Too many medkits, they are clearly overused
Ever since the slight nerf to toolboxes, I have in my lobbies on average 2 to 3 medkits with nearly best addons. These are a great time-saver for survivors when you play killer 'normally' and not tunnel, etc.
Something small has to be done, so survivors don't get 1 or 2 free heals just by bringing an item.
Maybe limit number of specific item type in lobby? What do you think? Or reduce charges or moderately slow healing speed with medkit