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Lies and Misinformation

Ok so let's talk about the release of the mmr system and the information we got leading up to it.

Awhile ago the devs shared information regarding the MMR system telling us that the system was working in the background for testing purposes and looked promising.

Either in that same post or a later post we were told that on release, the MMR system would have our scores calculated and we would see a dramatic change in matchmaking.

Fast forward, the system is released and we all know what is currently happening.

In a post we were told that we had to work through 10+ matches for the system to get our scores calculated.

In these two contradictory posts we learn that either we were given false information by accident or on purpose about the system calculating scores in the background.

Ok fine.

Fast forward a few more days and posts are being made with little difference from day one matches from players who focused on increasing their supposed mmr to get better matches.

Here we know that the PR speak is that the devs are working on the system to improve it.

Considering that the system doesn't seem to work at all, any change will be an improvement if it can separate the new players from the vets.

While I can understand the silence and PR speak, in this situation I think it's important for the devs to let us know HOW they're fixing this problem.

Are you working on separating new players from vets or are you working on improving the scoring system to make it settle a score with fewer matches?

Maybe you're trying to do it all at the same time which means everyone will be stuck with this system until you manage to fix various problems.

Speaking only for myself, I would like to know what your priorities are regarding this issue so we as players will know what to expect in the coming weeks or months regarding matchmaking.

I think all of us would like a little transparency regarding what happened with the system and how it's being taken care of.

I would like to understand what's happening rather than assuming.

Comments

  • azame
    azame Member Posts: 2,870

    Look man the devs are known to not be very in touch with the community. I'm tired of going against bad killers. All I can say is that it wont be fixed until 2 more chapters considering their past actions.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    I don't think that a system like MMR would ever really work for DbD. There are too many factors that go into how well someone plays, especially for someone like me who feeds off the energy of my team. And ESPECIALLY while camping and tunnelling are allowed.


    The emblem system was fine. People just didn't adapt to what it wanted and cried when it didn't support them.

  • Buttercake
    Buttercake Member Posts: 1,652

    I don't understand why some people can say that they lie..but other people can't.....😒

  • Buttercake
    Buttercake Member Posts: 1,652

    Y'all aren't being respectful. Better look out! 😱

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    how many mmr thread are there now?

  • ShansImmortal
    ShansImmortal Member Posts: 23

    It just doesn't work.

    Im rank 2 currently. I played SWF with just one other person, a rank 1. We were consistently getting rank 17-20 killers. 5 hours of back to back matches later, surviving LITERALLY every match because the killers are new - still getting rank 20 killers in their first few hours of playing the game. The more I survived, the more inexperienced the killer was.

    Fast forward to today, a few of my friends wanted to try DBD for the very first time. They are all brand new, obviously rank 20 with no games on their belt. First few games - rank 1 killer. They are literally getting stomped. They know very little of the game mechanics, haven't practiced with skill checks, etc. Played at LEAST 10 matches, still getting rank 1 killers. Some of which feel bad and let them farm. Cuz why wouldn't you feel bad?

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    You’re bashing bhvr hardcore one second....super pro MMR the next....and the pendulum is slowly swinging back


    Next thread please

  • csandman1977
    csandman1977 Member Posts: 2,358

    Im getting good killers now, just really bad teammates. Like i unhooked 2 in basement and ran. Killer wasnt around. They stayed to heal. In basement. They both died.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826
    edited August 2020

    It's called constructive criticism. A bashing thread provides nothing constructive, nothing productive.

    It's also done much in HR before you hand out bad news, you say something they're doing great, something you LOVE that they're doing, and then you give them bad news.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    One could argue that in BHVR's case, bashing is almost warranted. I don't think they've earned the right to "constructive criticism" with their...work as of late.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    I've really been trying to be nicer and give them the benefit of the doubt... they're not making it easy.

  • Roobnus
    Roobnus Member Posts: 375
    edited August 2020

    I think this is all part of the lore and how the game is designed.

    As Mr. Cote said, frustration, anger and generally "real emotions" are a big part of Dead By Daylight so I assume with this behaviour they want to give us the realest and most emotional experience we could get!

    By not communicating to the community and by putting 10 hours vs 4000 hours players.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    "Does the MMR even exist?" is a legitimate question at this point.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    I'm not entirely sure that's anything to he proud of.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited August 2020

    I do believe facecamping and aggravated tunneling should "reward" by getting the Killer a higher MMR, if someone is good enough to camp lil Timmy he is good enough to face the SWATs.

  • Demonl3y
    Demonl3y Member Posts: 1,416
    edited August 2020

    I dont think the emblem system is fine if you get only one pip or even only a safetey pip when you killed everyone too fast because you just were too good or the survivors were too bad.


    You shouldnt punish the killer for killing too fast.


    Same goes for survivors. You cant or punish them for getting camped at the start of the match.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    If the killer just killed everyone too fast, then there is the argument to be made that they had the option to toy with the survivors and prolong their suffering. As a Pig main, I specialise in slowing the game to a crawl with a combination of stealth, Reverse Bear Traps discouraging generator repairs and tactical slugging. The emblem system loves me for it, and even if things don't go my way, I still do well.

    Dominant killers always had the option of slow-balling it but thought that 4 instant skulls was more important.

  • Roobnus
    Roobnus Member Posts: 375
    edited August 2020

    Do you promote prolonging and holding the game hostage here in order to farm Emblem points??? What the #########???

    If I stomp 4 noobs then that means I stomped 4 noobs, there are no IFs and BUTs. If I STOMP people then that means I am obviously higher skilled as they are overall so I should rank up faster than winning while struggling for 20 minutes - and THEY must rank down because obviously they don't belong here.

    Jeeez it must be a nightmare to play against you if you stall and prolong every match in an unnatural way just to farm those stupid emblem points.

  • Deathslinger
    Deathslinger Member Posts: 570
    edited August 2020

    I just don’t get how they were too dumb to hide ranks prior to dropping the MMR. They should have known people accustomed to a ranking system would have a hard time readjusting their mindset so easily. Even if I try to understand the system, it doesn’t feel good seeing a rank 1 killer fighting against lvl 17-20.

  • Demonl3y
    Demonl3y Member Posts: 1,416

    But you shouldnt be forced to give the survivors another chance or toy around with them. Thats not how a emblem system should work. Sure you can do it and i also do it sometimes but you really shouldnt feel the need of it just to rank up.

  • NullSp3c
    NullSp3c Member Posts: 765

    I don't know if anyone else mentioned this in the thread, but they said that you needed to play 10 games for the mmr to settle IF you didn't play while it was getting stats in the background, which means that it is only the case for people that didn't play 10 games in the past few months.

    But i still agree that the matchmaking is very messed up.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    "Im new I had to take what I could get"

    As a killer main I genuinely feel bad for these klillers.

    I have been patient and playing survivor only trying to see if my MMR gets better, but so far, not really and Ive been playing surv only for days.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    The emblem system if flawed. How many potato rank 1 killers and survivors have you seen?

  • Roobnus
    Roobnus Member Posts: 375

    According to the MMR supporters, it means you have the same skill rating as those rank 18-20 players!

  • vector
    vector Member Posts: 227
    edited August 2020

    "allowed" i like this one. Can you define what camping is? from my expirience i say that if you show any intention of defending of a hooked person it means evil camping , just for example 1 is on hook , 3 are alive and gates are open you are camper according to survs you should do something else but not defend a hook, guess you have to close eyes.

    So now almost each game i have a boring process when after hooking 2 survs i just pretend i dont see surv coming to save them. the same i do if 2 are dead and 1 is on hook. Great .

    all those unwritten stupid rules make game stupid, it should have been about killer killing as fast as possible and survs try to survive as effective as possible, but curretnly if killer makes 4k at and 5 gens are unrepaired killer gets +0.


    ah, ofc survs dont restrict themself in any way in terms of gameplay/perks so claudete,flashligts, ds, bodyblocking and each possible tools for winnning, people should be thankful if they dont DC /tbag/suicide on hook etc.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    Well, in that case the MMR calculations are accurate, ;) LOL

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    And another one not giving any quotes. Pretty good job so far i guess.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Half the time I try to extend the game, it's to avoid tunnelling and give survivors a second chance to learn from their mistakes. I'm not at all forced into it and I don't force others into farming. What I do I don't even class as farming.

    Not saying that you HAVE to do it either. Just that the emblem system promoted longer, drawn out games and that is the playstyle that I naturally gravitated towards.


    And yes, Roobnus, I am a nightmare to verse. But not for the reason you think. My top 3 played killers are Pig, Doctor and Legion. When I play killer, I play to be in control of what happens.

    With my main, Pig, I use the RBT to limit the playing field and essentially remove a survivor from the situation temporarily then focus on protecting generators, rather than hunting kills. It does slow down the game naturally. Same with slugging recently unhooked survivors, or those with an RBT regardless of an Obsession being present. Pressure to the survivors and they also don't hate me.

    There are still plenty of games where I curb stomp the survivor team, but the difference between a 3 minute stomping vs. a 7 minute stomping is easy emblems and survivors having hope. Something more important in this game than other killers realise.


    I just find longer and controlled games more satisfying. The emblem system promoted that.

  • Roobnus
    Roobnus Member Posts: 375

    Alright, that makes sense if this is the playstyle you like.

    The idea of "long, drawn out matches with a spectaculat and non-expecting ending" is a wet fantasy of the devs but let's be honest most matches are decided in the first 2-3 minutes of a match when you realize who you're playing with / against.

    If you face weak opponents that get downed in 10 seconds even though they're in good positions then there is no reason to prolong the match, I beat these guys in 2 minutes and that should be a better "performance" than a close, drawn out match that took me 20 minutes to get the same result. It's a bit like winning 16-15 in CS:GO or winning 16-0 for example, the later means you obviously completly dominated the match and therefore your rating should be much higher than the rating of your opponents, right? That is why I still like the Victory Cube system, it was straight forward based on efficiency and that's all that matters to me :-)

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    You know that context changes everything, right? If you're still at 4 alive in endgame, then it's a bit more understandable than a pre-overheat Hillbilly staring at me on a hook while revving his chainsaw the entire time within the first minute of the match.

    Also, never underestimate the power of the trade. I'll gladly trade survivors on hook as that's a free health state for me.

    Those "unwritten rules" are also a cry that survivors do not wished to be screwed over for picking survivor. Majority that say these "rules" are also the ones that DON'T flashlight, teabag or body block.

    Safety or de-pip at a 4k is also telling of a lot more things. Generally a reliance on instant-downs and there being no hook saves.

    And yes, there ARE survivors who do restrict what they bring into a trial. I for example NEVER bring an item unless I am doing a survivor Archive challenge. I also hate using DS or BT because they are ONE USE ONLY perks, so I normally run other perks instead. Like Self-Care.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Funny thing is that my matches generally aren't what you'd call "close". Normally I have at least 2 generators left.

    The message that I was always trying to spread about drawing out games during the emblem system is that BOTH sides are hurt massively by either side rushing, and that I found a playstyle that works massively for the emblem system.

    That one scene from Fate/Zero where Caster does the thing is the best way I can put it. Survivors need some level of hope, then you snatch it out from under them.

  • Roobnus
    Roobnus Member Posts: 375

    Ah I'm sorry, I didn't mean to refer to you personally but as general observation that close matches should give less "rating" while obvious stomps should give more "rating". The time required to achieve that result is more or less irrelevant, the result is what matters.

    But the Emblem punishes efficient Killers that 4k quickly so I never really liked it.

    Victory Cube is my thing, 2 kills = safety, 2 kills + some hooks = 1 pip, 4 kills = double pip. Simple but accurate imo.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    It's still interesting to compare notes on how other killers conduct themselves.

    My main goal has always been protecting generators before getting kills, other prioritise heads rolling.


    I've also always been under the impression that "efficient" doesn't always mean smart or best. Just depends on the situation.