Springtrap in DBD
Over the last couple of days i have heard a lot about "what if the next killer is Springtrap from the FNaF Series" and it honestly spiked my interest. i had talked to some friends about their opinions on it and i've also seen a lot of mixed feelings on the forums regarding FNaF being in DBD. This was all too interesting to me to the point where i had decided to spend a couple hours of my day coming up with a Springtrap concept. What kind of killer would he be, what type of powers would he have, what perks would be introduced to the game, etc. The information below is something i am personally proud of, i felt i had a unique idea to introduce how Springtrap would function in a game like DBD.
The Attraction (Springtrap) (110% killer)
Backstory: William Afton had it all going for him. He had a family, a daughter which he was obsessed with, and was co-founder of Fazbear Entertainment. He even helped create the technology for the animatronics found in the Fazbear Entertainment locations. Everything went well until one day he decided to murder his business partner's daughter and eventually multiple children. He would always find a way to bypass the security cameras and lure the children into the restaurant, one by one while wearing an animatronic suit. Things kept getting worse for William. The spirits of the very children he had murdered had come to haunt him. He fled to a backroom, donning the very suit he wore to kill them, in an attempt to hide from them. He thought he was safe, laughing as he felt he was free. Unfortunately for him, the suit malfunctioned. The spring-locks keeping the suit together had suddenly collapsed, crushing and penetrating William's body.
The police came to investigate the restaurant after hearing all the rumors that an animatronic could have killed those children. However, they were too late. There was no traces of anything left behind in the restaurant. Where are all the missing children? Where did William go?
As he came to, the man behind the slaughter saw himself in a different realm. A new reality. A new body. A new purpose.
Primary Power (Terror Incarnate): The evil within you allows you to be anywhere that your future victims could be hiding. Gain the ability to see all lockers within 87 meters and open lockers 20% faster. Press the Primary Power button to mark a locker. you can mark up to 4 lockers. While standing still and in plain sight from other survivors, including when you are in a locker, press and hold the Primary Power button for 3 seconds to teleport inside a marked locker. Press the Primary Power button while directly in front of a locker to hide inside it. Going into a locker this way has a cooldown of 15 seconds. Press the Primary Power button while in a locker to get out of the locker. If you teleport to a locker next to a survivor, press the Primary Power button to IMMEDIATELY BURST out of the locker, activating Jumpscare regardless of its cooldown and forcing a failed skill check if a survivor is on a generator. Teleporting to a locker has a cooldown of 20 seconds.
Secondary Power (Jumpscare): Press the Secondary Power button to mark a generator.
When a survivor is on a generator, hold the secondary power button for 2 seconds to cause a jumpscare on their screen as well as a skill check. If the generator is near a locker, activating Jumpscare causes a phantom Springtrap to exit from the locker and re-enter it instead. If the survivor fails the skill check because of Jumpscare, the generator is regressed an additional 7%. Jumpscare has a cooldown of 15 seconds. Jumpscare can also be activated while in a locker.
Perks:
I'm Watching You: Tormenting your previous victims has taught you to analyze their actions as they try to escape your grasp.
When a survivor in your direction is facing away from you within a 36 (45, 50)meter range, I'm Watching You activates. While I'm Watching You is active, survivor speed while repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening gates, and searching chest is reduced by 7% (11%, 14%). I'm Watching You does not show survivors a decrease in their action speed. I'm Watching you deactivates when within 7 meters from a survivor.
Unrelenting Rage: Being trapped in a game you are forced to play has caused you to seek revenge.
You become obsessed with only 1 survivor for the remainder of the trial. When your obsession stuns you, or you are blinded, you gain a token.
1 token: You gain 20% (35%, 50%) resistance to stuns/blinds from the obsession.
3 tokens: When chasing the obsession, they are afflicted with the oblivious status.
5 tokens: Gain the ability to kill the obsession.
Purgatory: You and The Entity grow impatient as the trial progresses. You gain a token every 6 (5.5, 5) minutes.
1 token: decreased basic attack cooldown by 3% (4%, 5%)
2 tokens: increased movement speed by 3% (4%, 5%)
3 tokens: Survivors suffer from the Exposed status effect for the remainder of the trial.
Common Add-ons:
Old lens: A spare lens found in a container of Fazbear's Fright. Slightly increases the range at which you can see and mark lockers. (+5 meters)
Speaker Upgrade V.1.1: A new upgrade to your speaker, allowing you to be heard by others more clearly. Slightly increases the sound of Jumpscare.
Rusty Screws: Rusty screws found in a container from Fazbear's Fright. Slightly decreases cooldown of Terror Incarnate teleport. (-1 second)
Rusty Bolts: Rusty Bolts found in a container from Fazbear's Fright. Slightly decreases the cooldown of Jumpscare. (-.5 seconds)
Uncommon Add-ons:
Refurbished Parts: A collection of refurbished parts from other animatronics. Slightly increases the speed at which you get out of a locker.
Modified Socket Schematic V.1.3: An old schematic found in a locker at Fazbear's Fright. Moderately increases the range at which you can see and mark lockers. (+10 meters)
Speaker Upgrade V.1.3: A newer speaker with better quality sound. Moderately increases the sound of Jumpscare.
Spare Screws: Spare screws found in a box next to other animatronics at Fazbear's Fright. Moderately decreases cooldown of Terror Incarnate teleport. (-2 seconds)
Spare Bolts: Spare Bolts found in a box next to other animatronics at Fazbear's Fright. Moderately decreases the cooldown of Jumpscare. (-1.5 seconds)
Rare Add-ons:
Spare Parts: Parts that haven't been used at all. Moderately increases the speed at which you get out of a locker.
Modified Socket Schematic V.1.7: A schematic found in a locker at Fazbear's Fright. Considerably increases the range at which you can see and mark lockers. (15+ meters)
Speaker Upgrade V.1.7: A much higher quality speaker with higher quality sound. Considerably increases the sound of Jumpscare.
Brand New Screws: A box of new screws delivered to Fazbear's Fright from an unknown source. Considerably decreases the cooldown of Terror Incarnate teleport. (-2.5 seconds)
Brand New Bolts: A box of new bolts delivered to Fazbear's Fright from an unknown source. Considerably decreases the cooldown of Jumpscare. (-2.5 seconds)
Very Rare Add-ons:
Golden Parts: Golden parts found in a hidden safe at Fazbear's Fright. They somehow enhance the animatronic's movements. Considerably increases the speed at which you get out of a locker.
"How can i resist, a promise such as this?" -Springtrap
Artificial Eyes: A set of eyes that almost resemble real eyes. Wearing them makes you feel alive somehow.
Tremendously increases the range at which you can see and mark lockers. (20+ meters) "You may not recognize me at first, but i assure you, it's still me" -Springtrap
Golden Springlocks: Golden springlocks that seem flawless in their engineering. If only these were introduced sooner to the animatronics.
Tremendously decreases the cooldown of Terror Incarnate teleport and moderately increases Jumpscare cooldown. (-3.5 seconds, +1.5 seconds)
"In case that the spring lock comes loose while wearing the suit, please try to maneauver away from populated areas, before bleeding out, as to not ruin the customer experience." -Phone Guy
Megaphone Schematic: A megaphone schematic found in a hidden safe at Fazbear's Fright. It seems its purpose was to make the animatronics perform as loud and clear as possible, while being able to take in other sounds.
Tremendously increases the sound of Jumpscare and slightly increases Jumpscare cooldown. (+1 second cooldown)
"It is not your flesh that sustains me... it is your fear!" -Springtrap
Iridescent Add-ons:
Thermal Optic Enhancements Schematic: An old schematic found stored away in Fazbear's Fright. Why an animatronic would need such enhancements is beyond comprehension.
You can see the aura of all lockers in the map. If a survivor enters a locker, the locker will be highlighted by a yellow aura. Survivors cannot leave a locker until 8 seconds have passed since entering one.
"Bittersweet, but fitting." -Springtrap
Internal Map Layout: The Entity has granted you access to the layout of his chosen battleground. You can mark up to 6 lockers with Purple Incarnation. Survivors entering a locker suffer from the Exposed status. Terror Incarnate teleport cooldown is tremendously reduced. (-5 seconds)
"Hide if you want. It did not save the others. It will not save you!" -Springtrap
Mori:
Springtrap approaches the survivor on the ground and slams his arms on them multiple times, breaking their bones. after about 7 slams, he picks their lifeless body up by their heads and throws them to the side.
"And now, you are mine." Springtrap
Special notes: When playing as Springtrap, all lockers in game become much larger to accommodate his size.
Since Springtrap is an animatronic, his movement will sound as such.
When a survivor opens a locker and Springtrap is in it, he will immediately grab them and put them in the dying state.
Credit to Youtuber Semimatic for the name "The Attraction" as i had not even come up with one but this seemed perfect.
I tried making the perks make sense to other killers when being used by them so i tried to avoid including any information that would only pertain to Springtrap.
I am also not much into the FNaF series so i apologize if some things aren't spot on with the history and concept of Springtrap.
I tried making his powers relevant to one of the things the FNaF series is most known for, and that is the jump scares. His playstyle is all about being everywhere at any time, and it is up to the survivors to figure out whether Springtrap really is in a locker or not along with being able to commit to a generator despite a jump scare on their screen or despite seeing a phantom Springtrap come out from one of the lockers if they are repairing next to a locker.
As for what the jump scares can be besides the fake Springtrap coming in and out of a locker, i was thinking maybe a phantom Springtrap shows on one corner of the survivor's screen or miniature versions of the original cast (Freddy, Bonnie, Chica, Foxy)
At the end of his Mori, Springtrap will say the quote i wrote below it.
i had written all of the information below pretty much blindly, without having seen any similar ideas that i have seen now. The only reason i even made an account here was to post my idea and hopefully get people into it, wanting constructive criticism, and hopefully being put into the game.
And that concludes my Springtrap concept. it was really fun to come up with ideas of "what if they added Springtrap as a killer." i loved talking about it with my friends and they gave me advice on what things can slightly change for balancing purposes. Please let me know what you think, and hopefully the developers see this! thank you!
Edit: I also wanted to include a bigger role for lockers. Right now there is only 2 purposes for lockers. For survivors to hide, and for Huntress to get her hatchets. I wanted to incorporate a new purpose for the lockers and i felt this would spice the game a bit.
Comments
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Careful, people will just come hate on you because they don't like fnaf.
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I think you put in a lot of effort into the concept! Seems balanced to me. : )
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This. Streamer I'm watching has banned fnaf from chat because not only have they been obnoxious in there about it but on Twitter too. His group was talking about how people that were OK with it are starting to get turned away from the idea.
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I'll add that I just straight up don't want to type out my opinions on yet another FNAF thread for the twentieth time. I've said them a few times, they're generally agreed upon (and generally speaking the OPs of the threads have appreciated how I approach it) but I'm just straight up tired of going and writing out the same argument yet again.
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If they put in a Fnaf Chapter that would be awesome! The killer should be Springtrap!
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I don't know if the locker part would be any good tbh, you'd never catch good survivors with it if I understand that correctly... it's nice to see others concepts nonetheless. I've been thinking of a mechanic where he deals debuffs to the survivors, just like what the Phantoms did in FNaF 3, I don't know how you could add in jumpscares with them looking kind of silly, Doctor already has them.
But I don't understand the obsession with the name 'The Attraction', I mean yeah, it fits the animatronic but not the character overall. Something like 'The Forgotten' or something in that direction would fit was more as it fits with the characters lore and background.
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I mean...I'm tired of seeing killers constantly complain about survivors but that doesn't mean I'm gonna hate on them when they post.
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Oh look. Alt account #1244738 advocating for FnAF in DBD. What a surprise.
No wonder people can't take that series seriously.
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People call him that because he IS an attraction. He was found in a wall and supposed to be a normal animatronic.
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"It's cRiNgE"
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Longest thread I've ever seen on here. Cool that you clearly put a lot of effort into this but I still don't want fnaf in dbd.
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If anything here would be cringe then it would be you.
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Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
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Again Springtrap after a month is still a controversial thing which is quite surprising, again I don't see why people would get annoyed by it you know what I find more annoying then this.. its the whole thing that killers are under powered BS, or Survivors are weaker than killer buff them crap you know. SO I don't understand why people are annoyed about Springtrap still after what.. a month, now its gotten even worse with more toxicity on both sides( As far as I can tell). From what I got was people greatly wanted advertise the fact there was a petition, but it became flat out annoying to them, so yeah I guess that's what happened
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Listen, I and everyone are interested in what the DBD developers will say, what complaints you have, I did not write this to you, I only wrote to him to nobody else.
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Look I've been seeing you keep using the support the Springtrap poll thing and constantly linking it to past Springtrap discussions, listen you gotta realize that sometimes there is a limit that everyone can take, now I'm not against Springtrap in dbd I greatly support it but this isn't how you get Springtrap in dbd this is how you kill it.
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That's fine and dandy but when you have like 90% if the player base not wanting it who do you think they will side with? Nobody wants a bunch of children on this game crying more than people already do
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I wouldn't say 90% of people not wanting it, but not calling out. I think people wouldn't have shown this much hate if only people didn't spam or show as much hate for it tbh, its kinda the norm now so it really doesn't phase people as much
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Cool concept! Expect this to turn into another big FNAF debate where its just a bunch of whining though.
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Stop bumping please.
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I'll guarantee there's at the minimum at least 2-3 times more people not wanting it , it will kill the vibe for alot of people, he's not even scary it's literally a horror game marketed for children
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Well you may be right, and yeah spamming it will kill the vibe since I would love to see Springtrap in dbd, but one thing I will say is that Fnaf was never supposed to be marketed towards kids it just kinda happened, due to a lot of the fnaf fan base made up of supposed 'kids'. But if Scott wanted to make it for adults then that would be a rough transition when a large portion of your fans are ages 12 and up, it would be like if Doom became a game more of a kids rather than adults just like that , people wouldn't be happy about that, and the same goes for fnaf, but overtime it has started to seem to mature and I hope it does eventually.
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I’d say its moreso a 50/50 thing. Krasw_999 has a poll that outlines this pretty well.
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this guy knows it ppl should stop posting the same thing over and over again its tiring
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Yeah its more 50/50 which is a good sign kinda
You good sir?
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Yes maybe for the forums but there are millions of people who aren't even on here that play the game and the first initial reaction when they see this turn into a children's game is gonna be to uninstall and play a better game without a bunch of crybaby children, this forum will be ten times more toxic than it already is if they choose that path and they might as well start making it less scary and child oriented to cater to that base
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The_Krapper , And they have bugs you know about it, but the players still play and what's next aa? I don't want to offend you :(.
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Thats a pretty big assumption isn’t it? How do we know other places might not cry out their approval for it? The idea of polls like that is to gain a sample size of what the majority might think. Of course its not perfect, differences of up to 20% can occur but those are very rare.
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I was just questioning what you said with that other post, look I'm happy that you really want Springtrap in DBD I am too, but what I'm trying to say is tread lightly when you talk about Springtrap in the forums, you'll get alot of hate from it and I've seen a lot of people who wanted to go all out on the subject get severely hated by the community. Look all I'm saying is be careful about the subject man, just be careful about it.
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Before you guys get mad, remember that this is, in fact, an older thread, and instead of making a new thread, he just commented on this older one, like we've been encouraging.
If you know me on the forums, you know my stance on the situation. I like the idea, but I don't think it'd be a bad idea to let some other potential characters take the spotlight for a little bit. Springtrap will inevitably come up again sometime down the line, especially if chapter 17 or 18 contains a licensed videogame character. I hope he gets added someday, it would be a good investment from BHVRs PoV. As for the community, you have a ton of people that want it, you have some that are indifferent, and then you have some that are actively against the idea.
Ultimately, whether he gets into the game or not is BHVRs decision. If he gets in, super cool! I'd finally have one of my dream characters in DbD. If not, no huge deal. It'd suck, sure, but its by no means unbearable.
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You can't offend me even if you tried kid lol I'm too old to give a damn , I'm just trying to keep people who haven't hit puberty yet from ruining my favorite game and turning it into a game full of 9 and 10 year olds
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Right and besides I don't think he'll be in chapter 17 maybe chapter 18 or so but not 17
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Well you need way more than roughly 200 people because most people are probably ignoring it at this point unless you support it
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I'm almost 100% positive he wont be chapter 17, and I'm pretty sure he wont be chapter 18 either. However, I don't feel like its too unlikely to possibly see him after that.
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maybe then again none of us are devs we don't know much lol
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I will try my best to be scared or spooked by a large robotic bunny rabbit.
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A sample size of 100 is commonly used for tests of the entire human race. 200 should suffice for DBD.
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True. I remember McLean saying "######### is Springtrap" when asked about him (sorta sad, but whatevs), so that essentially confirms its not chapter 17, but I'm not sure if McLean knows what chapter 18 is already.
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probably I got ticked off when he said that
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Same here. I'm not mad at the fact that he doesn't like FNaF; He can think what ever he wants to about it, but the way he gave into the classic "FNaF is for kids" stereotype was really disappointing, and I expected way more of him.
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It hurts to hear that escpeccially from a dev, I know not everyone in Bhvr thinks this but geez, I hate the sterotype that fnaf is for kids in reality its not its jsut the fanbase built around it that painted it this way
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FNaF had a pretty young audience around 2015, but now, most of the children have fled to the next most popular game, while the older, long-time, and more dedicated fans stayed with FNaF, and now it has one of the most popular gaming sub-reddits out there. The community has tons of nice people in it now, and while it still has its few bad apples, what game doesn't?
I'm fairly certain the the wants of the devs rarely impact what gets into the game, considering (from what I've heard) many veteran dbd devs were against the hillbilly changes as well. Almost the entire community was against them there, and look where we are now.
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True but people still people see the flaws that fnaf once had and accuse the community for it
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Yup, the sad truth.
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Yes for Springtrap in DBD
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