Crossplay Killers have it tough?
So far my experience with crossplay has been surprisingly positive. It's true there are potato players but I've seen them often enough in the exclusive steam playerbase to not be overly biased. Strangely enough I thought the Console players would struggle a lot more but I've encountered at least a dozen "SOLID" console survivors so far who have a grasp on the perks, killers and how to loop.
I even put in about 20~ or so killer games in and while MANY players both PC and Console were just hold W fodder, I'll even venture to say that one or two console survivors are up there as some of the best survivors I've seen so far in my 1000 hours of play (of course ignoring any subtle hackers).
Now the reverse experience so far for EVERY single console killer I've encountered is that they literally have no chance against a competent team. The only one that was even mildly difficult to deal with was a Hag (by extension I suppose a god tier Trapper like Otz could) so far out of maybe 15~ or so games.
it's not the decision making alone that hurts them but being 360'd or whatever their auto-aim thing is that makes them slam obstacles when you press your body against them. Some don't have the right builds (maybe doing the archive), Some don't play their killer, map or perk set to it's potential... but more importantly out of the 7 or so killers who are running optimal stuff and gets the survivor into those all important 50/50 the average player with a few hundred hours (the average player who doesn't play to troll) can 360 and extend the chase for another 15~30+ seconds meaning they don't end chases fast enough.
Is there something that helps console killers? Because usually they have to blood lust 3 me or my allies have to be immersed and allergic to generators to prevent the M1 army from just winning.
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I thought a competent team crushing killers was a general issue? If they don't get an early lead they don't have anything to pressure with mid game. Which is why Noed is so prevalent.
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I think console killers are just weaker than PC killers regardless of whether crossplay is enabled or not, just because it's harder for them to land hits. Once they get optimization they'll have a better time.
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Jukes is the biggest problem killers face on console and the aim dressing crap makes it even worse, yes. Not just hitting objects, survivors can flick in a way that causes your camera to go in the opposite direction from what you want. It sucks
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It's actually more rare to see the No one escapes death perk once you get to a certain MMR rating (though it does occasionally come up) and it's also usually not an issue if you're ok with letting that person die or the team actively goes to look for the totem instead of all just leaving through the door or rushing hook for 1:1s.
I do think the majority of killers don't have enough game knowledge to force the best survivors into 50:50s and identify then hunt down weak links (combined with avoiding strong looping areas) which is why M1 survivor army always just feels like a "Gen rush!!@@!" because your chases take too long. Console killers have it worse because they can't reliably land hits so in the worst cases their chases are close to indefinite even with all the killer interaction buffs over the last 4 years.
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I agree that there's somethings holding consoles back but changes won't happen as soon as we would like them
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I'm a PC killer main myself, but I've been playing a lot of survivor recently for the archive challenges, and it's usually pretty obvious when I'm going against a console killer, even at rank 1 (Deathslinger can't really quickscope, it's really easy to 360 most of them, make them miss, or get them turned around). I really don't know what the exact environment is like for console killers, but it sounds pretty painful. The combination of low framerates and joystick controls seems to be a big handicap.
Survivors on the other hand are about the same (usual mix of potatoes and competence, but sometimes I feel like there are more potatoes on console, but that could just be bias). The joystick 360s have caught me off-guard a couple of times since it basically allows for a perfect circular motion, but it shouldn't be an issue once I get used to them. In hindsight, I'm sure I've come across some controller-using survivors in the past who moved that way, but it was so rare, it was never really an issue.
Most of my games have also been much more casual now instead of the sweatfest I usually get, but I think a lot of that can be attributed to rank reset (I'm not back at rank 1 yet).
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Xbox killer here i have noticed no difference in survivor skill since crossplay was activated but that's just my personal experience.
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Survivors are the ones suffering. Mouse and keyboard gives very little benefit to them but huge boost to killers.
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The only general issue is how many whiny players refuse to adapt in this game. A competent team doesn't stand a chance against a killer who knows how to use their abilities well and apply pressure constantly, especially if that team has little experience against killers of this caliber of control and optimization not available to the killers they were facing before.
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That just means they're not used to playing against PC killers. Console survivors will learn eventually.
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I'm on PS4. The survivors have been no different to the usual PS4 ones so far. Same for killers, except the Legacy Nurse I faced. She was a wrecking machine.
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I'm playing solo queue survivor for Tome quests and have been getting my ass kicked by console killers all morning. Granted, I'm not a team, good SWFs destroy Killers from all platforms. I haven't noticed any real difference in the quality of matches with cross play, console are just as good if not better, and the queue time are literally thousands of times faster.
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It is easy to play on comp as killer against console surv same as against comp surv. The thing is surv on console are full of themselves and act a lot more toxic then surv on comps probably since they could bully killer easly on console. They still think 360 is ultimate evade tactic against killer, while that can work on console killer on comp killer will down them easly like there is no 360 at all especially since their radius of 360 is much smaller then of survs on comp.
Now as killer on console and when you go against him/her there is no difference, some of them are bad some of them are good but against ultimate swf they will get rekted. Also they will have same problem when they go against console surv team. The only difference is that survs on comp use wigle evasion instead of 360 and that can be problem since killers have aim asist on console.
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Agreed
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