I take it back - this is the best solo queue perk
I have said that Bond is the best solo queue perk in the past, but using Kindred again after a long time this is hands down the best solo queue perk.
It gives so much information, like which killer it is, if they are camping, if they are putting down traps near the hook, which survivors are going for the rescue and which are working on gens. Even tells you which direction the killer is headed after the hook, gives you an idea if the killer is using BBQ and Chili.
I implore you please run this perk if you solo queue it helps the whole team, and you, immensely.
Comments
-
Why not both?
0 -
I like to run one information perk on my builds - it used to be Bond but now it will definitely be Kindered.
0 -
Bond is good bc its always active,
But kindred gives more at a cost of someone being hooked
1 -
I use both (most of the time) because of bond giving me info while looping and kindred giving my teammates info when no one is coming for me.
Your answer and mine aren't wrong, it just comes to preference.
1 -
I thought the same, but bond has a limited range and solos knowing when to safely unhook you is so valuable.
0 -
Definitely both are amazing for solo queue, I ran Bond for such a long time - though personally Kindered is of more value to me. But like you said you can't go wrong with either.
0 -
Kindred also directly counters insidious. EZ.
1 -
I just don't see Kindered used enough which is a shame.
0 -
Kindred could also in theory be a soft-replacement for Spine Chill (unless you're using spine chill for vault builds). Generally it will tell you if the killer is coming after someone is hooked. Also an easy way to find out if they have BBQ.
1 -
True, I tried spine chill for an extended time. I have a sort of love/hate relationship with it - it works well against stealth killers but I rather get into chases where I can plus sprint burst lets you get distance too (if you used spine chill for it).
I always play solo queue (or killer) so Kindered is invaluable for me at the moment.
0 -
With so many people running meta builds like unbreakable, adrenaline, DS, DH, etc, I usually like going for a stealth build with Kindred and spine chill. I typically also use WGLF for the blood points, and the last perk I use is small game which allows me to find and remove totems.
Meta builds can be effective, but I've always liked playing in non-traditional ways.🙂
2 -
Kindred is 100% a must in my loadout. It's saved me so many times, and my teammates. It let's me see the killer and if they're still roaming around, or if they just poofed from existence, leading to Insidious, and lets me see teammates, usually sitting in a corner Self-Caring away, but still I can see when someone else might be going for a save, or if they're suddenly running around like a lunatic, the killer's chasing them. It's stupid useful!
2 -
I can't add anything more, i think just about almost everyone in this post. Kindred is, without any doubt, an amazing perk. Since i usually play with SWF i don't usually run since i should take away my Borrow time and that is also a must for some killers to be honest.
Hope people takes your idea in consideration and start running Kindred instead of some meta perks to see some variety! Or atleast they try that perk a bit to see how well it goes in almost every enviroment :)
1 -
Why would I waste a perk slot if I'm a solo?
SWFs have this information without using a perk slot... Oh wait, BHVR are buffing... balancing SWF... by... buffing perks for all...
BHVR I managed to type it, why not fix it?
0 -
i don't run them really.
0 -
I never used to run Bond etc. on solo, but it got a bit frustrating, to the point I was playing killers solely, with teammates farming you or the killer camping. Kindred gives me or my teammates the best chance to be unhooked safely and work on gens accordingly.
0 -
I love using kindred when I solo. My problem is when the killer is face camping me, the other survivors can see him doing it and they STILL refuse to do gens.
In my swf I usually play with we have 1 person who is particularly good at looping. So much that most killers break off chasing him if they see someone else. We often run bond just so we can see if our team mate is heading our way. So we know to gtfo lol
1 -
Yeah unfortunately there is nothing we can do about that. Still if we lose from that i.e. not doing 2/3 gens in the meantime (as a team) then its mostly on us and not the killer's tactic (even though its cheap).
1 -
It's the one big downside to Solo queues. I've had many matches where the killer is obviously camping and even with Kindred active all 3 will try come over to unhook. So many times I wish they could hear me screaming at the TV to go do Gens while I keep him there for 2 minutes. It usually ends in the same way everytime. 1-2 downed, I'm unhooked, redowned and the final survivor is downed shortly after.
0 -
100% agree, though this is the best we have to combat or punish camping, unfortunately farmers and potatoes exist in the game.
I can see why basekit kindered would be a bit OP if it was implemented the way it is now. Though something like the killers aura shown if they stay with 12m for more than 5 secs (or something like this) should be added to basekit. Solo queue is painful sometimes.
0 -
Kindred should be base. Personally I run Empathy or Bond depending on my build.
0 -
For The Team - Kindred
For Yourself - Iron Will
1 -
I love Kindred. And whenever I run Bond, I pair it with Leader. Leader has come in handy so many times throughout the match.
0 -
i don't use them because i like like watch what other survivor are do or in most caase what they not doing.....
0 -
what's even more fun is using kindred and open handed together. you get so much information for free, especially on smaller maps or two storied maps like midwich and game.
1 -
Best solo queue perk to me is Iron Will. You can almost never rely on your team to heal you or bank on the chance that you find a medkit (if you don't bring one yourself). With Iron Will, you don't need either of those & you can just play more immersed to stay alive. But usually if I run Iron Will, I always accompany it with Spine Chill so I get more information on when a killer is coming so I can get to hiding faster. Usually the teams that take too long to unhook you don't react much faster when you have Kindred equipped (in my personal experience). Sometimes teammates just prioritize gens more than their teammate or are clowning around in the match, & while putting on Kindred should help fix these problems I find that it usually doesn't. That's the real problem with solo queue, is that teammates are too unreliable. So the solution? Run perks that help you not have to rely on your teammates. My personal go to build is Spine Chill, Iron Will, Dead Hard, & Prove Thyself (PTS is there to entice teammates to work on gens with you so they think twice about abandoning you).
0 -
Exactly what I use.
0 -
I used to run spine chill a lot, I dropped it recently but I am currently leveling up Ace so I might drop Iron will after that and might put spine chill back on.
I tried the more 'selfish' builds before but I found that after putting on Kindred that I was escaping a lot more and so were more of us as a team. The level of information you get from one perk is insane.
As a killer I don't facecamp but playing a good team of solos all with kindred would be a really tough match. They will know which general direction I am heading to and all the good stuff I listed in the original post.
0 -
bond isnt that good tho empathy is map wide and is usful if you dont want to down other teammates. kindered is the best solo q perk if you dont want to be 1 or 2 hooked ot if u get face camped. its so versatile its perfect information for most of the game if you have a good killer and its not limited to you its always available to be acted apon
1 -
Going to have to try that, been a P3 Ash main for such a long time that I have neglected Ace (leveling him up now though) and others or due to sinking most of the bloodpoints into killers.
0 -
Shhh.....if Kindred becomes meta people will demand nerfs....
1 -
Exactly. And if you are going to get facecamped and your teammates aren't going to punish it by doing gens then its their fault. If facecamping was punished more often then killers would see that its a poor strategy - but hook farmers make it viable as well unfortunately. Which this perk kind of solves.
0 -
I want to see it in every match. Solo queue would be so much better.
Would make going against solo teams harder though as a killer- which isn't a bad thing.
0 -
I used to use bond but I decided to use a very unpopular build that I find much better in solo queues. I never got into kindred either.
0 -
Bond and Kindred are both great solo queue perks, however once you are out of low/mid ranks I don't (with exceptions) find that Kindred does much. Most players seem capable of figuring out if its a camp/patrol and who may or may not be going for save.
Bond just offers so much information at moments that I find are more important. Just my personal preference.
0 -
I have loved kindred since they changed it. It's definitely the best solo information perk. The ultimate solo information build would be kindred/bond plus whatever. That being said I am back to using bond. For casual solos kindred is the way to go because it provides the information you need for that playstyle. But I get chased for multiple gens. I need to see where my team is hiding or working while I am running so I can route efficiently. You cant get that with kindred.
0 -
Survivors with limited experience: kindred best solo perk.
Survivors with extensive experience: bond best solo perk.
Food for thought, why would someone who knows the map layouts run zanshin tactics? They wouldn't because the information would be redundant. Kindred kinda becomes the same way.
Kindred is great at helping survivors in those difficult situations don't get me wrong. Eventually though you can recognize the situations without kindred. This is why bond is better in the end. Generally I'm getting chased for multiple gens and kindred isn't going to help me route my chase. With bond I can see my team while I'm running and avoid gens they are working on or areas they are hiding or healing. Conversely when someone else is getting chased I can watch what's happening so I can be ready for pallets, flashlights, etc. Kindred feels defensive or reactive where as bond feels proactive to me. Which is why I think bond is better over kindred. Empathy is just garbage. You're entire team needs to be injured for you to get the same info as bond.............
0 -
I am confident in my skills as a survivor, however its my teammates that worry me. I roughly know where my teammates are on the map and I usually run inner strength/self care/adrenaline so that I don't need to rely on them to heal me. I would run Bond as well but I only like to run one information perk in my builds.
Kindred lets you know more or less whether to go for the unhook or work on gens. If the killers does hook you then your teammates know exactly when to unhook or work on gens. I hate it when I am hooked and I see survivors doing neither - hence why kindred can make a big difference. Knowing the direction the killer is moving in after a hook is like a long range spine chill too.
I personally get more valuable information out of Kindred than Bond.
0 -
I like Kindred, Bond, Sprint Burst, Unbreakable for solo queue
0 -
Its insane the level of information SWF get for free. Our builds would be different otherwise.
0 -
I like using Kindred but with the current aura BS, Bond is currently better because of the range requirement meaning auras are definitely visible instead of the "is that an aura?" crap from long distance auras.
0 -
All valid points. My solo build is: Kindred/Alert and whatever 2 other perks I decide to bring.
No one in this thread so much as mentioned Alert, but it provides you super information. See where the killer is, know what loops to not bait your chase to because a pallet hasnt dropped, learn what killer you’re facing early game. I think it’s worth a mention.
It synergizes well with Kindred, giving you loads of map info that would normally have to rely on comms for.
0