New Killer Idea - The Angler

SirCracken
SirCracken Member Posts: 1,414
edited August 2020 in Creations

Benedict Lore | Remember when survivors were at risk of becoming killers? Benedict Baker remembers

"The smell of rotting fish wafts through the air as a new aquatic hunter prowls my surroundings. A predator of amphibious nature, its very presence dampens the ground and gives way to a dark and terrifying realm, where creatures of many eyes and uncountable teeth are summoned to do its bidding. Worse than this creature's abilities, is its cunning. It lays traps, unseen to the naked eye, that lifts up whoever is unfortunate enough to trigger it and dangles them over a gaping abyss, where hungry mouths await their fill. Avoid the sound of running water and find something to plug your nose. May you avoid becoming a victim of the deep."

Movement Speed - 110% | 4.4 m/s

Terror Radius - 24 meters

Height - Average

Description - A humanoid fish creature with silvery, scaled skin. Its eyes are on opposite sides of it's head, glowing yellow. The mouth is filled with hundreds of tiny, razor sharp teeth. The tongue is long and silvery grey, occasionally exiting the mouth to lick the eyes. The body is almost entirely scaled and fish-like, with the exception of a torn, rubber coat around the upper torso. The hands and feet are webbed, with small claw-like protrusions coming out of the tips of the fingers. It attacks by extending its mouth and biting down and eagerly consumes the survivor's flesh after a successful attack.

POWER - Abyssal Lure

Press and hold the Active Ability button to set a Lure. Lures are not visible to survivors but produce a non-directional noise in an 18 meter radius. Any survivor that goes within 8 meters of a Lure will be caught and suspended in the air until saved or grabbed. Any survivor that has been previously hooked and caught in a Lure will have their hook timer progress.

Placing more than 3 Lures will remove the first one placed.


SPECIAL ATTACK: AQUATIC DEVILS

Press the Attack Button to summon a Fiend from the depths in front of you. Press and hold the Attack Button again to send all Fiends forward in the direction you are facing for 20 meters at 140% movement speed.

Fiends go through all objects. Summoning more than 3 Fiends will remove the first one summoned.

Healthy survivors attacked by Fiends will become injured. Injured survivors attacked by Fiends will be downed and slowly dragged towards you. Other survivors attempting to help a teammate downed by a Fiend must first shoo it away.


PERKS

Sinking Ship - During the End Game Collapse, downing a survivor will close the exit gates and reset their progress to 50% if they are not being opened.

Swelling Lungs - Chasing an injured survivor will gave them a Hindered debuff that increases from 1% to 7% over the course of 20 seconds if the survivor is in a chase.

Hex: Void Pact - Each remaining dull totem on the map gives you a token. Press the Activation Button to trigger a 60 second cooldown and destroy one of your dull totems in exchange for a stack-able 4% movement speed increase. You keep the increased speed as long as this hex totem is standing.

This perk starts on cooldown when the trial begins.

Comments

  • Arctus
    Arctus Member Posts: 42

    Broken

  • LLoading
    LLoading Member Posts: 23

    The powers are really cool but it's too much. Killers with multiple powers have multiple powers because their powers are too weak by themselves. These are two really strong powers so having two really strong powers is too much.