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Please devs, give us statistics again

Yes, I know killers don't want statistics, because 2k is not clearly the average. And yes, I know last one was so "killer friendly" that devs said we can't make our opinions about them.

Comments

  • Omputin
    Omputin Member Posts: 142

    The average can't never be 2k since there are so many potatoes that go down in under 15 seconds even in red ranks. Unless you find a way to exclude those potatoes from statistics.

  • vogit10102
    vogit10102 Member Posts: 225

    So you think that 2k in average should be only looking killers and 4SWF navy seal teams? There's also a lot of potato killers, but devs are making the game easier and easier for them.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    It's a shame really. I liked having the statistics. I think they're really interesting to see. As you pointed out though, unfortunately people used them to back up specific points. Rather than helping get a broad picture.

  • SaltedSnow
    SaltedSnow Member Posts: 309

    Not the same dude, but obviously we can't just use the top tryhards. It's just a shame we can't filter out both surv and killer potatoes from the data.

  • PyroGL
    PyroGL Member Posts: 239

    BHVR should work to present the stats in a way that is clear and understandable in their correct context. It is their own fault for the stats being misinterpreted. Eliminating the stat releases entirely was just lazy.

  • Orion
    Orion Member Posts: 21,675

    I doubt BHVR has the manpower to give everyone a crash course in statistical analysis as well as bypass inherent biases in the human brain. Because no matter how you present the data, people are going to misinterpret it (just look at COVID-19 mortality stats for proof).

  • PyroGL
    PyroGL Member Posts: 239

    By that logic, statistics of any kind should never be released in any form, since they can always be misinterpreted and require an education to be viewed properly.

  • xEa
    xEa Member Posts: 4,105

    We forgot, killers are the superb mastermind pro-players and survivors are mainly potatoes so any statistic is not valid.

    200 IQ

  • Orion
    Orion Member Posts: 21,675

    Oh, no, I definitely want statistics, but putting the onus on BHVR to "present the stats in a way that is clear and understandable in their correct context" is just wrong.

  • projecteulogy
    projecteulogy Member Posts: 671

    Then whats your proposal? There's a huge chunk of the pbase that actually IS solo.

    Combined with (still)broken match making, being paired with bad/new teammates is still an issue. So yeah, you can't balance around JUST SWF. Which is why they need to fix the damn system thats been broken since Day 1.

    You can take out SWF, but.. they lose a gash of the pbase. Takes away the fun of playing with a friend or 2 or 3. Not every SWF is a 4man no mither sabo squad. Then they'd lose a TON of advertising for the game through streamers, who like you said, SWF all the time. However, saying they never lose though, is an ugly lie. Sorry. I watch streamers who "win" more than half their games. I rarely see anyone with this argument that has a counter argument on what to do and typically gets the response of "its not my job".

    I personally, play like a potato when playing either side on purpose because the game is just a meme with the way bandaid fixes, QOL changes, Challenges, nerfs etc are implemented. Like how they want to MMR Killers, but dunked their skill ceiling with recent killer "changes".

    Folks tend to use the word Overpowered when they mean Strong. Especially, versus players who aren't/can't communicate. VS SWF it will always be harder. Just like how playing solo will always be harder.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    I never said balance the game around "bully-SWF" who play the game up to 10 hours a day (that's what the SWF team does that I mentioned judging by the length of their saved streams). Maybe they lose some games but all matches I've personally watched so far ended exactly the same way. 4 people bullying 1 killer who gave up and either went afk (including a rank 2 Oni) or straight up disconnected. That's why I said they "pretty much" never lose and not "they never lose" - because I obviously don't know ALL their matches. I'm certainly not gonna watch 10 hours of one-sided SWF gameplay.

    Anyways as for balance I think DBD is "ok" at this moment so my proposal is to just keep everything the way it is for the most part. Optimal solo survivors and SWF beat most killers and most killers beat suboptimal solo survivors (and sometimes even overly altruistic SWF). That seems reasonably fair although some aspects obviously need to be looked at on both sides.

    Moris (as offerings) for instance are extremely outdated. No one wants to get moried off hook and give the killer an easy 4k so the devs need to come up with a fair and smart way to implement/keep them as they're fun to use and cool to see so straight up removing them would be a huge waste.

  • Rivyn
    Rivyn Member Posts: 3,022

    So, you want stats, thinking it'll ruffle killer player feathers? Okay. . .

  • 28_stabs
    28_stabs Member Posts: 1,470

    I agree, all survivors are by default are potatoes and every red rank killer is pro mlg player. If survivor has p1-p3 cosmetics = swf, toxic, camp. :^)

  • TheButcher
    TheButcher Member Posts: 871

    The reasons the Dev's said to ignore those statistic's is because they were not done correctly. The statistic's were like that before the ruin nerf, and before several killer nerfs.

  • TAG
    TAG Member Posts: 12,871

    I want the statistics regarding the percentage of games that had the perk "Hangman's Trick" in it since it was changed. :P

  • TheMonadoBoi
    TheMonadoBoi Member Posts: 346

    No. If they're anything like that last set of incredibly vague data and "forced perspective" numbers then the devs know it will not result in anything positive. People called out how flawed the last statistics were and some were still talking about them like they were the absolute unchangeable truth when in fact they left out the most important aspects of the game.

  • projecteulogy
    projecteulogy Member Posts: 671
    edited August 2020

    my problem is more that SWF has an advantage that neither the killer nor solo player has, outside of (completely broken lmao) auras.

    Mori's should always be conditional. How I both like and dislike PH's Mori after the 2ndhook. He can not cage you the whole game, thus giving you zero way to remove his ability. So you're mori bait no matter what you do unless you suicide on hook or DC. Like in the last game i was just in before i posted this, he slugged all 4 survivors and mori'd them one by one. I'm ok with not surviving. i'm not ok with sitting around doing nothing due to "strats" and mechanics. the only retort is "take unbreakable or no mither". I'd rather take the DC penalty, especially if i'm found first due to teammates with bond, hooked, farmed and tunneled.. which is most of the solo experience. I shouldn't have to meta every single 2nd chance perk.

    Then you have players (like a certain cs go dev who got mad bc i stunned PH with a god pallet) who get mad at the game for no reason because they die, or don't get 4k. The game is taken both too seriously and not seriously enough. Again, a community issue.

    Edit:

    Matter-Of-Fact:

    I want to see my own personal stats on perks/characters/survival rate i use. This could be easily done and why it hasn't, i have no idea.

  • Nos37
    Nos37 Member Posts: 4,142
    edited August 2020

    Between chapter releases, disconnect penalties being introduced, and removed, and re-introduced, and removed once more, and the Mid-Chapter patch, and the new MMR... the game hans't had a chance to stabilize. How are they supposed to release any stats?

  • PyroGL
    PyroGL Member Posts: 239

    A fantastic question, however, who has set the schedule to release patches and content at such a rapid pace? Not to mention how screwed the stats are when players throw games to achieve challenges (i.e. The archives). The never ending cycle of changes ensure that long periods of stability basically never happen.