The Scummiest Perk In The Game
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Even then its on the player if he camps or not, not the perk. The perk itself doesnt encourage tunneling or camping
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how are you boosted for using pop it rewards you for getting hooks
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Exactly what he said. It makes a match more exciting. Matches can get monotonous and this really changes things up. I know when I’ve been in that situation, I feel this tenseness all of a sudden. I want anything that’s going to up the horror element.
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if you get tunneled like that, just don't struggle if nobody seems to be doing anything (or able to) and you miss the ds or used it already and start another match. with mmr change you'll probably be rewarded for that anyways being less likely to deal with similar killers eventually, one could hope. so it really isn't too much of a bother. until then, try and not get tunneled, and start using others as bait while getting as many gen points as you can and keeping an eye out for the hatch as you move around between since it's probably a hatch match. obviously if you find the totem, and you see by the UI the killer is involved in a chase or you already know where the killer is, kill the totem for it. Then be prepared to get focused hard for it if they catch you near the area afterward ha ha.
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Wow, complaining about devour hope haha I guess it was only a matter of time. What's next, haunted grounds? Retribution?
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Do bones, use detectives hunch :).
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>Hardly promotes not camping
Not only does this perk immediately show how balanced it is by being a totem in the first place, but if it gets to three or five stacks, that's the survivor's fault. Literally every bit of the perk depends on survivors being saviors. If they don't find the totem, oh well.
But back to the reason I picked that little snippet. How does it promote camping, if I may ask? If anything, it gives me/others more reason to leave and pressure gens, or chase someone else outside of the hook radius. There is zero reason to stand outside it and wait for someone to unhook. If you stand still outside of a chase to mind game, that's just a waste of time. That's like waiting around at a gen almost 50% while others decide to do another one.
Hell, even if it is a Spirit, or whatever 'campy' killer you want to draw from the deck, survivors shouldn't sit at a hook and heal in the first place unless they absolutely know the killer is busy. That's just the riskiest move out there.
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Honestly, some of the other Hex perks like Lullaby and Third Seal need to be buffed to be at Devour Hope's level of impact. High risk high reward, not high risk low reward.
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Lol when does it ever activate?
If anything it's noed and ds
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I was honestly expecting the scummiest perk to be Decisive Strike. I don't mind Devour Hope myself because I see it as a NOED/Mori you really have to work for.
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I've only had a couple of games where it allowed me to down every survivor. Most of the time people are smart enough to cleanse totems.
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Scummiest perks and changes IMO:
BBQ and Chili - Go hide in a locker so the killer cannot see you when hanging a survivor (The only player on the map with a weapon, gets to see your location and where you are at. Despite we give DISTORTION a few ticks to make it seam "fair". )
Nurses calling - get to see where the player is hiding that is healing.
Make your choice - Punishes you for rescuing survivors.
WARDEN - Locks you into the trial, despite you just opened the gate
Whispers - Because I plan on late-gaming the last survivor.
NOED - Is NOT a scummy perk. It is quite simple... cleanse all totems on the map. It is more of troll perk, because it punishes survivors for not taking the extra step the game has. LOLZ. (couple it with WARDEN, it is SALT inducing).
Hatch closing and End Game Collapse - TBH The game needs something similar to HUNT: Showdown. A contract timer. If there was a hatch stand off, the game would have ended either way.
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You know, it just occurred to me that so many people aren't getting Milky Buttons... and that's sad.
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So a perk rewarding you for moving away from hooks is also bad now? (And it's a Hex so you can literally destroy it?)
You want a camp perk or something, whats the idea here?
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Actively encourages to not camp.
Easily destroyed by survivors, becoming useless
No early game or late game power
Not useful on instadown killers
Needs nerf.
???
How have you arrived at this
How. Show your work.
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