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What's with the sudden rise of self care?
Seen a lot of people using self care. Is there a reason? Players I play with are red ranks with the meta perks so I think they know what they are doing...or do they?
Comments
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Inner strength is obviously better than self care, but considering the amount of time it takes to get inner strength up and running, (finding a totem, cleansing it, finding a locker, etc ) a lot of people figure they might as well just run self care.
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For me its the opposite. Havent seen self-care in a looooong time. It seems survivors are smartening up.
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Inner strength is safer, faster and more reliable though. Also you can heal mid chase with the right set of perks. I don't see any reason why self care is any good. But then I've seen soooo many people running it recently. On streams, on pictures in forums and in game myself.
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I admit i run it, but thats because i have nothing better to replace it with lol
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I've always used Self Care, though ironically enough I am right now experimenting with not using it. I basically carry a gray medkit but don't actually use it unless absolutely necessary and using Bond to find teammates instead. As a solo player, it was just as common as not that I'd find someone to help me and they'd just sit there and stare at me like I was the idiot expecting a heal.
If my old experience stays true (it's a 50/50 gamble that the team will actually heal me), I'll be putting it back on. I'd rather not use self care if I don't have to but if I can't count on people helping me when I need it, then I'm putting it back on.
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If I’m running the vaulting speed build I’ll run self care. And self care is only worth it if you run botany. So those four perks are my go to if I’m not feeling sweaty.
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Boosted red ranks running self care is why i dont like like playing solo.
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Rank reset /s
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The answer is the same as it is for most questions: SWF. If you are coordinating like Seal Team-6, making the most of the first 2 minutes of the game, they spread out giving each other the information web and hitting as many Gens as possible. Self Care allows them a backup if they get hit in this crucial Gen Rush period. They can loop the Killer and find a spot to heal, allowing their well-informed teammates maximum time to do their thing and pop 2-3 Generators. Get it?
Self Care doesn't take time to get running and is a perfect Perk for this kind of coordination. I've seen it time and time again, where the SWF don't work together but immediately spread out going for every Generator close to them in singles (double at most) to do the rapid-fire pop. This also expands their "eyes and ears" so the SWF team get a lock on the Killer's position to relay back.
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I thought everyone was playing self care? I mean like that's the reason you see a million claudettes and megs everywhere you go. They need those perks for that tryhard gamer build they're working on. You don't get to play the characters you want to, you have to play other characters because you need their unique perks to become teachable first.
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Can we stop the “self care is bad,” it’s already been beaten to death and if used correctly it’s actually a good perk. Not everyone is a Blendette who self cares agajnst sloppy butcher while the team dies.
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Self care is a plague who needs to be even more nerfed, it hurts more SoloQ than it actually helps it, thus most who actually uses it crouches in a corner being uterly useless while you try to get their attention with your we'll make it.
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Self-Care + Botany Knowledge is actually good for you AND the team. There’s nothing wrong with the perk, it’s just how some people choose to use it. Not everybody who uses it will sit in the corner of the map, but it can come in handy if you don’t have a med-kit, the killer has FD, or if you need to go for the save with a proxy camping killer and there’s no way else to get healed. Being able to get an unhook and take a hit can make all the difference between you losing and winning a game.
It’s rare for me to use Self-Care, as I love using Resilience so my builds normally come into play once I’m injured, but I’ll never feel ‘ashamed’ if I choose to use it, as I know I’ll still be a good teammate regardless of my perks.
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Keep it coming, Sloppy Butcher and Nurse's Calling will be your saving grace!
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I mean... if Survivors wanna run Self Care, they can. Just hold my Sloppy Butcher and Thanataphobia real quick. >:)
Jokes aside, if you run Self Care, Botany, a Med Kit (especially a Ranger Medkit), and the Charge increase add ons, that medkit can get a LOT of heals in.
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I hate those survivor bot self caring in a corner against legion sloppy. They are always the last one standing but since they wasted so much time they dont escape either. If they did gen everybody could get out.
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Self care is a great perk that simply receives a poor image due to many players not knowing when it should be used.
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It never went away. So many people think it's a good perk and waste 32 seconds healing themselves every time they get hit. Now, SC+Botany is a solid combo, but people rarely want to sacrifice 2 perks because they are playing for themselves and not their teammates and don't care about gen efficiency or the fact they they can heal people pretty quickly.
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People are realizing they went overboard saying it died with the nerf happens to most things they think it’s dead till they look into the numbers
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I personally feel its WAY too slow. Especially when you compare it with inner strength. Inner strength counters sloppy and thana (depending on when you break totem) and is as fast as another survivor healing you. I don't see why self care is any better than inner but maybe I'm missing something.
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I think both have a place.
Inner allows you to (as you pointed out) counter healing slowdown perks. It is not always faster than self-care however as you do need to find a totem, cleanse it and then find a locker, but it offers a faster heal at a more critical moment. It is limited in uses however since only so many totems exist and it doesn't feel great is others are breaking totems.
Self care allows you to heal how ever often you like and couple perfectly with a med-kit for healing. I personally prefer self care because I will couple it with my med-kit if they have slowdown perks to counter the perk, and I can simply save my med-kit for healing others (put it down then self care) if they don't.
I think self care just gets a bad reputation because new/inexperienced players think they must be fully healed at all times and so they often waste time healing. Someone who knows how to use self care properly will avoid having to pull a teammate away from gens to heal them, will create a disadvantage if you break a chase and can use a med-kit to bypass your healing slowdowns.
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Because solo survivors can't rely on their teammates. 🤷♀️
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It's not a bad perk. It's simply used badly way too often.
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