What do you think about new offerings?
I think it's balanced. Both the killer and the survivors have a same chance to take advantage of this offerings. Mainly hatch offerings seems very good.
Comments
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In my opinion, survivors will never use hatch offerings. Increased chances of hatch in a certain area helps the killer, not the survivor. Unless the offerings are hidden, it is useless for survivor.
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Very creative, I love the hatch offering.
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I think they are quite useless and will not be used.
The Offerings for Hatch and Basement would only really make sense to use when they are secret. I doubt they are Secret, because they are only Common. But if they are, they would be quite nice.
The Anti-Map Offering is...eh. You can still end up on a Map you dont want, just randomly. So why not burn a Map Offering (like Azarovs) on your own?
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We will see a lot more left behind/keys which I don’t mind as a killer main anyways. If I get a 3k hatch escape it’s still a win.
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The Hatch offerings feel counterproductive if you're a Survivor. The Hatch is only useful if you can find it first, but when both killer and survivor know were it probably is, the Killer is going to reach it faster most of the time. They'd need to be Secret to really be good.
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They feel like a waste of bp :[
They may be useful for some builds but thats it.
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I just want them to be secret so that people don't know what you are using. It will make mori and shroud games more interesting too!
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this. if it's hidden, it's great. though it still increases the chance of the killer finding it first. killers can move around the map more freely, thus having an increased chance of spotting the hatch first
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To be honest the offering that cancels map offerings feels like it should be an uncommon. How do we know other people will use a map offering? How can survivors discuss using map offerings without the possibility of a teammate griefing them now and using this offering for kicks?
Feels like it should be an uncommon killer offering. Mostly because how do you know survivors bring map offerings and why would survivors care? They cannot see the killer anyway until they get in game.
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The offerings basement/hatch offerings are great for killers but seem pretty useless for survivors. Hatch I can only see being useful for survivors with a key.
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Hatch offering is a little disappointing to me- if they're secret, that's better, but at this point, hatch is already somewhat killer sided (whether or not anyone wants to admit it). If it's secret and a survivor offers it, then that's a 50/50 for killer only- otherwise, if killer offered it it's a free hatch close for the killer once he offs the 3rd person, especially if he hooks next to shack or main landmark. It's a 50/50 for both sides if a teammate other than the last one left offered it.
I can only hope that they perhaps take down the time it takes for the hatch to open because at this point you have to wait a very long time for the 3rd hooked survivor to get sucked up into the sky by the entity lmfao
Definitely will be helpful to killers who see a key in their lobby- this might actually cut down on "you have a key" tunneling because a killer can just pop this offering on and immediately check the probably hatch spawn point once requirements for hatch to be visible are met.
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I absolutely agree with you. They should be hidden to make hidden offerings generally more interesting.
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More bloodweb clutter. Regardless of usefulness its just more BP needed to get to what you really want.
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Pretty bad in that it not only takes up more space in the bloodweb, but now key players have better odds of finding the hatch and screwing you over
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Hatch offering is going to be broken with a key. Finish enough gens for it to spawn, have all remaining survivors rush over to the shack, ez win.
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Yea, that seems kinda OP. I hope devs plan to change the keys.
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That's... wrong. Very, very wrong. Hatch literally only exists to benefit survivor. What? It also makes keys MORE powerful and MORE in need of tunneling, because now instead of spawning randomly, they spawn in one of two locations, and keys are completely uncounterable.
Like, I am hoping this is sarcasm/trolling, but I have met people who could actually think this.
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Hatch is killer sided they always have priority if both parties are on it. When they close it it's usually a win if doors spawn close together. They cant find it freely and move faster because they are killerm the hatch exists to give the last survivor means to escape.
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More **** for bloodweb. 50% of bloodweb is ****.
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I'm glad they added those offerings, so it's good they exist, but they're all still RNG. I'm not a gambler so if I do use one it's because 'eh' and not 'I need this to happen'.
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Basement and hatch ones seem more helpful to killer. If they are hidden though then I'm sure you'll see a surge in key x offering synergy.
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More fodder to bloat the bloodweb even more and increase the grind for ######### I actually want immensely. Canceling a map offering might be useful if I could pick the replacement but just back to random makes it useless compared to any kind of BP gain or a mori.
Basement placement doesn't matter for most killers, and the ones it does can play around the location as it is, albeit sometimes poorly, and even that it's situational because it requires there be a killer shack on the map in the first place makes it useless.
BHVR seems to be on a conditionality kick in everything they do from powers to perks to offerings now. Everything requires 30 conditions be met before anything useful happens. Reminds me of a meme I saw from the subreddit yesterday comparing new perks with a million conditions to old ones that are just flat buffs like Brutal Strength.
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I'm happy there is more variety for offerings now available. These extra offerings may also have the added effect of reducing the appearance of more powerful aquisitions from the bloodweb (Ebony Mori; Keys). It's a nice addition, and also allows a little more control with maps, without ruining the randomness.
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you are forgetting keys exist
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It's not, actually. When killer knows where the hatch is, it automatically is more beneficial to them. In a keyless match, if someone put the hatch offering on and killer paid attention, it's very easy for him to check the offering hatch spawn immediately after there is only one last person alive, because he can wait right in the shack/main building (depending on whichever offering it was) as the hatch becomes visible and immediately shut it if it does spawn there.
Yes, the hatch mechanic exists to benefit the survivor by giving him an extra chance to escape without having to complete generators (a nearly insurmountable task because it is easy for one single person to be found doing objectives, as he can only hide for so long) but as it stands, if the killer finds it first or at the same time, there is nothing the survivor can do, as the killer can just shut it in his face before he jumps in (at least- that's what I've heard and experienced for myself- if the killer waits on the hatch it doesn't matter if I spam M1 [with good internet and ping] to enter the hatch, killer's input seems to take priority). A survivor can anticipate this and just wait at a door instead of hatch, but doors obviously take a while to open and if they're close enough together the survivor definitely isn't getting out that way- hatch was their only hope there. The hatch mechanic used to be COMPLETELY survivor sided back when killer had to rely on grabbing him when he jumped in, because the tradeoff was that he couldn't shut it. Now you have to rely on finding/getting to it first (which varies in difficulty depending on the match, sometimes it is easy and sometimes not as easy) or on bringing a key for reopening the hatch after it is shut.
So anyway, the hatch offerings seem to mainly benefit a killer (unless he doesn't pay attention to the offerings) because as long as he is there first, he wins the hatch part of the game.
In a match with a key, the offering still CAN help out the killer since he potentially doesn't have to run around as much looking for the hatch- as soon as hatch becomes visible he can check main building/shack, and if it is there, he knows he has to keep an eye on the area for a period of time (as the key carrying survivor will likely visit the area very soon after it becomes visible, too, to check for hatch). Hopefully he has Franklin's so he can have a little party smacking the key out of the hands of survivors attempting to escape through the hatch. Otherwise, it's a big waste of time for the killer to run around looking for the hatch once the hatch spawn requirements are met in a key match.
The only way I do see the hatch offering completely benefitting survivors is if they put on a key, put on the offering, and then in early game, strategically finish gens in the area the hatch should spawn so that killer gets paranoid and ends up failing his objective of patrolling gens further away from the hatch so that the survivors have a free pass to finish those gens AWAY from the hatch spawn and power the exit gates, if that makes sense.
Anyways, most killers I run into seem to deal with keys not by tunneling, but by putting on Franklin's Demise and lightly camping the key (since you can see the aura of the item until it's gone, it's not too difficult to keep track of whether someone has picked it up or not) to ensure that nobody picks it up before it is consumed by the entity. Tunneling a key bringer is hit or miss since most survivors pay attention to someone else carrying a key and can simply go pick up the item from their death hook (if they didn't have a particular add on) and now they have one less gen to finish in order to escape with a key.
To end this long comment, I do think the hatch offering mainly benefits killer, with or without a key. I might be wrong about how much it can benefit a killer against a lobby with a key, but that's honestly a different problem that mainly concerns keys. I only see this offering being good for survivors when combined with a key, especially against a killer without Franklin's, though. It'll be interesting to see how it plays out, but I know for a fact that 99 times out of 100, I'd prefer that the killer does NOT know where the hatch is, haha
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Should've been secret offerings.
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Should've been secret offerings.
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if it's hidden I can imagine players on both sides leaving task manager open unless they upt he rarity of these offerings to green or purple, brown basically means you're gonna see at least 1 every single game at the very least
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"Yes, the hatch mechanic exists to benefit the survivor"
Thank you for confirming my point that it only exists to benefit survivors.
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So what? My original post wasn't about if the hatch was meant to benefit survivor or not- the specific part of my comment that you are nitpicking was about how between the two ways hatch has existed, it is currently more killer sided than it used to be. It used to matter less if you found it first as the killer because you couldn't shut it- you had to rely on grabbing the survivor. And now some games it will be even easier for the killer to deny the hatch if the offering is used because killers have more priority over the hatch than survivors do if they find it at the same time.
Nobody needed to point out the obvious fact that the hatch was created to benefit the last remaining survivor- you simply misunderstood my original comment.
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