurse, especially with 3+ blinks.

    Then the SWF are just not working together as a team! You can't just do your own thing in asymmetrical game, you have to work together which is how the minor roles overwhelm the power role. I can keep proving this with justification and reasoning all day but I don't have a lot of time right lol.

    I never said that survivors can "do their own thing". Yes, they very much have to do some teamwork, but against a Good Nurse? No, that teamwork is thrown out of the window and stop trying to justify Nurse, she's broken and everyone knows it.

    Lol, nurse is balanced in my opinion because she's the reason why Dead by Daylight is called a asymmetrical horror game! She awards skill to the killer and she is the ONLY killer that needs good teamwork to overwhelm her! Also I'll add on, I never said that you said, "survivors can do their own thing" I was saying that you can't mess around with Nurse, you need pure 100% teamwork to overwhelm her - That's why she is balanced because survivors actually need to work together while you don't need to with different killers!
  • Dreamnomad
    Dreamnomad Member Posts: 3,929

    @Nickenzie

    However my point still stands, currently one survivor is 100% the strength of the killer and the problem is 1 killer (100% Power) vs 4 survivors (400% Power)... Does this help out with my point? It should be 1 killer (100% Power) vs 4 survivors (100% Power) since when all 4 survivors work together, they will be able to have a equal chance to win! :)

    Would you please stop making this assertion? I'm sorry that survivors have so deeply scarred your psyche. I don't know where they touched you or what they said to you. But no matter how many times you repeat yourself, it won't make this statement true. Just because you don't get 4 kills every game doesn't mean the game is broken.

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  • NMCKE
    NMCKE Member Posts: 8,243
    edited September 2018

    @Nickenzie

    However my point still stands, currently one survivor is 100% the strength of the killer and the problem is 1 killer (100% Power) vs 4 survivors (400% Power)... Does this help out with my point? It should be 1 killer (100% Power) vs 4 survivors (100% Power) since when all 4 survivors work together, they will be able to have a equal chance to win! :)

    Would you please stop making this assertion? I'm sorry that survivors have so deeply scarred your psyche. I don't know where they touched you or what they said to you. But no matter how many times you repeat yourself, it won't make this statement true. Just because you don't get 4 kills every game doesn't mean the game is broken.

    Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently.
  • NMCKE
    NMCKE Member Posts: 8,243

    @Nickenzie said:

    Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently.

    A couple of things.

    1. I consider myself a killer main. Probably 10% of my playtime is as a survivor.
    2. This game is much closer to being balanced than most people give it credit for.
    3. For the last time, survivors are not equal in power to the killer. They certainly aren't OP.
    A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited September 2018
    One player being chased while three others work on generators is not considered teamwork?
    What is the goal here? Are four survivors supposed to participate in a chase to win? What is the interaction you envision? Because it sounds like you are describing F13.
    Furthermore, every swarm tactic that survivors can use are considered insufferable by killers, so how is encouraging it going to improve the game experience? 
    How do you propose to handle the snowball effect? Three-survivor games are already considered to be a severe disadvantage, so how is a 4-times-stronger-than-now killer supposed to be balanced once the game goes on?
  • Dreamnomad
    Dreamnomad Member Posts: 3,929

    @only1biggs said:

    The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.

    Off topic, but congrats on post 666. Don't reply, you'll ruin it! Also, agree with what you are saying here. I play as a rank 1 killer on ps4 and I feel pretty good about where the game is at now. Most killers are in a pretty good place at the moment. Pallets are not as oppressive as they once were. Many of the window loops have been addressed. Most my games are pretty fun. Are things 100% perfect? No and I don't expect things ever will be considered perfect for everyone. But killers certainly don't need a 300% power increase as has been suggested in this thread.

  • NMCKE
    NMCKE Member Posts: 8,243

    @Nickenzie said:
    Dreamnomad said:

    @Nickenzie said:

    Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently.

    A couple of things.


    * I consider myself a killer main. Probably 10% of my playtime is as a survivor.
    * This game is much closer to being balanced than most people give it credit for.
    * For the last time, survivors are not equal in power to the killer. They certainly aren't OP.

    A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?

    A survivor can loop YOU for a good while, Nickenzie.
    DH and DS can be played around.
    A group with flashlights usually play right into a killers hands, just outplay them.
    Sweaty SWF's groups are so rare it's irrelevant.
    Most SWF's are just friends wanting to fvck around and have fun.

    The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.

    I don't get looped for a while and I'm actually pretty decent at killer, no need to insult me behind the safety from your computer screen because your adding on to the toxic problem.

    "DH and DS can be played around."

    DH is mostly used incorrectly by most survivors but when it is used correctly, Lord it's great perk but I'm okay with it being like this - It requires skill to use.

    Lol, you are defending DS? Ok, I don't need to say much about that comment.

    "
    A group with flashlights usually play right into a killers hands, just outplay them."

    I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!

    "
    Sweaty SWF's groups are so rare it's irrelevant. 
    Most SWF's are just friends wanting to fvck around and have fun."

    Just because it's rare doesn't mean it's not a problem. 4 Survivors working together should bring the game to a 50/50 but since survivors are kinda OP, it's more like 50/200. I agree with you on the second sentence, I often play with my friends to have fun and relax.
  • NMCKE
    NMCKE Member Posts: 8,243
    One player being chased while three others work on generators is not considered teamwork?
    What is the goal here? Are four survivors supposed to participate in a chase to win? What is the interaction you envision? Because it sounds like you are describing F13.
    Furthermore, every swarm tactic that survivors can use are considered insufferable by killers, so how is encouraging it going to improve the game experience? 
    How do you propose to handle the snowball effect? Three-survivor games are already considered to be a severe disadvantage, so how is a 4-times-stronger-than-now killer supposed to be balanced once the game goes on?
    "One player being chased while three others work on generators."

    That's the problem, a few loops allow 3 survivors to get 2 generators done. Imagining how many generators you will have left when you're on the 4th chase, assuming you didn't have to tunnel and was playing fair. Additionally I'll add on, I don't see a lot of teamwork in doing generators because you're just holding a button for 80 seconds, teamwork at it's finest! I suggest to make it harder to work as a team because doing generators = Instant teamwork. Survivors need to do more than just generators to have teamwork in my opinion.

    "What is the goal here?"

    A survivor 25% of your objective shouldn't allow the killer's to lose 40% of their objective without no control, don't forget that they have 3 phases so you'll need to chase them two more times assuming you tunnel and if you don't, you'll have to start over! So, the goal is if the killer is 400% stronger than a single survivor, chases would end quicker and survivors would need to do more saving "Teamwork" to keep everyone alive so they can keep doing generators "Teamwork". See where I'm going?

    "How do you propose to handle the snowball effect?"

    Again, my idea isn't perfect... it's like the emblem system! It'll stay on the PTB and it will get tweaked over time to help balance that!

    "4-times-stronger-than-now killer supposed to be balanced once the game goes on?"

    Each survivor gets a 33% action boost with 5 generators since you're slitting the power equally to every survivor. In other words, you're given a bonus to account for the loss.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Nickenzie said:
    only1biggs said:

    @Nickenzie said:

    Dreamnomad said:

    @Nickenzie said:
    
    Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently.
    
    
    
    A couple of things.
    
    • I consider myself a killer main. Probably 10% of my playtime is as a survivor.

    • This game is much closer to being balanced than most people give it credit for.

    • For the last time, survivors are not equal in power to the killer. They certainly aren't OP.

      A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?

      A survivor can loop YOU for a good while, Nickenzie.

    DH and DS can be played around.

    A group with flashlights usually play right into a killers hands, just outplay them.

    Sweaty SWF's groups are so rare it's irrelevant.

    Most SWF's are just friends wanting to fvck around and have fun.

    The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.

    I don't get looped for a while and I'm actually pretty decent at killer, no need to insult me behind the safety from your computer screen because your adding on to the toxic problem.

    "DH and DS can be played around."

    DH is mostly used incorrectly by most survivors but when it is used correctly, Lord it's great perk but I'm okay with it being like this - It requires skill to use.

    Lol, you are defending DS? Ok, I don't need to say much about that comment.

    "A group with flashlights usually play right into a killers hands, just outplay them."

    I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!

    "Sweaty SWF's groups are so rare it's irrelevant. 
    Most SWF's are just friends wanting to fvck around and have fun."

    Just because it's rare doesn't mean it's not a problem. 4 Survivors working together should bring the game to a 50/50 but since survivors are kinda OP, it's more like 50/200. I agree with you on the second sentence, I often play with my friends to have fun and relax.

    Okay, I'm not insulting you and this is all we got...we're on a forum, behind our monitors, genius. What do you want me to do? Don't twist this into me "being toxic" because I disagree with you and your silly ramblings.

    At no point did I defend DS. Now you're just putting words in my mouth. It can be played around.

    Rank 1 survivors do not play, "mostly flawless". Seriously? There's differing skill across ALL ranks. Get a grip.

    If you can't play around flashlights with the new pick up times, you're just not good. Simple. Which is fine, just don't complain about something you can avoid or outplay.

    You keep bringing up these numbers, like they mean anything. 50/200? Just stop :/

  • redsopine1
    redsopine1 Member Posts: 1,437
    We need more range powers or a addon for the hag that if you cannot teleport to them (severd hand) then the construct chases them and swipes them down if to close
  • redsopine1
    redsopine1 Member Posts: 1,437
    And to clarify I mean most chases end with the huntress with a well timed throw taking out the survivor and if the hag has a addon to block people then let said addon hit the survivors or hold them like a bear trap hitting to get out
  • NMCKE
    NMCKE Member Posts: 8,243

    @Nickenzie said:
    only1biggs said:

    @Nickenzie said:

    Dreamnomad said:

    @Nickenzie said:
    
    Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently.
    
    
    
    A couple of things.
    
    • I consider myself a killer main. Probably 10% of my playtime is as a survivor.

    • This game is much closer to being balanced than most people give it credit for.

    • For the last time, survivors are not equal in power to the killer. They certainly aren't OP.

      A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?

      A survivor can loop YOU for a good while, Nickenzie.

    DH and DS can be played around.

    A group with flashlights usually play right into a killers hands, just outplay them.

    Sweaty SWF's groups are so rare it's irrelevant.

    Most SWF's are just friends wanting to fvck around and have fun.

    The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.

    I don't get looped for a while and I'm actually pretty decent at killer, no need to insult me behind the safety from your computer screen because your adding on to the toxic problem.

    "DH and DS can be played around."

    DH is mostly used incorrectly by most survivors but when it is used correctly, Lord it's great perk but I'm okay with it being like this - It requires skill to use.

    Lol, you are defending DS? Ok, I don't need to say much about that comment.

    "A group with flashlights usually play right into a killers hands, just outplay them."

    I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!

    "Sweaty SWF's groups are so rare it's irrelevant. 
    Most SWF's are just friends wanting to fvck around and have fun."

    Just because it's rare doesn't mean it's not a problem. 4 Survivors working together should bring the game to a 50/50 but since survivors are kinda OP, it's more like 50/200. I agree with you on the second sentence, I often play with my friends to have fun and relax.

    Okay, I'm not insulting you and this is all we got...we're on a forum, behind our monitors, genius. What do you want me to do? Don't twist this into me "being toxic" because I disagree with you and your silly ramblings.

    At no point did I defend DS. Now you're just putting words in my mouth. It can be played around.

    Rank 1 survivors do not play, "mostly flawless". Seriously? There's differing skill across ALL ranks. Get a grip.

    If you can't play around flashlights with the new pick up times, you're just not good. Simple. Which is fine, just don't complain about something you can avoid or outplay.

    You keep bringing up these numbers, like they mean anything. 50/200? Just stop :/

    "A survivor can loop YOU for a good while, Nickenzie."

    That statement is implying that I'm bad in general, I'm not bad. Don't assume that I'm bad, or in fact anyone for that matter... It's just rude. Thank you. :)

    "
    At no point did I defend DS. "

    DS can be played around.

    DS has little counter play, especially when you're not warned about it. You saying that DS has a counter play is you indirectly defending it, the perk is way too strong and needs to get toned down.

    "Rank 1 survivors do not play, "mostly flawless". Seriously? There's differing skill across ALL ranks. Get a grip."

    Do you play killer at rank 1, not trying to sound rude but any person would say rank 1 is just insane and survivors are extremely good, not saying every survivor is but majority are. Isn't that the reason why killers use Ruin because rank 1 survivors can keep a killer running for a while?

    "
    If you can't play around flashlights with the new pick up times, you're just not good."

    I'll leave my quote here since you didn't read it and just ignored it instead. It's in bold for you my fellow fog traveler! :)
    Nickenzie said:
    I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!

    "You keep bringing up these numbers, like they mean anything. 50/200? Just stop :/"

    Do you really want me to tell why they are so important? It's a yes or no question.
  • HellDescent
    HellDescent Member Posts: 4,883

    The problem is that developers need to get their head back in the game. Literally.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    @Nickenzie Just an FYI. In my opinion, somebody saying "Survivors can loop you for a good while" is not an implied insult as even the best of the best among us can get looped by master survivors. It's just a fact of the game, nothing else.

  • NMCKE
    NMCKE Member Posts: 8,243

    The problem is that developers need to get their head back in the game. Literally.

    I gotta love all these survivor mains not wanting a asymmetrical horror game! :)

    It's funny how they think 1 survivor should equal in strength to a killer, I'm literally about to ask my friend Peanits to lock this thread due to how many survivor mains whining instead of actually discussing the problem with me!
  • NMCKE
    NMCKE Member Posts: 8,243

    @Nickenzie Just an FYI. In my opinion, somebody saying "Survivors can loop you for a good while" is not an implied insult as even the best of the best among us can get looped by master survivors. It's just a fact of the game, nothing else.

    I know that, even the best killers get looped for a good bit but he's referring to I get looped for a while as a insult. Basically he's saying that "Survivors can loop you for a good while" to me not because it happens but because it happens to me due to me being bad. However I could be wrong so I apologize if I am wrong! :)
  • Zanfer
    Zanfer Member Posts: 647

    Personally it is the maps that make or break it. The design of pallets or how many you can have can extend chases for prolonged times. (Non mind Game able loops... )

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  • Dreamnomad
    Dreamnomad Member Posts: 3,929

    @Nickenzie said:
    HellDescent said:

    The problem is that developers need to get their head back in the game. Literally.

    I gotta love all these survivor mains not wanting a asymmetrical horror game! :)

    It's funny how they think 1 survivor should equal in strength to a killer, I'm literally about to ask my friend Peanits to lock this thread due to how many survivor mains whining instead of actually discussing the problem with me!

    I think you would be surprised by how many people disagreeing with you would consider themselves "survivor mains". The issue isn't that no one will discuss the problem with you. No one even knows what "problem" you are talking about! You just keep making up numbers that don't mean anything! It's hard to have a discussion when someone is so vague. When you say the killer should be 400% stronger, what does that mean? Precisely what are you asking for? What does 400% stronger mean to Nickenzie?

  • NMCKE
    NMCKE Member Posts: 8,243
    Kilmeran said:

    @Nickenzie said: I gotta love all these survivor mains not wanting a asymmetrical horror game! :)

    It's funny how they think 1 survivor should equal in strength to a killer, I'm literally about to ask my friend Peanits to lock this thread due to how many survivor mains whining instead of actually discussing the problem with me!

    I agree: It is now time for this thread to be locked. You go about in reply after reply telling people how rude they are for the slightest assumption or comment you don't like, and then turn around and do the exact same thing right above.

    You're hypocritical at best, a poor-man's troll at worst. Yeah, I agree, it's time we contact a Mod and get this thing locked.

    How am I being hypocritical? I'm just saying that people are whining instead of trying to have a civilized conversation with me, what's the problem? How's that rude? Seriously, I can't understand why someone disagrees with me if they are just gonna whine and not tell me why they don't like it! However I'm officially done with the forums, I'm not coming back, @Peanits go head and do what needs to be done!

    Final Note: I'm completely okay with people disagreeing with me, that's all cool but if you're gonna whine and not tell me the problem, how can we gain ground on the subject at hand? Look at the first comment in this thread! That right there said to me "Hey this forum isn't for me, people are just rude and don't tell me what's wrong!" Goodbye, I'm seriously not coming back!
  • Oblitiry
    Oblitiry Member Posts: 487
    This topic is like watching an angry pre teen yell at their siblings.

    I don't need television when I can just come here for entertainment!
  • feffrey
    feffrey Member Posts: 886
    You should stand by your sin.
    You've made this thread now you have to stick with it.

    We all know the problem with this game is camping if they dealt with that it would exlimate all the toxic behaviour in the game
  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176
    edited September 2018
    R.I.P the thread bois
  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    This thread isn't really bad enough to be closed. And don't you think leaving over this is going overboard? I mean, I've seen a lot worse on these forums.

  • feffrey
    feffrey Member Posts: 886
    long live this thread 
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2018

    @ShrimpTwiggs said: Posturing at best. I didn't get my own way you can't play with my toys anymore.(This is your classic rage quitter)

    And that's all it is, too. I mean: Come on! It took them over 1,300 posts to realize what game forums are like? Really? They've been nothing but a drama queen through most of this thread.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Nickenzie said:
    only1biggs said:

    @Nickenzie said:

    only1biggs said:

    @Nickenzie said:
    
    Dreamnomad said:
    

    @Nickenzie said: Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently. A couple of things.

    
      
      

    * I consider myself a killer main. Probably 10% of my playtime is as a survivor.

    • This game is much closer to being balanced than most people give it credit for.

    • For the last time, survivors are not equal in power to the killer. They certainly aren't OP.

      A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?

      A survivor can loop YOU for a good while, Nickenzie.

      DH and DS can be played around.

      A group with flashlights usually play right into a killers hands, just outplay them.

      Sweaty SWF's groups are so rare it's irrelevant.

      Most SWF's are just friends wanting to fvck around and have fun.

      The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.

      I don't get looped for a while and I'm actually pretty decent at killer, no need to insult me behind the safety from your computer screen because your adding on to the toxic problem.

      "DH and DS can be played around."

      DH is mostly used incorrectly by most survivors but when it is used correctly, Lord it's great perk but I'm okay with it being like this - It requires skill to use.

      Lol, you are defending DS? Ok, I don't need to say much about that comment.

      "A group with flashlights usually play right into a killers hands, just outplay them."

      I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!

      "Sweaty SWF's groups are so rare it's irrelevant. 

      Most SWF's are just friends wanting to fvck around and have fun."

      Just because it's rare doesn't mean it's not a problem. 4 Survivors working together should bring the game to a 50/50 but since survivors are kinda OP, it's more like 50/200. I agree with you on the second sentence, I often play with my friends to have fun and relax.

      Okay, I'm not insulting you and this is all we got...we're on a forum, behind our monitors, genius. What do you want me to do? Don't twist this into me "being toxic" because I disagree with you and your silly ramblings.

      At no point did I defend DS. Now you're just putting words in my mouth. It can be played around.

      Rank 1 survivors do not play, "mostly flawless". Seriously? There's differing skill across ALL ranks. Get a grip.

      If you can't play around flashlights with the new pick up times, you're just not good. Simple. Which is fine, just don't complain about something you can avoid or outplay.

      You keep bringing up these numbers, like they mean anything. 50/200? Just stop :/

      "A survivor can loop YOU for a good while, Nickenzie."

    That statement is implying that I'm bad in general, I'm not bad. Don't assume that I'm bad, or in fact anyone for that matter... It's just rude. Thank you. :)

    "At no point did I defend DS. "
    only1biggs said:

    DS can be played around.

    DS has little counter play, especially when you're not warned about it. You saying that DS has a counter play is you indirectly defending it, the perk is way too strong and needs to get toned down.

    "Rank 1 survivors do not play, "mostly flawless". Seriously? There's differing skill across ALL ranks. Get a grip."

    Do you play killer at rank 1, not trying to sound rude but any person would say rank 1 is just insane and survivors are extremely good, not saying every survivor is but majority are. Isn't that the reason why killers use Ruin because rank 1 survivors can keep a killer running for a while?

    "If you can't play around flashlights with the new pick up times, you're just not good."

    I'll leave my quote here since you didn't read it and just ignored it instead. It's in bold for you my fellow fog traveler! :)
    Nickenzie said:

    I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!

    "You keep bringing up these numbers, like they mean anything. 50/200? Just stop :/"

    Do you really want me to tell why they are so important? It's a yes or no question.

    Yeah, you are. I'm implying you are bad based on what you are saying here. I'm presuming you make mistake after mistake, like most killers on here and think it's the games fault, instead of learning or doing something better. Again, if so, it's not a problem that you're bad, it's a fun game to be enjoyed and shouldn't be taken seriously, just don't come to a forum to complain.

    DS is bullsh!t. But it can be played around. There. Stop twisting my words.

    Yes, I play killer at rank 1. With Freddy, Wraith, Trapper, Billy, Myers, Doc... Rank is not indicative of skill. 90% of games, I 4k and everyone has fun.

    Sometimes you can play around them, sometimes you can't. So instead of saying, "I got outplayed" or, "I messed up there", or not doing another thing like slug...you say, "what about SWF's with flashlights", like they are a big deal and truly hinder you, instead of playing into your hands?

    This thread should indeed be closed. Git gud Nickenzie. Yikes.

  • Vietfox
    Vietfox Member Posts: 3,823
    Was funny to read what @Nickenzie said.
    Selected 2 of the best replies:

    @Nickenzie said:

    Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently.

    @Dreamnomad said:

    A couple of things.

    1. I consider myself a killer main. Probably 10% of my playtime is as a survivor.
    2. This game is much closer to being balanced than most people give it credit for.
    3. For the last time, survivors are not equal in power to the killer. They certainly aren't OP.

    @Nickenzie said:

    A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?

    @only1biggs said:

    A survivor can loop YOU for a good while, Nickenzie.
    DH and DS can be played around.
    A group with flashlights usually play right into a killers hands, just outplay them.
    Sweaty SWF's groups are so rare it's irrelevant.
    Most SWF's are just friends wanting to fvck around and have fun.

    The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.


    Thx @Dreamnomad and @only1biggs for providing some common sense to this thread.
  • Guys. Holy #########! Calm down, everyone. He is mostly right about the stuff he said to be honest. All the survivors are crying about Aura perks and ######### like that but don't want to even the odds with killers. Killers play in a 1 v4 ratio so they should be equal to 4 survivors. They aren't, except if the survivors are bad and only make mistakes, even when making mistakes, survivors often still survive and even when they die they get a pip.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803
    Nickenzie said:
    Kilmeran said:

    [BAD WORD] it. I've tried seven times now to post a lengthily reply and it won't post. To tell with these forums.

    It's a bug, @Master has as well. Don't worry, I understand your point but please, next time be more nicer? :)
    Can you stop tone policing everyone? If something is against the rules, report it. If you're upset because someone is rude on the internet then you should consider staying off the internet.
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2018

    The problem I have with the whole a survivor should be 25% of a killer, is that it's far to generalized. Which Killer? Nurse? Because that will probably mean they're stronger than 25% against, say, Freddy or Leatherface. And how do you measure that power metric? Items? Add-ons? Perks? All of them? All of the possible combinations?

    How do you measure that power metric versus individual player skill?

    I'd love to see them on the balance team trying to figure all that out.

    Instead, how about incremental steps to some Killer design points? Maybe make their power less add-on reliant. Perhaps tighten the Killer hitbox so looping isn't so annoying for people.

  • @NextKillerSpongebob said:

    @PhantomMask20763 said:
    In all honesty killers can be strong without addons but they lack ending a chase quick if it's not one of the top killers. Stealth should be encouraged more though instead of ring around the rosie and if you are wanting to take on the killer head on then it should be difficult and needing lots practice before doing it

    The spirit is unplayable without add-ons and Freddy is barely playable without add-ons

    Freddy is very playable without addons

This discussion has been closed.