Can we normalize bloodpoint gains for every killer?
What i mean by this is, there are some killers who don't get very many bloodpoints due to the nature of how their power works. Some killers have ways to compensate for this. The biggest example is Ghostface, when he uses his power to mark a survivor, and hits them, instead of getting the normal "Hit" scoring event for brutality for 300 bloodpoints. He gets a "Marked Stab" scoring event IN ADDITION TO "Hit" that is worth 500 + 300 (for the hit). The Oni has a similar scoring event called "Demon Strike" Which also awards 500 bloodpoints when hitting a survivor while using your power.
Yet we see many killers who have 1 hit downs or powers that are tied to certain mechanics be cheated out of bloodpoints for them. For example:
- Leatherface
- Myers
- Hillbilly
These 3 killers have an ability that allows them to get a 1 hit down. However, when they all use this ability, they only get the 300 brutality from the "Hit" scoring event. Why don't they get something similar to Ghostface when they use their power so they can not lose out on potential bloodpoints?
The plague is the worst one of all. A strategy many survivors use is to not cleanse against a plague until late game where they do it all at once. In doing so, plague gets very little deviousness points, but also very little brutality. Because she is hitting survivors who are injured, she loses out on 300 brutality in every chase.
In order to fix this, i'd propose the following:
Leatherface and Hillbilly:
- Downing a survivor with a chainsaw hit now awards an additional scoring event called "Chainsaw Down" which awards an additional 500 Brutality
Myers:
- Hitting a survivor while in Evil Within tier 3 awards an additional scoring event called "Evil Stab" Which awards an additional 500 Brutality.
Plague:
- Hitting a survivor who has the maximum infected status awards an additional scoring event called "Infected Hit" which awards an additional 500 Brutality (this replaces the old "Sickness Damage" scoring event)
- Every few seconds, if a survivor has the maximum infection level, a scoring event called "Sickness" which awards 200 Deviousness points.
I'm sure there are other killers in similar situation, i'm not sure about trapper for example, but they should also get a similar bonus.
Comments
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Am i really the only one who thinks this is annoying?
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You've got 4 upvotes so far so clearly people agree (which includes me).
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I completely agree. I stopped playing plague very much becuase of how infuriating the BP system is on her
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Pyramid Head has pretty bad deviousness gain, because all his deviousness score is tied to caging survivors which is not always the best play or even possible if you down someone who isn't tormented. His range attack hits don't grant a lot compared to cages and it's a much harder to hit ability.
Also I don't believe caging survivors grants sacrifice score either, but it's been a while since I last played PH.
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Increase survivor bp gain while we are at it. No reason i should get the same amount of point than the killer that chased me all game.
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I would agree with this, survivors get emblem bonus for objective when getting chased while teammates are doing gens, they should also get bloodpoint bonus from it. I'd also suggest they give more scoring events for the survival category.
BUT:
Do you think you could hold off on the "whataboutism" and just take the thread for face value? Make your own thread about survivors perhaps?
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Yes, also change the emblems system based on each Killer too.
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For Billy and Leatherface, i think the deviousness points should "compensate" for the brutality points.
For Myers, Plagues yes they need a little txeak.
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I entirely agree. I get frustrated with Billy and having M1 rather than use my power to get my Brutality up to a decent amount. It's harder to hit a chainsaw than it is an M1, so you should be compensated for that with an increased point value.
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The problem is Deviousness caps out pretty quickly, you need to also get brutality as well and the only way to do that effectively with them is to just not use their power to down people.
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whu not buff a bit for survivor to earn BP and buff some category for killers
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not gonna lie the events in brutality really lack
i've been getting games with like 7,8k or 7,4k or even 7,9k while hooking EVERY survivor 3 times
and even destroying all breakables on uh what's it called glenvale
same goes about the lack to survival for survs
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please, no "whataboutisms" i understand survivor BP is lower, but make another thread for that. This one is about these specific killers.
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