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Second Stage of sacrifice: Giving the Second stage skill checks

Hoodied
Hoodied Member Posts: 13,022

One of the issues I have noticed in dbd is how fast it deteriorates your controller/keyboards and I really hate it.


So I want to see how this could work by changing the second stage to work almost EXACTLY like second stage in cages WHILE still keeping the idea of the survivor doing something to keep them active during it.


When a survivor enters the second stage of struggle, you will get a skill-check every 3 seconds, everytime you hit a skill-check the next one will get smaller and smaller until you miss one, reducing the total time left in the second stage by 20% and resets the skill check size.


This is the start of making dbd more “controller/keyboard friendly” and I plan on changing the wiggle as well

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