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You know a weird game that Dead By Daylight could learn a few lessons from? Granny.
I'm assuming people with kids of the right age know exactly what this game is, and everyone else has no idea. I don't know if it's a standalone thing or not, but on Roblox there's a whole sub-genre of games that are just ideas from other games. So in this class we have multiple games, Granny/Piggy/Kitty/Spider/Ronald, etc. They're all kind of like Dead By Daylight clones... sort of.
I play these with my 6 year old daughter on occasion, and find them fairly enjoyable for little free copyright-violating games (a lot of them use copyrighted assets, Piggy uses Peppa Pig characters, like I said, it's WEIRD) but they also have some cool ideas.
Rather than having to repair generators, survivors have to find semi-randomly placed keys or other key items to unlock doors to get more key items to unlock doors. Some keys open branching areas with multiple objectives, some change how you might loop the killer in one area, and some actually let you fight back a bit, kind of like the flashlight in DBD but just... a gun that stops the killer for a few seconds.
The reason I find it fun is because it's never about holding a single button for a long time, you're always moving across the map, exploring new areas.
Now, I'm not coming here to say that DBD should redesign the entire game because some bizarre free Roblox clones had some good ideas, but I do think there are design lessons in these games that could make DBD just plain more interesting. Obviously people have been asking for more objectives in DBD for a while now. I've seen the idea of having to retrieve parts before you can repair the generator brought up, and I think that's a particularly good idea, because varied gameplay and really feeling different "phases" of the game (rather than early game immediately followed by endgame, with midgame often being so short it might as well not exist) really help keep things fresh, and having more reasons to explore more of the map (and thus being more likely to run into the killer, resulting in more chases) would bring back some of that excitement.
As it stands, you just kind of make a beeline for generators, hope the guy up there can loop long enough, and repeat. Or you get slaughtered quickly.
I don't think any of this is groundbreaking ideas, but I wanted to draw attention to these games in particular because they're not just concepts -- they exist, you can try them out. They're not gonna pull any DBD player away, they're very simple and filled with kids who are AFK half the time or running on Dollar Store phones at 2FPS (and, hilariously, if your FPS is low, you move slowly for everyone else) but I think it gives a glimpse, just a tiny one, into what DBD could grow into one day, and well beyond.
Comments
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Ah, I almost forgot! They have two alternate game modes: Infection and traitor. Infection is fun but wouldn't really fit with DBD, that's where every time the killer gets someone, that person also turns into a killer. Obviously would just be a real disaster in DBD.
The other mode, though... So, the survivor team has a traitor, and their job is to get everyone else killed, but they still have to avoid being killed themselves, because in this mode the killer is a bot, to prevent them from communicating. The non-traitors can then use the gun item, and instead of using it to stun the killer, they can try to figure out who the traitor is. If they shoot a non-traitor, they turn into another killer. If they shoot the traitor, they win.
Obviously it could be retooled to fit the style of DBD better, but I'd love the idea of having a mode where you get 5 survivors and have no idea who the traitor is. Would have to be non-SWF of course. I just think it'd be so much fun to try and figure out if that Meg is failing skillchecks because she's bad or because she's trying to delay the game a little longer. You wouldn't want to be too obvious as the traitor, but you couldn't be too helpful, either. Getting out of line of sight of other players to cause mayhem could be a lot of fun.
EDIT: Also I just learned that the traitor mode was added to piggy for "1 billion visits" to the game. Holy crap.
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of course dbd must learn many things from roblox.
Lol
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Aw, got a reply and it's from someone with the reading comprehension of a toddler.
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I actually agree with this. Some objective variety is long over due.
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Man I wish DBD would introduce something new. A new mechanic or objective or SOMETHING. It gets so stale sitting at generators.
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it would be a good idea, only thing is those types of games fall into the same gameplay loop which is
- find thing
- use thing to unlock door
- repeat
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