There's a pandemic in this game and it's called DS.
So apparently I managed to tunnel THREE survivors at the same time just for them to trigger Decisive Strike right at the opened exit gate when I tried to pick them up. Very balanced, really.
Are the devs trying to tell killers to only play with ebony moris now to prevent this kind of abuse? When will this problem finally be addressed?
Comments
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the pandemic is actually called MMR
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Matchmaking in DbD might be among the worst in any videogame in history but I don't see how it's responsible for a broken perk being abused during unintended situations.
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DS is a necessary mechanic to counter camping and tunnelling. If nobody camped or tunnelled you would hardly see ds used...
Regarding the proccing of 3 DS at the exit gates - if you were able to get that kind of momentum at the endgame - where was that pressure earlier on?
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He probably got those kill with noed. And got 0 pressure the whole game.
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No. The real pandemic is the speed of gens when there is a 4 person SWF team.
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Prolly just him facecamping a hook and then the survivors were trading out with BT/DS. So like, exactly what DS is there for.
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Which kills? These people ESCAPED.
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I hate it too. Some people will tell you in the comments "DONT TUNNEL, GO FOR SOMEONE ELSE" even though you didn't tunnel at all. Nobody complains about DS for being an anti tunnel perk, as it punishes people for not tunneling as well.
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If gen speeds are to be changed they also need to buff hook stages so camping isn't a certain way to ensure easy kills. as it stands the only counter to camping is gen rush and even then the killer would likely get a 2k or more if they have noed....
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Camping has counterplay, there is BT, unless you are LF or myers. Nor do I ask that the speed of gens be slowed down, there must be a change when there is a 4 survivors SWF.
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I'm sorry but if a killer finally snowballed in the end game and the Survivors only managed to escape through the use of a crutch perk then they ######### up. EGC, unless triggered by a hatch close, is entirely Survivor sided meaning if they got three active DS's the Survivors intention was to force use from their perk and BM the killer instead of just leaving and letting the killer secure their one pity kill.
Also, some killers don't get pressure until mid to end game, some players have problems with chases and rely on altruism to get their downs, and some players with the new MMR are being absolutely screwed right now.
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Survivors can always just jump in a locker and have you grab them. Same results honestly. That's like saying "Are Killers telling all survivors to play with only Keys?"
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I think I'll let @BigBrainMegMain take this one
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"Some players have problems with chases and rely on altruism to get their downs"
Also: DS / BT are crutch perks! 😂
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Listen up people did you hear this? Trying to save your fellow team mates is.. Get ready...
drumroll
BMING THE KILLER
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We all know what DS threads boil down to in the end:
Some people think you should remember recently unhooked survivors and time pick ups (This is fine).
The other people think that it should be toned down because you shouldn't have to time pick ups (This is also fine).
Personally I think the timer should be reduced to 30 seconds, but lasts 2x as long in a chase so that's 60 seconds. Ultimately unless you are getting hardcore tunneled off hook it'll last about 40 - 50 seconds which is a fair time IMO. It should also deactivate under many conditions like endgame, locker, gen, another hook, etc. From my POV I really don't like timing pick ups.
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Survivors only go for saves in endgame when they can rely on perks like ds. otherwise they'd just leave and the killer would get a fraction of the hooks they'd normally get. Survivors trading hooks with BT and DS gives bad killers a lot more points than if the survivors just left.
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Killer: *Doesn't camp or tunnel and actually plays fairly and hooks 2 other survivors*
Survivor's: I'll just give myself to you because I have DS! You've already hooked 2 other people and your not tunneling me, even though your playing your cards right and capitalizing on our mistakes, i'll hit you with DS for being a fair and nice killer!
Please continue to enlighten killer's that play fairly that DS is a necessary perk?
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3 downs in 60 seconds doesn't sound like one DS is gonna be much of a setback. In that case its working as an anti momentum perk (which is what the deva have described it as instead of an anti tunneling perk)
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Before the box nerf, pyramid head exposed how desperately needed BT/DS really are. It doesn't matter if you play fairly when the majority of killers at red ranks don't.
And you can still just use pyramid head if you hate DS that much. Assuming you play well you can basically murder everyone in sight with no recourse.
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Because it’s been said 1000x let’s play a fill in the blank game.
DS is not strictly an anti __ __ __ __ __ __ perk.
It’s been confirmed by a dev at least twice now.
The real pandemic is the way in which this community continues to try to spread the wrong information. Not very surprising tho.
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Oh buddy. You have no Idea how many chain of events eating 1 DS could cause! And that's the other problem, why deny the killer momentum when the killer is playing their cards right! That's like being rewarded for being ######### at the game
I don't play PH but because 1 vs 19 other killer shows that something is justified doesn't mean it justified vs the other 19
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It's too easy to camp and tunnel people off the hook when BT/DS are not present. That's why old PH was so awful to go against, since he had the capability to tunnel people out of the game in around a minute with his base kit and there was really no answer.
I run DS in the majority of my survivor matches. And I get to use it maybe 2/10 if I had to guess? So 8 games out of 10 im carrying around a totally wasted perk. Same thing with borrowed time if I run it. The majority of times it never gets used.
But I think that's worth the power they bring in the games where I DO get tunneled straight off the hook and i'm starting a chase already injured and potentially in a dead zone. Or the killer is hard proxy camping someone etc.
They are really required for the health of the game.
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man its such a izi perk to counter actually, only real problem is in the end game when you have to pick someone or they may escape, most of my matchs as killer i only see ds in the ending screen tbh, i barely use it when i play survivor feels like uselless when i select
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I'm not on this thread to have an argument but the devs also said that auto aim doesn't exist that it is "aim dressing" just like they call it and they also said that if the killer is on hitting range it will always connect yet "aim dressing" still is a thing that sometimes messes people up.
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4 games running, as a midrank killer, ive been put up against rank 3 and under survivors. I held my own admittedly, so perhaps its calculating your current performances? Trapper on midwich against rank 3 swf's, you can imgaine how many decisive strikes and BT's I had to eat 😅
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that a lie we see in it every EGC where it abused the most.
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at that point we have no choice.
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So, I am not sure what you are referring to about auto-aim, I have read things here and there about it.
It doesn't make the fact that they have been pretty transparent when it comes to DS. It was even stated by one of the devs that it is the community who has been defining DS as an anti-tunnel perk. You can't really argue that.
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Oh I'm not denying that, most devs say "it's an anti momentum perk" but it doesn't feel like it because of how punishing it can be.
One of the Devs, Peanits once said something like if you are touching gens or totems then clearly you are ready to come back to the match.
I personally feel like DS should protect survivors if they are actually being tunneled but should deactivate if they are doing gens or someone else got hooked.
The community before used to call it defensive strike as well because it was a defensive perk, not an aggressive perk like now.
Oh btw, I meant the auto aim thing as sometimes the devs don't really know how certain things actually affect players, like auto aim that "it doesn't exist" according to them, they said something like "if it's on a hit radius it will connect" but it doesn't work like that.
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DS shouldnt be able to trigger on more than 1 Survivor within the time frame allowed. The whole point of DS is to stop tunneling of 1 player. If the Killer is good enough to be able to hook several players within that time frame they shouldn't be punished fo rbeing good.
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anti tunnel perk good, free invincibility bubble that allows for progression of the game and can combine with other perks to abuse invincibility more bad
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How the hell is EGC 'entirely survivor sided' when it automatically kills survivors after a set amount of time.
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Damn ikr DS is just too strong, like having to see each survivor after each generator being popped is overpowered. They seriously need to nerf Dark sense
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Lets see.. the game starts and survivors have every pallet at their disposal and are spread out holding m1 on generators.
End of the game, Most of the pallets are gone and survivors are all at the exit gate with nothing to do but ds bt combo out the gate.
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Really the "Pandemic" going on here is the prevelance of people getting tunneled. I never tunnel people and can not recall a time where I encountered BT or DS. They are simply never a problem for me. If people are so triggered by them that they come in the forums to rant about how unfair it is, maybe take a look at how you are playing, not what everyone else is running. The rest of the world is probably not the problem.
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He maybe thought he could win that match playing in a fun way, not slugging and tunneling like hell.
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So you really complain about the only situation DS has an useful effect? LOL
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Yeah kinda sounds like his noed didnt work out to great lol
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I'm sorry, I've been playing Horizon on PS4 for a week straight.
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Unbelievable.
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