We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Suggestion: Offer a scalable sliding bonus to balance out queues.

Now, since yesterday with cross play, it's been absolutely awesome for me. It's the best thing that's happened to this game since I've played it. Killer queues went from ~15 minutes to 10 seconds, Survivor queues from instant to like 20 seconds. This is excellent.

However, I see some people complaining their queue times jumped a lot, I don't know how this is possible, since we're all supposed to be in the same pool now, but a flat % gain to all earn-able currencies to entice Flip Floppers doesn't seem like it would be hard to implement.

I'm thinking something like WvWvW Guild Wars 2 style stuff where the bigger the disparity the bigger the bonus for playing the other side. This could apply to BP/Shards/Rift XP gains/everything say 10%/15%/20% etc. It could update, say, every 15 minutes or like once an hour and have an indicator in game of what the bonuses are with estimated queue times for both sides.

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