General Discussions

General Discussions

Too many medkits, they are clearly overused

Ever since the slight nerf to toolboxes, I have in my lobbies on average 2 to 3 medkits with nearly best addons. These are a great time-saver for survivors when you play killer 'normally' and not tunnel, etc.

Something small has to be done, so survivors don't get 1 or 2 free heals just by bringing an item.

Maybe limit number of specific item type in lobby? What do you think? Or reduce charges or moderately slow healing speed with medkit

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Comments

  • Member Posts: 2,551

    no, medkits are fine

  • Member Posts: 507

    First it was toolboxes, now medkits. No. Let the survivors have something christ.

  • Member Posts: 146

    Too many medkits, they are clearly overused

    Medkits are fine. Technically speaking, its the only item not called "toxic" in this game by the community.

    Do you prefer toolboxes, keys, flashlights or maps? I really prefer medkits. That means they lose some of their time to heal themselves and make the chases funnier.

    ^ This.

  • Member Posts: 309

    I think... after nerfing medkit addons, after rendering toolboxes almost useless, after having useless flashlights as soon as more than one survivor uses it because the killer can see the items brought and use a broken perk, before the keys become useless, and when we're still waiting for the Moris to end: that's definitely a no.

  • Member Posts: 907

    I've heard green keys are the pinnacle of balance. /s

    Ontopic:

    Medkits are fine.

  • Member Posts: 280

    Too many medkits, they are clearly overused

    Items are the survivors version of add-ons, they aren't free any more than particular wraith or doctor add-ons are. Medkits are a fine enough way to maybe heal yourself once or twice if you dont want to run a perk for healing and don't want to rely on finding other survivors.

  • Member Posts: 1,816

    Please tell me this is a bait

  • Member Posts: 507

    Oh yeah green keys are great, especially when you find em fresh out of a chest! /s

  • Member Posts: 7,240
    edited August 2020

    No. Med kits are fine as they are.

  • Member Posts: 2,870

    You need flashlights, toolboxes, now we are to medkits come on let us have something.

  • Member Posts: 3,130

    It's about the only thing left that's useful.

  • Member Posts: 3,354

    You see a lot of medkits because they're probably the only survivor item most people would consider almost universally useful (the almost because plague, lol). Meanwhile flashlights are sorta common too because they're fun and satisfying to use.


    Unless someone has some sort of specific goal in mind that makes them bring a toolbox, map or key, they'll probably bring a medkit, flashlight or nothing.

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