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For survivors, what is considered ACTUAL skill, without relying on perks
Not relying on perks, but takes ACTUAL skill for survivors?
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dodging hits. Some of them are really good at cheesing the aim dressing.
Theres also quite a bit in stringing tiles together. Requires a lot of map and tile knowledge which is a skill. Particularly in knowing when to throw the pallet and when you can get one more loop.
Theres a ton of skill in understanding the different counters to them, as evidenced by all the people crying about spirit and freddy having no counter when they do. Not just knowing the counters but doing them effictevly.
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Looking behind themselves in a chase, not falling for basic mindgames, knowing when to throw pallets and when to take chances, not farming their teammates, actually keeping an eye out for stealth killers, manipulating the killers lack of audio cues, manipulating the scratchmarks, and not wasting time on pointless tasks.
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Knowing how to chain tiles for optimal chase time.
Understanding the map and gen placement, to avoid 3 gen situations.
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this, i refuse to run the meta, so having to learn how to chain tiles helped a ######### ton with my survivability
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Not crying in the end game chat because you died.
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wasting the killers time as much as possible by learning how to loop on all tiles or at least most of them just maximizing your efficiency while wasting as little pallets as you can will make you a highly skilled survivor since anyone can do a gen but not everyone can loop efficiently
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There are 3 types of skills for survivors. There is tactical that mostly determines speed of play and how hard it is to properly pressure these survivors regardless of the individual chase time. This involves knowing when to save people and not getting downed near the hook, knowing how to spread out, understanding what the killer tries to do. Also knowing when to be cocky and when to play safe and run as early as possible. In my opinion this is the most important skill. If all 4 survivors do this properly then they can win rounds even when mediocre in chases.
Then you have stealth. Tbh I dont stealth that much, but it can easily win games if done correctly.
Lastly you have chase skill. Here the most notable skill that makes a great survivor instead of a good one is chaining tiles efficiently. Also knowing where deadzones are, trying to avoid creating deadzones and reacting to possible mindgames. Map knowledge is very important for this one and being able to recognize set-ups. At the most basic cutting corner very tight and knowing distances and when to drop pallets is the fundamental part of a good survivor in chases.
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Honestly any solo survivor who can loop me without relying on god loops, (iron works, etc). Also survivors who in general are hard to catch and dont rely on stealth boring game play.
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I think this is a misconception, cause using perks properly is definitly actual skill, or at least many perks are. Aura perks for example are easy to use, but to get the most out of them requires skill. Other perks can help you massivly if yoused correctly but become your downfall if not.
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how many billions of neurons fire each second just to exist let alone click your left mouse button. where does skill begin and an inanimate unthinking unaware rock end.
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*** LOOPING ***
if you can keep the Killer behind you the whole match because you know where are all the pallets, plus do 365, plus receive no damage or max. 1 hit, then you are SKILLED cuz you are god-like looper, other than looping there is not much other facts that makes you skilled as surv
Example of famous survs at looping:
- Ochido rank S+
- Monto rank B
- Truetalent rank A
- Ayrun rank S
- ZubatLEL rank S
- No0b3 rank A
- Jendenise rank C
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Sorry but spirit doesnt have counters a counter is a thing that's constant and you can't constantly counter spirit and freddy is loopable
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Spine Chill is pretty consistent.
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Let me fix this for you
- Ochido rank F
- Monto rank E
- Truetalent rank D
- Ayrun rank A
- ZubatLEL rank A
- No0b3 rank C
- Jendenise rank - (not playing anymore)
How can anybody think Ochido is a decent or even a god tier looper when he is failing against rank 20 killer all the time? That guy is honestly trash and does more mistakes in his highlight videos then i do on a really bad day.
The only S Tier looper i have ever seen is Fungoose, and even he is debateable.
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As soon as survivors learn the trial isn't only about escaping their skill level starts to increase. That's when you start seeing survivors that bring team based builds instead of second chance perks. They start learning when to play stealthy and when to run for it. They seem to keep track of the killer and where their teammates might be even without comms. They would rather run a good jungle gym rather than run around an unsafe loop in hopes of buying enough time to make it to the map's center building or the shack.
But the BIGGEST show of skill is when survivors change their play style when they face killers that aren't just M1 killers. The biggest reason survivors think killers like Spirit and Nurse (and whatever killer is OP for that week) have no counterplay is because they play against them in the same way they would a Myers or a Trapper.
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Orchido is probably the worst example of a good survivor.
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A list of some things that good survivors tend to do:
- Knows how to do 360° - spins and as a last resource or to avoid using one
- Knows how and when to do mind-games and fake vaults in suboptimal pallet or windows to gain distance
- Knows how to loop in one tile while keeping the pallet untouched for the longest time possible
- Hugs walls and tiles as tight a possible
- Will bodyblock and take the aggro for other surivors who struggle/are dead on hook
- Will take the killer away from other survivors to reduce the pressure the killer can put on gens.
- Knows how to chain tiles while keeping resources in them for the longest time possible
- Will do gens in a interspersed (not sure if is the right word) to prevent a 3gen and reduce the chance for the killer to keep the pressure.
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Looping is good, but being able to end a chase by quickly getting into a strong stealth position (after looping for a while) rather than just eventually going down is really powerful.
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The ability to run in a circle while being chased because that's how you get away from threats.
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That aim dress cheese is an exploit and you can be banned for it.
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Imo it's mostly about assessing the situation and get the most out of it.
Obviously looping, stealth etc are very important, but I saw many who are good at those things and as soon as something different happens they don't know what to do.
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It happens enough that it doesnt feel worth going through tge hassle, like looping old school god windows.
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Im not turning this into sprit ddbate thread. She does have counters, you can find them on yt.
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Actually getting use out of Diversion.
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Hmmm, I wonder if OP's question got their answer 🤔
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Ussylis is the only S tier looper maybe insanityhog.
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But they dont work consistently. You drop pallets early against oni and if he still chases you until they are all gone he will lose, bring maps and object against trapper and he will always be useless. Iron will does nothing against stridor. Dropping pallets strategically and slow vaulting does nothing when they can hear you or learn your moves
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knowing not to throw the pallet as you get hit
the amount of time i have seen another survivor waste shack pallet makes me die inside
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Whats the aim dress exploit? I've never heard of it
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Moving in such a way that you force the aim dressing mechanic to miss.
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I do that all the time and havent been banned.
I move to the right then quickly to the left causing the killer to miss, I didnt know it was an exploit
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Theres a difference between a 360 and an exploit. A 360 is the killer messing up. The exploit is the aim dressing FORCING the killer to miss.
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Im pretty sure that im not 360ing but doing the "exploit" cause even rank 1 killer miss attacks on me
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Can loop over 80+ seconds (solo gen)
Know when to priotize heals, unhooks or gens
Got Good Map knowledge
Understand how killers and their power works
Know when to loop and when to hold W to another tile
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So? If you could counter 100% of the killers 100% of the time this game would have died 3 years ago. Its why they stopped making perks that directly counter killers powers like slippery meat vs trapper. She has counters, sometimes theyre easy to employ and sometimes they arent depending on map rng and where you are on the map and depending on the killers skill vs your skill. Sometimes you get screwed, sometimes theres literally nothing the killer can do to stop your team spirit or no spirit. This is dbd. Accept it or play something else. PH has less counters than spirit.
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Nah gen rush affects everyone and counters dont have to work so well they win bur counters always make it to where the killers power is almost useless against you which as I said spirit does not have. If you have a good headset you will dominate. Please tell me her counters I'd love to see them
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- survivors that know how to split the map. split pressure can really help with the survival of even a barely competent team.
- some spacial awareness, knowing where objectives and their teams are. and knowing where they should and shouldn't bring a killer.
- survivors that know the difference between the killer controlling an area/splitting the map vs when a killer is camping.
- survivors that know how to run tiles properly and are very patient with how they react to the killer's movement or mind game.
- knowing what they can and can't make. knowing when not to get greddy or camp pallets.
- survivors who cycle hooks instead of having one person get hooked and kkilled. this is where the majority of the suvivor player base fail at, they complain about getting baby killers that tunneled and camp but they never actually do anything to take the killer's aggro or know when to trade hooks. and they rely on getting boosted by perks to pad out as much time as possible because they can't run or take aggro for #########.
- understanding killer cooldowns and powers, counting cooldowns and what not.
so basically teams that
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I already linked a video, im not googling it for you guys again. Go look it up.
This game SHOULDNT have counters so hard the killers power becomes useless. Thats stupid and why its broken when you put most killers up against goid survivors. They simply cant do anything. Is that fun to you? Just shitting on a killer that has next to no chance of winning?
I play as spirit simetimes, with a headset. I win some, i lise some. I certainly dont have a 100% win rate with her. Thats stupid.
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Pallet looping around 1 loop requieres a little skill, looking for the "respect pallet" or timing the pallet right requires skill.
Pallet looping from one loop to another require map awareness and skill.
Flashlight saves require skill.
Dodging hit requires skill.
I have seen many players yelling that pallet looping is unskilled but i play killer and i haven't met many red rank that can pallet loops as i am or as my swf does. It's not even 10% of red ranks survivors...
Pallet looping 30 seconds is ok, pallet looping and holding a killer for 2 minutes is another story.
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This right here. I would gladly take intelligent/tactical survivors over those who can loop. I’ve played with some cocky ass survivors who can loop but end up screwing the team over because they don’t know when to actually hop on a gen or take aggro
I once played against a killer who had pop and a good 3 gen strat, everyone was in solo queue but knew how to play. I knew where people were working on gens, based on the killers rotation. I forced him to come back to a gen in the corner that was in a dead zone (only because I had UB). He downs me, pops the gen, I get up, comes back to me and they finish the gen (this was over 5 minutes). In postgame he gloated that “you were so predictable, you kept going back to the same gen.” When I explained that I was actually using that assumption against him, which led to the other 3 getting out...he left. Pays to think in this game sometimes
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Thats the issue a counter is consistent and counteracts the power but it doeant always work that way. You can get a trapper going against 4 objects and he still catches some and maybe even wrecks. Counters have to be consistent in a way that gives everyone a chance more or less and where is the link?
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Mechanical skills: optimal routing, fast vaults, great skill checks
Game knowledge: Gen organisation, positioning, knowing when to stealth and when to loop
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I'm genuinely curious where Puppers would fall in either listing. He's primarily Survivor and often pretty good at loops. Just as importantly, to my mind, when he messes up, he often realizes exactly why. He'll acknowledge he played a loop incorrectly or got greedy for that one extra loop.
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a real pro looper can keep the killer behind the whole match and the killer has no chance to hit him/her, unless a lucky use of killer's power
I have seen several pro loopers that none could ever down... looping is the hardest DBD part to master
besides the hate on Ochido 99% of people of this community have, admit he is pretty pro looper
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In my opinion a good survivor
- has map knowledge and avoid 3 gens and deadzones
- knows the killer tactic, perks and power and use this (e.g. spred out against Legion or infectious fright...)
- doesn’t loops a killer near a hooked survivor
- knows how to loop a pallet as long as possible and knows when to leave a loop and loops the killer without creating deadzones
- doesn‘t drops pallets if get hit
- knows when it makes sense to hide or go for the chase
- prevents teammates for a early deathhook
- doesn‘t farm teammates
- lets other survivors unhook if they have we will make it or bt
- takes hits for other survivors especially near the exit gates
- knows when to heal or gens
- pressures gens
- doesn‘t falls for the 4k-slug
- never dcs
- not salty in the chat
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And what require skill as killer except nurse? At least survs need to look backward when running. Killer only needs to press w and then M1 or M2
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Probably somewhere around C-D
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