Should Bubba's chainsaw be narrower?
Since Bubba's rework came out I've have been playing Bubba over and over, especially now that the MMR system is out and engravings add ons now make you pretty fast.
I've played bubba a lot in the past, and I've noticed that now turning corners is much more diffucult than it used to be. I'm bumping into objects much more frequently, and the tuntrum duration is so long, even nurse doesn't get stunned so much.
Explaining this better, right now his ability allows you to make tons of mindgames at loops, and the best combo right now is both speed add-ons. When a survivor is at the other side of a pallet loop, you double back when right on the pallet, and circle around the loop. If they leave the loop they go down, because you accelerate A LOT when going straight on, so they are forced to throw the pallet. If they keep looping they will go down 90/95% of the time, based on how long the loop is, unless it's a jungle gym. If instead a survivor is going to a pallet, you just charge the chainsaw the chance of doing just 1 loop is denied, so the pallet is kicked with just 1 charge.
Due to these mindgames you must do with bubba against good survivors, the times when you're gonna face a weird tile like a big rock or some boxes with a questionable hitbox, like the autohaven crane, where you're gonna bump into the upper crane due to the hitbox not visible, or even into some bushes are high, and
The tuntrum lasts from 5 to 7 seconds ( even 8 with depth gauge rake), 1 second more for each charge used. It is something extremely punishing, not even Billy or Nurse have such a long cooldown for bumping into an object. 6 seconds on average of cooldown is like getting DS'ed, and survivors take a massive distance of 24 meters ( 4m/s * 6 seconds), and that is enough to completely lose any zoning pressure you had on that particular tile/ zone of the map. Survivors can just run across the map completely and change which direction they are going just because of a chainsaw fail. And you can't catch up as billy or nurse.
Also you must always look at the charge indicator to perfectly time the chainsaw dashes, especially considered the variety of chasing add-ons existing, so you might bump into something due to it, especially because you need to have 6 full seconds to cover the biggest loops.
Btw this is just an argument, not the main topic of the poll ( so I can report the tuntrum argument somewhere else) but that is:
Considering how punishing the tuntrum of Bubba is, would it be fair to narrow the chainsaw hitbox area?
Especially considering that sometime you could bumb into the loop once a pallet is already dropped, you're trying to mindgame the survivor on the short side of it, but because the angle turn you did with the chainsaw was not enough narrow you just bump into the wall and end of the chase for other 25/30 seconds if they run straight.
Should Bubba's chainsaw be narrower? 16 votes
Comments
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Yes, it should be narrower (because)
Because of what I said and how punishing it feels
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No, it shouldn't be narrower (because)
I don't think it should be narrower because of bubba's recent buff, he is more viable after all.
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No, it shouldn't be narrower (because)
Leather has always been wild with his chainsaw. He’s not a surgeon. He’s a chainsaw wielding maniac.
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He's fine honestly. Once you play him enough you develop a sense of spacing to avoid colliding into objects. It can still occasionally happen but no one is perfect. I love how he plays now. I just wish they'd address gen speed and SWF players.
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Yes, it should be narrower (because)
This is true, you could learn curving even better and that's the skill, but even the best nurses sometimes miss shots, and 7 seconds of stun just because some tiles have a ######### weird hitbox is not fun, and not balanced because hardly learnable, so at least changing the tuntrum time
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No, it shouldn't be narrower (because)
I get you, but I still cannot agree with this what so ever.
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I'm honestly stuck between yes and no here...
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Yes, it should be narrower (because)
You will bump on objects more than you would expect if you really try to cut distances efficiently, curving 90 degree walls, trying some mindgames at pallets.
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