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Hatch escape points account towards Objective?!

It's already easy enough to max out Objective, why would a clear survival achievement be accounted towards objective?! The hatch is not even a standart objective to be used at all. Also, Survival Points might be the hardest to max out anyways.

This must be a bug?

Comments

  • Toybasher
    Toybasher Member Posts: 922

    Survivor's DCing as killer count towards brutality and not sacrifice. Searching chests counts as Objective and not survival.

  • Pawcelot
    Pawcelot Member Posts: 985

    Its intentional. Why it exist, I cannot answer.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,264

    This isn't a bug. Technically the survivors objective is to escape which is why it's in the objective category. Survival category is things that you do in match to stay alive - escaping a trapper trap, healing, mending etc.

  • Emeal
    Emeal Member Posts: 5,194

    I agree, It should be Survival.

    Please add this to the QoL List.

  • Psykoala
    Psykoala Member Posts: 36

    If you go that way, you might as well delete the survival category. It's then also a Survivors Objective to heal himself in order to survive etc.

    I even think that opening an exit gate should be a survival aspect, although I'd understand the argument that this is part of the "5 Gen to Power Gate" - Objective. But Point wise, I'd love to see stats on which category is maxed out in most games. It's pretty much always Objective and Boldness I'm sure, so how about distributing this a little better?

    Possible changes that'd make sense:

    Hatch escape towards Survival

    Opening a Gate towards Survival

    Healing & Coop Healing towards Altruism (Apart from self heal, which is Survival)

    Chest searching Survival

    Cleansing Totems towards Objective (Boldness is logically fine, but already very easy to max out)