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Billy does not need an overheat mechanic, add-on changes were done already

slim0b
slim0b Member Posts: 551

The only broken element of billy was the Insta-Saw and Crack Billy.

You removed all charge time addons, and the only one that does it makes you move at hag speed so no thanks.

A scummy camping hillbilly could camp just as well with his chainsaw than he can with m1 grabs. All these "limitations" were unnecessary and didn't even address his main issue.

With 4.1.2 rolling out it honestly seems like you won't stop nerfing him until he becomes another nurse, or worse. His pick-rates drop by 80% or something and people rarely go against him, instead that the nurse is actually still quite viable.

To the devs, you're just slowly turning him into an m1 killer with high mobility who's chainsaw solely exist to punish survivors' mistakes, just stop with the rank 20 balance mindset and take out the mechanic.

Stop with the dishonesty, you state he has a good amount of counterplay in your first notes and then you claim within the same week that he was overperforming to back up your unwarranted base-kit changes.

Just take it out, please.

Comments

  • TKTK
    TKTK Member Posts: 943

    They won't, I can't wait to see the next arbitrary ristriction they'll put on the next killer they go back to.

  • TKTK
    TKTK Member Posts: 943

    Careful what you say about Huntress and Myers they may take inspiration from you.

  • TKTK
    TKTK Member Posts: 943

    I saw overheat mentioned and asked for in the forum when people were constantly complaining about billy.

  • Pipefish
    Pipefish Member Posts: 331

    Maybe they wanted to nerf Billy because he was a free killer that was easy to use and figure nerfing him will cause an increase in the shattered bloodline spirit dlc purchases, one can only imagine though 🤔

  • slim0b
    slim0b Member Posts: 551

    I actually had my doubts but I can't say anything for sure except with the recent cosmetic releases they'd rather milk us for cash than fix their own game

  • Vaishee
    Vaishee Member Posts: 20

    Indeed, developers, why do you still continue to cripple the HillBilly. Overheating from 4.1.2 is a nonsense - I can rev the chainsaw about 3-4 times trying to perform the lethal sprint. This is not enough to knock out an experienced player, especially since then a long rollback follows and kill's most part of fun playing on that killer. You forcing us to use Punctured Muffler every trial how kind of you. Thanks at least the engravings (only&forever for Billy) were returned. It was foolish to add overheating mechanics, as mentioned above, enough miserable animations from patch 4.0.0 for most players to stop playing on it (believe me). Stop disfiguring killers requiring high skill cap. It's quite unfun to play every match against Pig/Wraith-like killer then to meet the leftover players at nurse and billy and fall from them in the minimum time due to lack of experience/shape. Is it really so hard to understand. Сompletely sick of it, registered here to voice it. Red ranks at survs/killers at two accounts to make it clear.

    P.S. When the stupid midwich is fixed for the nurse, by the way. Or we will again have to wait soooome months, as in the case of a shack in a swamp and a red forest. Since this nasty card comes up regularly, make it possible to blink on it.

    Sincerely.

  • Vaishee
    Vaishee Member Posts: 20
  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    I think that the cooldown was necessary for several reasons

    - His saw, his POWER, replaced his actual weapon so much and was always available to him.

    - People could hold it indefinitely by toggling the charge. Every other killer is all or nothing.

    - There are only so many things that his add-ons could effect, which would also be why there were so little add-ons for him.

    Just something to think over about the Overheat addition.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505
    edited August 2020

    We both know Huntress is getting an overheat mechanic on her hatchets. They'll call it the "carpal tunnel system", where if she throws X amount of hatchets, she ends up with chronic pain and can no longer throw hatchets for a 60 second cooldown. You can speed up this process by going to lockers and retrieving pain killers.

  • slim0b
    slim0b Member Posts: 551

    The 3 of your arguments aren't even a problem in the first place in terms of balance, and they make no sense as they can even be easily compared to other killers

    1- You could always completely go in stealth with pig, WHENEVER YOU WANT ITS ALWAYS AVAILABLE TO HER, why aren't her legs cramping? You could always uncloak and cloak, you can always place a dream snare or a hag trap, you can always hold m2 and shred with demo, you can always just ADS and shoot with slinger, you can always vomit on people whenever you please #########??!?!?

    2- Ok so you keep "holding it indefinitely", how is this even a point? Okay so i hold my chainsaw for 9 seconds, so what? What am I possibly gaining from that as a hillbilly player?

    3- The thread said the addon change was NEEDED, I don't realize why you even brought up this point. It's not even related to the overheat addition?

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Overheat should stay to prevent camping with the chainsaw revved (it's pretty much game over for that Survivor and very unfun for the Survivor), but these changes need to go. This is just another case of BHVR caving to bad Survivors' complaints. 4.1.0 was the best patch for new Billy.

  • slim0b
    slim0b Member Posts: 551
    edited August 2020

    Honestly they can just make the mechanic work 20m within a hooked survivor, or just revert it to the 4.1.1.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    1) My stealth as ZERO lethality to it. On it's own anyway. Powers like Hag's Phantasm traps, Freddy's Snares and Huntress' Hatchets all rely on a LIMITED RESOURCE. Hillbilly had an unlimited use instant-down with the best mobility in the game.

    2) The amount of times that I've seen Hillbilly players hold it around a loop would surprise you.

    3) For them to have enough add-ons to fit the standard amount, then the Overheat mechanic WAS NEEDED.

  • slim0b
    slim0b Member Posts: 551
    • No? Freddy's snares are unlimited and so are the hag's, there's nothing stopping you from holding m2 and placing them whenever you please, the it'll be replaced with the oldest one you place and if your placements are right your traps will trigger left and right.

    And stealth is lethal because in the red ranks survivors are either occupied with healing or doing gens, get a gen grab or hit an injured survivor out of surprise, if you couldn't surprise them that's your fault for not being stealthy enough.

    • If the hillbilly is holding his chainsaw around a loop, can't you just stay at the opposite side? He walks at 92% speed, you're literally faster than him


    • No they didn't? There's many elements to the chainsaw. Chainsaw movement speed, chainsaw steering, chainsaw bump time, chainsaw cooldown (time before performing an action after ending your chainsaw), chainsaw noise, chainsaw charge time, chainsaw reach ( like the long guide bar, it's the hitbox in length), chainsaw collision zone (hitbox in width), chainsaw lethality.

    They could have made browns, yellows, and greens for any of the above and exclude charge time if they deemed it "op", and the purples and reds will just be like what we have today. The pighouse gloves can be replaced with a slightly charge time and the moderate charge time can be left as is.

  • ObscurityDragon
    ObscurityDragon Member Posts: 710

    Yeah sure....just crawl around with the pig at a very low speed so that they can do 2-3 gens by the time you checked 2 or 3 gens.

    You dont often play the pig or red ranks do you? Cause the pig is easy to spot on most maps and people dont let themselves get gengrabbed that easily there, plus a lot of them have spine shield. Plus they usually heal quickly with another survivor, cause you know...theyre neither stupid or blind...its the red ranks not the rank 30


    Yes Freddy technically is unlimited, but he can place only 10 Traps at a time, but freddy is another story there and he should also get a nerf anyway.

    Hag forces you to stop for a sec every trap you place

    And you seem to forget that one of the most busted and unfun move from the old hillbilly was actually to patrol between 2 hooks, giving a strong pressure and making it almost impossible to save, as long as the hooks arent on 2 sides of the map, ive seen so many billy do this, and its really borring, either you let your 2 mates die, either you take their places cause even if you wait for him to leave you know hell come back at great speed and catch up.

    I never really licked playing against billy cause most of the time his m1 is useless since theyll just get close and chainsaw you like a bubba, his m1 being mostly used for a window (from all the billy i fought)

  • Rivyn
    Rivyn Member Posts: 3,022

    Neither did Nurse, but BHVR LOVES to smack cooldowns on things. Have you noticed many of the new perks also have cooldowns?

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    One tip for blending as Pig is to actually buy her black leather biker outfit. No joke, it really helps.

    I love the robes, but BRIGHT RED is the exact opposite of stealth on any map. Characters with glowing eyes have a better chance of blending than base Piggy.

  • slim0b
    slim0b Member Posts: 551

    Yeah sure....just crawl around with the pig at a very low speed so that they can do 2-3 gens by the time you checked 2 or 3 gens.

    No, use whispers and monitor and abuse, it's not rocket science.

    You dont often play the pig or red ranks do you?

    Rank 1 killer and I do.

    Cause the pig is easy to spot on most maps and people dont let themselves get gengrabbed that easily there, plus a lot of them have spine shield

    No, most maps aren't as open as blood lodge, and generators often tend to spawn inside a jungle gym or a pallet gym just enough to cover your approach if you can maneuver in the right way.

    And looking away has always been the counter to spine chill since it was meta in 2017, and in red ranks it's isn't easy to find people who run spine chill since they're preoccupied with 4 other meta perks.

    Yes Freddy technically is unlimited, but he can place only 10 Traps at a time, but freddy is another story there and he should also get a nerf anyway.

    No, he can place traps whenever he pleases and the old one will just get deleted, if it's that old and didn't get triggered it's probably away from you and snares help most in a chase where it's near to you.

    Wake up with a skill check and he's an m1 killer with a slowed down teleportation ability so no he doesn't need a nerf hes just too easy to play.

    Hag forces you to stop for a sec every trap you place

    Half decent hags already have their webs set up and don't chase survivors away from it, but into it.

    And you seem to forget that one of the most busted and unfun move from the old hillbilly was actually to patrol between 2 hooks, giving a strong pressure and making it almost impossible to save

    Never saw it before but that's just camping, it's easier to just stand between the 2 hooks and chainsaw the instant you see someone going for the rescue the mechanic won't remove billy campers.

    And if you let him hook a survivor without rescuing the second one while hes hooking that's your fault.

  • slim0b
    slim0b Member Posts: 551

    Yup can confirm this I bought her baige jacket with the smallest head and it helps tons!

  • Vaishee
    Vaishee Member Posts: 20

    Yes, gain overheat to the Billy's saw and buff the Bubba so that he doesn't even need to staying on face with the chainsaw revved was a really smart decision, clap. Apparently someone thought that playing Billy in any other way than staying facecamp with the saw is impossible.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited August 2020

    ppl still dont understand that billy nerf was necessary since billy could just use hes chainsaw without limit going all over the map and yes hes a high mobility killer but he should have a limit for his power cuz ppl just can spam to get the 1 hit down or just going gen to gen so fast without limit so tell why complaining? and do not say look a survivor main or something cuz i play both i see billy a ez killer to be honest all the billys that i see its getting close to a survivor chainsaw time boom down ez.

  • Vaishee
    Vaishee Member Posts: 20

    The addition of overheating mechanics had the least impact on Hillbilly's mobility, fortunately. Well, yes, pallets and structures on the map do not exist, as well as survivors with thousands of hours of play.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited August 2020

    Couldn’t Billies just start camping at 21 meters? This would be problematic for hooks out in the open because he could just down the rescuer and camp them. I think reverting the newest changes would be the best option.

  • Callmehandsome
    Callmehandsome Member Posts: 529

    Billy nerf was once again over done. Main problem abaut him was his cooldown and charge addons previously which allowed him to get close to the survivor and charge his chainsaw without giving survivor any chance to reach loop next to him. Now using his chainsaw is wayy too punishing for mind games and trying to curve hits araund the loops which takes ton of skill.

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    Billy overheat isn’t a huge issue. Just like nurse. Everyone complains about nurses nerf, but she’s still the strongest killer in the game. With Billy’s last iteration (with basically no overheat and just add on changes) you still had people overreacting and putting him in B tier. Good billy players will be fine. Ones that rely on add ons, will not

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited August 2020

    I don't think it was healthy for the game to have Billy chainsawing constantly until he found someone or to just camp 2 hooks at once. Overheat was needed. Maybe they could have buffed other areas to make up for it, but I don't think its really going to affect him that much. It still takes a while to build up heat in my matches. You have to be smarter with your chainsaws now and not just be like "ha ha chainsaw go brrrrrrt" the whole match.

    If anything hurt him its the add-on changes, which were absolutely needed.