My ideas to balance the game (a bit):

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Perk changes:


Decisive Strike:

  • After being saved from a Hook or a Cage, Decisive Strike will become active for 40/50/60 seconds.
  • Succeeding or failing the Skill Check / Unhook a Survivor / Completely Heal / Work on a Generator will disable Decisive Strike.


Borrowed time:

  • Saving an Ally from a Hook or a Cage within 10/15/20 metters from the Killer for 15 seconds any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound Status Effect.
  • The Survivor has to Mend themselves (default legion mend time at any level).
  • Mend action have priority over Snap Out from Madness III


Adrenaline:

  • Sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates become powered.
  • Instantly heal one Health State if you are in danger (Downed/Hooked/At 8 metters from the Killer) when the perk activates.
  • Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.
  • Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores Exhaustion. Causes Exhaustion for 60/50/40 seconds.


Keys and Moris Changes


Key Rework:

  • Hatch only spawn when 1 survivor left, and when the doors are powered.
  • Delete Broken Key spawn chance from chest and Bloodweb.
  • After use a Dull or Skeleton key, instead of disappear, become into a Broken one.


Mori Rework:

  • Cypress Mori (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 2 times.)
  • Ivory Mori (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 1 time.)
  • Ebony Mori (Allow to kill the last survivor, When the doors are powered allow to kill any survivor, no hooks needed.)








Other Changes im not completely sure about them but maybe can be funny to test, don't take them very seriusly:


Like with the Plague and the Legion who lose their powers after being stunned i want to try how it will be if stun ALL THE KILLERS Make them lose their powers:

But to do that the Oni and Myers need get their powers faster, then stun them with a pallet disable the Demon Fury and Evil Within tier 3 like with the Plague/Legion, also Myers need another change: down the survivor you stalked or being stunned reset the evil within you can get with him.


Similar: Stun a Hillbilly/Nurse/Myers/Cannibal/Freddy/Doctor/Legion/Spirit/Ghostface/Demogorgon/Oni/Pyramid Head make them lose all his power charges or overheat it's power(Billy).

Similar: Stun a Trapper/Huntress/Clown/Deathslinger make them lose 1 proyectile (it just fall from their hands or shot the ground during the stun animation).

Similar: Stun a Hag will make she lose the last trap she make.

Comments

  • Calcuim
    Calcuim Member Posts: 49
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    everything is good exept moris should just require every survivor in the trial to be hooked at least once before they can be activated and everything below just feels really unnecessary