There are 20 Killers in the game
And you can only play a few, if you want to focus on winning. Even with the toolboxes nerfed, the gen speed is just too fast for the majority of killers, that actually have to put work in to it, to end chases quickly. You are much more dependend on mistakes the survivors make.
Why should you bother, to put so and so much hours in to deathslinger to get very good at aiming or the same with huntress, if you can just pick spirit / freddy and have less frustration and more success? Besides the boring part, to play always the same killer.
And the cherry on top is, even if you manage to down someone again, he most likely has DS or Unbreakable. It's not a tunnel perk. You can just follow someone else, lose him by accident, go back to a gen, find the unhooked guy working there (big mistake) and he ain't getting punished for it, because he has DS.
Good survivors just proved, they can win without any perks at all. It's just the average, casual player that needs them. I don't play with them and i am still in red ranks. DS and Unbreakable are worthless in looping. If you make a mistake, you should not be rewarded with this cheap perks. If you play Spirit / Freddy, you don't care much about them, you can end chases quickly and be at gens in no time. It's only huge against those low pressure killers and it sucks the fun out of even playing them (at least for me).
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Any killer can win if played effectively.
Although, in my way of playing, winning is not a priority, having fun with any killer with different builds is.
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Every single killer in the game is strong in the right hands, it all comes down to personal preference. I don’t touch Spirit as I don’t like her play style. Michael, Deathslinger, Clown, Legion and Pyramid Head are my mains.
People are too quick to call certain killers ‘weak’ when they’re not. Clown is always put at the bottom of tier lists but I do well as him and I’ve also faced Clowns who had no problem wiping out my lobby.
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To add to this, I didn’t have to learn how to play Deathslinger. He’s a killer I’ve been good with since day one. Whereas somebody like Spirit or Oni, who people consider ‘strong’ would take me awhile to get used to, as they’re not the norm for me.
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This. Too many people confuse 'takes practice', with 'not strong'.
I sucked big time when i first started playing with hag, because i did the usual strategy of just trapping the hell out of hooks, gens and pallets. Time after time i got my butt kicked. So i pumped more time into practicing, used my knowledge as a survivor to predict where people would run to and learned how to fake out at loops to end the merry go round. I varied my perk selections and FINALLY i was getting 3-4 k's most games, and the teams i did loose to were pretty good and deserved their wins.
At the end of the day if people just want to jump on an easier to use killer, that's perfectly fine, some people don't have the time or patience to deal with all the losses that come with learning a slightly more difficult killer. Nothing wrong with it. But as stated here already, ANY killer has the potential to be a powerhouse if enough effort is applied.
And yes, i've died at the hands of plenty of decent clown players who have utterly wiped the floor with my teams corpses.
It sucks to drag out a more nuanced killer into public matches knowing you might well suck to begin with, and yeah toxic tits don't make it any easier. But the more you play, the more you learn and it's just oh so much more satisfying when you wreck a team with something uncommon.
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I definitely there are Killer's that when put in the hands of the best against the best, would always lose. For example, Legion. I main Legion, so I know a thing or two about him. His win condition is very simple. If Survivors heal, 99% of the time, you will win. Legion can injure people so easily, and if they take the time to heal, they will lose the battle of attrition by running out of time. However, if they don't heal, and simply do gens at a reasonable pace, they will win 99% of the time.
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I don’t think that every Killer should be strong. That’s where skill comes into play. I’ve seen a crap ton of amazing Clowns and it’s so unique which makes it great because he has low mobility.
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Unpopular opinion maybe but I've always thought it's survivors games to win or lose, you're just there to capitalize on mistakes. No matter what skin or gimmick the slasher has the game is ultimately up to survivors.
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Trapper- Area Control
Wraith- Stealth and speed
Hillbilly- Speed and Instadowns
Nurse- Pressure and Speed
Huntress- Projectiles
Hag- Area control excels at camping
Myers- Stealth and Pressure.
Doctor- Pressure and eliminates stealth
Bubba- Loops and Punishing mistakes
Pig- Stealth ,Secondry Objectives and Ambushes
Freddy- Map Control and Slowing the game down.
Deathslinger- Projectiles and Deep wounds.
Plauge- Projectiles, Secondry Objectives and Map Pressure
GhostFace- Mini Myers :)
Demo- Map control and Loop
PH- Map control
Clown- Area denial
Legion- Deep wounds and Lots of survivors at once.
Think i got everyone?
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Ehh..misconception
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That's a fair summary.
I usually play Freddy, spirit, infinite tier 3 Myers when I want to win.
I play the other killers to mix it up but it's a success rate of 50/50 mostly depends on the survivor group. A good survivor group can still demolish Freddy and spirit though but that's rare.
The other killers just don't have any way to cover enough ground quickly enough to end a chase and move to the next survivor(s) before they complete one or more generators.
I'm oddly successful with clown but not against coordinated groups who just steam roll generators.
I'd say the killers who have can cover ground fast enough are Freddy, demogorgon, maybe wraith with add-ons, nurse but she sucks on console, hag with traps so long as people run on them and don't flashlight them, and that's about it. Of those killers only Freddy can't have his map covering potential controlled by survivors.
It sucks knowing you did well and ended chases quickly but since you can't move or cover ground fast enough you essentially might as well try to be in 3 other places at once.
I like demogorgons teleport as far as being balanced and fair and think all the killers should have something in their base kit that lets them cover longer distances more quickly and I think they can and still have it be fair, like putting limits in it in different ways.
That's my opinion
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I cant play oni to save my life. Im good with ds and ph tho. They are fun af.
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If you win 2/10 games, it's considered weak and if you can just play Freddy and instantly win 6-7/10 games in a matter of a dozen hours playing him. Why bother with those low pressure killers, if you can just be successful in no time. To get t-bagged at the exitgates and called baby killer?
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I think that's the point here though. If Spirit goes up against a good SWF team but plays perfectly, the killer can win a close game
If Clown goes up against a good SWF team but plays perfectly, the killer gets stomped into the ground. That's a problem
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I could honestly imagine this being an original idea of the devs. They simply didn't expect this game to be taken so competitively by their player base.
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Wrong. If you place a skilled killer vs a skilled survivor group, the survivors will win, unless the killer is one of the big four (Nurse, Spirit, Billy, Freddy). Most other killers do not have the map coverage necessary to apply enough pressure.
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I 4K in almost every match I play and that’s with killers like Michael, Deathslinger and Clown. So I’ll never accept them as being weak. As I said, it comes down to the person playing them. If you have to rely on playing as Freddy every match to win, that says more about you than it does the rest of the killer roster.
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And how long did it take you to achieve that compared to freddy? Definitly much longer. That's a reason, those killers are played much less and people complaining, facing the strong, oppressive killers too much.
Maybe they should buff the weaker ones, so killers have more options.
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keep lying yourself till you believe it. tehre is a reason why in the "competitive dbd tournaments" you will never see Myers, Clown, Pig or any weak m1 killer being Freddy with snares the exception and pretty much only nurse and spirit. there is a reason.
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Being bad with a killer doesn't mean the killer is actually bad! Surprise!
Go watch some killer mains on streams, learn how they play and get consisent 2-3k with most killers. That's the best i can offer you.
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Strong does not equal not skillful. Take Nurse for example. Even after her nerf she still breaks the game but the amount of skill and practice necessary to be a good Nurse is insane.
I'm not denying that weaker killers can win. The difference between the stronger and weaker killers is that the weaker killers rely a lot more on the mistakes from survivors while stronger killers not so much. Combine this with the survivor meta of 2nd chances, the fact that an awful lot of the maps are still pretty unfair towards killers such as Ormond and a survivor team that actually has brains, the weaker killers can't compete.
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But you want consistent 3-4ks, not every 4 games. It's a huge gamble to play with leatherface or legion or any other B-Tier and lower, even if they are fun to play. You allready have to put low effort as survivor in doing your objective.
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I mean as a killer player that plays almost all killers (Nurse being the exception) its not that hard to learn to play most killers. Most of them have similar stats (115% ms, 32m TR, 2 hits they go down) and their oposition (survivors) play the exact same way except for personal playstyle and perks. So learning their powers actually doesnt take that much out of you compared to how difficult it would be in a lot of games.
I agree some thing should be done about gens, but thats what im hoping the "trial start" that the devs hinted at will do. Because thats the only issue I really have. Its when survivors "magically" spawn all over the map and 3 gens fly around the same time I get my first down.
But honestly it just sounds like you want easier games as killer because you cant be bothered. Tough. Its a 1v4 game. You have fewer people to fall back on and rely on that they do. Your mistakes mean more than their mistakes do thats just part of the nature of the game. If the 4 people could only make as many mistakes as you did, combined. Then this game would be dead.
I recall raiding in MMO's, and there was nothing as frustrating as knowing you did everything perfectly but one Tank or Healer decided that the fire was the place to be, dying and losing us the encounter. Ofc it is annoying that if you make big mistakes it can lose you the game, but if 1 survivor makes a big mistake at most it could lose him his life and the 3 others are still free to not ######### up as big and possibly escape.
But that is the essential nature of 1v4, thats what makes it interesting. At least to me.
As for killers, why should you play Deathslinger over Freddy/spirit? Or any other killer in general. Because they are fun? I like playing Clown, piggy, Deathslinger, Myers and basically everyone once in a while. Variation and playing a lot of different killers and learning to play them better and better makes this game fun for me. But fun is subjective, so if you only want to have "easy wins" and not spend that much time learning the power I guess just play Freddy. If you want "easy wins" but wanna spend some time to learn a power, Spirit, Oni, Hillbilly and Hag would probably be a good bet. And if you want "easy wins" but really have to work to learn the power. Nurse. Anyone else its gonna require you to work a bit more to play. But those are probably the strongest killers.
Thats at least my opinion, people can disagree and thats fine, I just find winning on them a bit easier than others. But I usually find playing something like Pig or Trapper, Huntress or something not those 6 a bit more fun in some cases. Because to me, if I happen to find 4 solo survivors that aren't insane at the game but still know what they are doing then I will still get a good game out of it.
But as I said. Fun is subjective, this is just my way..... and my Ted Talk..
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I never insinuated that strong doesn’t equal skillful.
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There are no weak killers. Just players who aren't very good with them. I'm pretty sure there are streamers out there who have proven this in red ranks with so called "weak killers".
If you're not doing well with a killer, that says something about your skill level, not the killer themselves
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At least with the new MMR system, if it's working properly, will make playing other killers a lot more bearable. Get sweaty survivors with your good killers, and less skilled survivors with killers you've barely played or are working out how to play.
I wonder if the number behind each killer goes down overtime, because you do get rusty with powers if you haven't played them in awhile. This is bound to happen with the amount of killers we have and are getting.
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Well, focusing on winning, in a non competitive, non ranked (no rewards, reset monthly, rank is fake mmr) game, is your first issue.
The second one is that basically every killer can be used to win. You just have to be good at ths game, understand basically every perk option, and have a decent grasp on tile layout/mindgames.
You cant M1 your way to a 4k with everyone.
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If for you high chances of getting a 4K makes a killer worth your time, you really need to reevaluate your definition of fun in video games.
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Again wrong. A Clown will never be as good as Freddy. He can not fake teleport to a gen and get the survs there off the gen. He will never be as oppressive, so why should i put hours and hours in him, when i allready have more success with Freddy in no time? There is no inducement to play him, if you have to do so much less mistakes for the same outcome.
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