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I think that Decisive Strike rework is an bad idea.

I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/tunneled. You can a little bit nerf it but please don't rework it or change the rules of the game because it's too loose.

Comments

  • DocFabron
    DocFabron Member Posts: 2,410
    No way. The counter to camping/tunnelling is to git gud. DS needs to go already.
  • powerbats
    powerbats Member Posts: 7,068

    @TheDarkLycan said:
    WhateverIGuess said:

    DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.

    inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!

    Deliverance needs to go too along with adrenaline and every other survivor perk except Hope

    Translation all survivors need to start injured and close to a hook while all killer have 300% move speed and once on hook it's auto sacrifice.

  • The_Manlet
    The_Manlet Member Posts: 474

    Decisive Strike should never have been a thing and should have been given the Tinkerer treatment two years ago. I can't see the devs doing anything about it though. They wouldn't create Rancor if they intended to do something about it.

  • TheDarkLycan
    TheDarkLycan Member Posts: 435
    powerbats said:

    @TheDarkLycan said:
    WhateverIGuess said:

    DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.

    inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!

    Deliverance needs to go too along with adrenaline and every other survivor perk except Hope

    Translation all survivors need to start injured and close to a hook while all killer have 300% move speed and once on hook it's auto sacrifice.

    Exactly 🤣🤣🤣
  • Orion
    Orion Member Posts: 21,675

    Exactly, don't address the actual comment, just make up your own and mock that instead. Much easier to fight a strawman.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532
    It doesn’t matter to me what they do. It’s not going to change very much anyways. 
  • TheDarkLycan
    TheDarkLycan Member Posts: 435
    Orion said:

    Exactly, don't address the actual comment, just make up your own and mock that instead. Much easier to fight a strawman.


    I did address it in my 1st comment but it's such a joke to talk about when we know the devs won't listen so why take the post seriously?
  • The_Manlet
    The_Manlet Member Posts: 474

    @DarkWo1f997 said:
    It doesn’t matter to me what they do. It’s not going to change very much anyways. 

    Decisive Strike is a game changer. Everyone gets to escape once per match for free, meaning you essentially need to get a minimum of 4 hooks per player.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    @DarkWo1f997 said:
    It doesn’t matter to me what they do. It’s not going to change very much anyways. 

    Decisive Strike is a game changer. Everyone gets to escape once per match for free, meaning you essentially need to get a minimum of 4 hooks per player.

    No it has a huge impact on the match, but the way they are changing it would just mean flashlight jockeys are going to be meta. They’ll most likely get the save anyways. 
  • Boss
    Boss Member Posts: 13,616

    Hmm.
    What if the non-Obsession version of Decisive Strike requires you to have gone through 2 hook phases before being able to use it?
    Meaning you'd have to be pulled off a hook twice before being able to use it.
    Correct me if i'm wrong, but i based this on me remembering that they wanted this Perk to be a "last resort" of some sort.
    What last resort is more fitting than being carried to your 3rd hooking, right?

    This would also mean that Survivors who didn't get pulled off on the 1st hooking can't use it, but maybe i should make an exception there...

  • The_Manlet
    The_Manlet Member Posts: 474
    edited September 2018

    @Boss said:
    Hmm.
    What if the non-Obsession version of Decisive Strike requires you to have gone through 2 hook phases before being able to use it?
    Meaning you'd have to be pulled off a hook twice before being able to use it.
    Correct me if i'm wrong, but i based this on me remembering that they wanted this Perk to be a "last resort" of some sort.
    What last resort is more fitting than being carried to your 3rd hooking, right?

    This would also mean that Survivors who didn't get pulled off on the 1st hooking can't use it, but maybe i should make an exception there...

    That just means everyone gets a free escape near the end of the match, say, after the gates are open, instead of at the start. The only way to fix Decisive Strike is to acknowledge that it never should have been a thing in the first place and rework it the way Tinkerer was reworked. It's so bizarre seeing people complain about Self-Care, a perk that is mandatory, and which is countered by plenty of killer perks, when crap like Decisive Strike exists.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    @Boss said:
    Hmm.
    What if the non-Obsession version of Decisive Strike requires you to have gone through 2 hook phases before being able to use it?
    Meaning you'd have to be pulled off a hook twice before being able to use it.
    Correct me if i'm wrong, but i based this on me remembering that they wanted this Perk to be a "last resort" of some sort.
    What last resort is more fitting than being carried to your 3rd hooking, right?

    This would also mean that Survivors who didn't get pulled off on the 1st hooking can't use it, but maybe i should make an exception there...

    That just means everyone gets a free escape near the end of the match, say, after the gates are open, instead of at the start. The only way to fix Decisive Strike is to acknowledge that it never should have been a thing in the first place and rework it the way Tinkerer was reworked.

    I think if you decide to use decisive, you should have no mither for the rest of the match. That way it won’t be an easy crutch perk anymore. There’s weight to that choice to use decisive. 
  • Boss
    Boss Member Posts: 13,616

    @The_Manlet said:

    @Boss said:
    Hmm.
    What if the non-Obsession version of Decisive Strike requires you to have gone through 2 hook phases before being able to use it?
    Meaning you'd have to be pulled off a hook twice before being able to use it.
    Correct me if i'm wrong, but i based this on me remembering that they wanted this Perk to be a "last resort" of some sort.
    What last resort is more fitting than being carried to your 3rd hooking, right?

    This would also mean that Survivors who didn't get pulled off on the 1st hooking can't use it, but maybe i should make an exception there...

    That just means everyone gets a free escape near the end of the match, say, after the gates are open, instead of at the start. The only way to fix Decisive Strike is to acknowledge that it never should have been a thing in the first place and rework it the way Tinkerer was reworked. It's so bizarre seeing people complain about Self-Care, a perk that is mandatory, and which is countered by plenty of killer perks, when crap like Decisive Strike exists.

    Tbf, both Perks are too good.

    I could make it so that, if you equip the Perk and are not the Obsession, you permanently LOSE a phase on the hook from the very beginning.
    And since everyone seems to dislike phase 2 since you either have to spam or scroll vigorously, let's choose that one.

  • PigNRun
    PigNRun Member Posts: 2,428

    @DarkWo1f997 said:
    It doesn’t matter to me what they do. It’s not going to change very much anyways. 

    Decisive Strike is a game changer. Everyone gets to escape once per match for free, meaning you essentially need to get a minimum of 4 hooks per player.

    No it has a huge impact on the match, but the way they are changing it would just mean flashlight jockeys are going to be meta. They’ll most likely get the save anyways. 
    I would say thats fine. Because that means you will have two, or more, people not working on objectives rather than just one.
  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Allow killers to mori the obsession for the remainder of the match after struck with a longer stun time and I might be ok with it.

  • Boss
    Boss Member Posts: 13,616

    @PigNRun said:
    DarkWo1f997 said:


    The_Manlet said:

    @DarkWo1f997 said:

    It doesn’t matter to me what they do. It’s not going to change very much anyways. 

    Decisive Strike is a game changer. Everyone gets to escape once per match for free, meaning you essentially need to get a minimum of 4 hooks per player.

    No it has a huge impact on the match, but the way they are changing it would just mean flashlight jockeys are going to be meta. They’ll most likely get the save anyways. 

    I would say thats fine. Because that means you will have two, or more, people not working on objectives rather than just one.

    Plus it reinforces the idea of: If you work together, you stand a better chance of surviving.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532
    @Boss thanks to self care, that is something this game is lacking a lot, I agree. 
  • KingB
    KingB Member Posts: 747

    DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.

    inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!

    Deliverance needs to go too along with adrenaline and every other survivor perk except Hope
    Deliverance isn't even op, if you get hooked before you get a chance to safely rescue that's a wasted perk slot.
  • shadowsfall42
    shadowsfall42 Member Posts: 201
    You're right, keeping it in the game in general is a bad idea, it should just be straight up removed. 

    DS is equal to NOED. It's a crutch that rewards you for failure and allows bad players to do better than they should. Both should be removed entirely.
  • IAmTheRedd
    IAmTheRedd Member Posts: 14

    @WhateverIGuess said:
    DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.

    inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!

    I'd embrace a NOED rework with open arms, as long as DS is as well.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.

    inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!

    Yeah almost every survivor perks rewards bad gameplay. Any exhaustion perk rewards bad gameplay because you were found. So you get a get out of jail free card. Ds as you said. Self care. Did you get hit? Well who needs teammates let me just heal myself. We'll make it. Teammate got hooked(bad gameplay) so let me heal him really fast. Deliverence you got found and hooked. The list goes on but some reward bad gameplay more than others. But what I'm saying is if survivors played perfectly never got downed or hooked then more than half of the perks would be useless because they help in those situations.

    Getting caught hooked found.<<bad gameplay rewarded 
  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    @xxaggieboyxx said:
    WhateverIGuess said:

    DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.

    inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!

    Yeah almost every survivor perks rewards bad gameplay. Any exhaustion perk rewards bad gameplay because you were found. So you get a get out of jail free card. Ds as you said. Self care. Did you get hit? Well who needs teammates let me just heal myself. We'll make it. Teammate got hooked(bad gameplay) so let me heal him really fast. Deliverence you got found and hooked. The list goes on but some reward bad gameplay more than others. But what I'm saying is if survivors played perfectly never got downed or hooked then more than half of the perks would be useless because they help in those situations.

    Getting caught hooked found.<<bad gameplay rewarded 

    You're over exaggerating my dude. Exhaustion perks are in no way crutches or reward bad gameplay. We'll Make It? Do you seriously consider this a crutch or bad gameplay rewarding perk?

    All of these perks have a downside that DS doesn't. DS is literally ez skillcheck and you get no downside whatsoever. Exhaustion perks cause exhaustion, self-care is longer, deliverance causes No Mither for 60 seconds. We'll Make It doesn't even have to be used because people can just simply unhook the hooked guy faster than you.

    and DS? You press space. No downside, no nothing. Only gain.

    I wasn't in any way saying they were op or shouldn't be used I was only saying they reward you/help you when you or your team screws up. And that your rewarding bad gameplay thing applies to more than just ds and noed. But the crutch thing mostly applies to ds and noed 
  • HellDescent
    HellDescent Member Posts: 4,883

    I don't really care about ds. I usually don't get ds more then once a game, so it's not that bad. Unless you got swf all running ds and insta-heals, that's a different story

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    @xxaggieboyxx said:
    WhateverIGuess said:

    @xxaggieboyxx said:

    WhateverIGuess said:

    DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.
    
    inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!
    
    
    
    Yeah almost every survivor perks rewards bad gameplay. Any exhaustion perk rewards bad gameplay because you were found. So you get a get out of jail free card. Ds as you said. Self care. Did you get hit? Well who needs teammates let me just heal myself. We'll make it. Teammate got hooked(bad gameplay) so let me heal him really fast. Deliverence you got found and hooked. The list goes on but some reward bad gameplay more than others. But what I'm saying is if survivors played perfectly never got downed or hooked then more than half of the perks would be useless because they help in those situations.
    

    Getting caught hooked found.<<bad gameplay rewarded 

    You're over exaggerating my dude. Exhaustion perks are in no way crutches or reward bad gameplay. We'll Make It? Do you seriously consider this a crutch or bad gameplay rewarding perk?

    All of these perks have a downside that DS doesn't. DS is literally ez skillcheck and you get no downside whatsoever. Exhaustion perks cause exhaustion, self-care is longer, deliverance causes No Mither for 60 seconds. We'll Make It doesn't even have to be used because people can just simply unhook the hooked guy faster than you.

    and DS? You press space. No downside, no nothing. Only gain.

    I wasn't in any way saying they were op or shouldn't be used I was only saying they reward you/help you when you or your team screws up. And that your rewarding bad gameplay thing applies to more than just ds and noed. But the crutch thing mostly applies to ds and noed 

    Who would have guessed that perks help you in game. Wow. All perks are relatively fine and balanced, except DS and NOED.

    Completely ignoring what I said just for the sake of being a jerk and arguing more. Pathetic 
  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    @WhateverIGuess literally all I was saying is that a lot of perks "reward bad gameplay" and some more than others. Nothing else, I even said I didn't mean them to be op or not used but you still replied just for the sake of arguing. Both of our points have been made just drop it 
  • Tsulan
    Tsulan Member Posts: 15,095

    @Aftertaste said:
    I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/tunneled. You can a little bit nerf it but please don't rework it or change the rules of the game because it's too loose.

    Have you considered that people get tunneled and camped BECAUSE they use DS?

  • Amelia
    Amelia Member Posts: 84

    @Tsulan said:

    @Aftertaste said:
    I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/tunneled. You can a little bit nerf it but please don't rework it or change the rules of the game because it's too loose.

    Have you considered that people get tunneled and camped BECAUSE they use DS?

    That would've been actually nice, but everyone knows that ain't the case, people will always find a reason to camp, i don't mind tunnel

    'OH...you dare to throw the pallet right in ma' pretty face ? TO HELL WITH HUMANITY' some killers be like

  • Counter to tunneling: Do gens
    Counter to Camping: Do gens, get out, Use borrowed time, play together

    Don't need crutch perks like DS.

  • Bellysmacker
    Bellysmacker Member Posts: 58

    @xxaggieboyxx said:
    @WhateverIGuess literally all I was saying is that a lot of perks "reward bad gameplay" and some more than others. Nothing else, I even said I didn't mean them to be op or not used but you still replied just for the sake of arguing. Both of our points have been made just drop it 

    I think problem is you refer to any one being caught as bad game play. The point of the game is for people to get caught, do gens escape etc. Even good players get caught because eventually the killer is going to catch them if they know what they r doing. You might as well run perkless characters then all the way around that way no one has any advantage to bad game play because it seems good players who dont end up with bad game play wouldnt need them, killer n survivor. Perks are there to make the game interesting and you can pick up on alot of the perks being used and can adjust your play accordingly

  • Tsulan
    Tsulan Member Posts: 15,095
    edited September 2018

    @Amelia said:

    @Tsulan said:

    @Aftertaste said:
    I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/tunneled. You can a little bit nerf it but please don't rework it or change the rules of the game because it's too loose.

    Have you considered that people get tunneled and camped BECAUSE they use DS?

    That would've been actually nice, but everyone knows that ain't the case, people will always find a reason to camp, i don't mind tunnel

    'OH...you dare to throw the pallet right in ma' pretty face ? TO HELL WITH HUMANITY' some killers be like

    It really depens on the mood i am. If a cocky survivor with a flashlight and DS teabags me after every pallet, i´m going to give him my full attention. Especially if there is only 1 pallet left. If i go down, i´m going to drag you with me.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Aftertaste said:
    I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/tunneled. You can a little bit nerf it but please don't rework it or change the rules of the game because it's too loose.

    How does DS counter camping or "tunneling" ?
    IT only prolongs the chase, so it doesnt do anything against those strategies

  • Amelia
    Amelia Member Posts: 84

    @Tsulan said:

    @Amelia said:

    @Tsulan said:

    @Aftertaste said:
    I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/tunneled. You can a little bit nerf it but please don't rework it or change the rules of the game because it's too loose.

    Have you considered that people get tunneled and camped BECAUSE they use DS?

    That would've been actually nice, but everyone knows that ain't the case, people will always find a reason to camp, i don't mind tunnel

    'OH...you dare to throw the pallet right in ma' pretty face ? TO HELL WITH HUMANITY' some killers be like

    I really depens on the mood i am. If a cocky survivor with a flashlight and DS teabags me after every pallet, i´m going to give him my full attention. Especially if there is only 1 pallet left. If i go down, i´m going to drag you with me.

    Oh yea, i'm with you 100% on this one, if they behave this way they deserve it 100%
    I suggest to keep camping the ones who teabag after every pallet and blind you while breaking it, maybe they will learn their lesson

  • Tsulan
    Tsulan Member Posts: 15,095

    @Amelia said:

    @Tsulan said:

    @Amelia said:

    @Tsulan said:

    @Aftertaste said:
    I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/tunneled. You can a little bit nerf it but please don't rework it or change the rules of the game because it's too loose.

    Have you considered that people get tunneled and camped BECAUSE they use DS?

    That would've been actually nice, but everyone knows that ain't the case, people will always find a reason to camp, i don't mind tunnel

    'OH...you dare to throw the pallet right in ma' pretty face ? TO HELL WITH HUMANITY' some killers be like

    I really depens on the mood i am. If a cocky survivor with a flashlight and DS teabags me after every pallet, i´m going to give him my full attention. Especially if there is only 1 pallet left. If i go down, i´m going to drag you with me.

    Oh yea, i'm with you 100% on this one, if they behave this way they deserve it 100%
    I suggest to keep camping the ones who teabag after every pallet and blind you while breaking it, maybe they will learn their lesson

    I think i need some sleep. I´m constantly making grammar errors.
    Not sure if they learn their lesson. They probably complain that they get camped when the gates are powered.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Since rancor is now in the game I would enjoy seeing only the obsession be able to get off the shoulder everyone else should just stun the killer in place