http://dbd.game/killswitch
New perks are yet again weak and uninteresting
Comments
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Except the new KILLER PERKS BABY
hex:undying with blood flavour! For once hex builds might be super reliable!!
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Ummm if you mean the new survivor perks, yes agreed.
All 3 new killer perks are decent or strong depending on your build.
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I think the new killer perks are good for specific builds and play styles. The survivor perks are garbage.
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Felix has ended Steve's reign as the worst Survivor of all.
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The survivor perk that replenishes half the charges of your depleted item is decent at least.
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That first Killer perk cannot be bad with it's current numbers
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Undying with HG and Retri... sure, that's three perk slots spent... but imagine...
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Steve's? Isnt ash perks shittier?
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yeah perhaps thats the only one you can save but waiting 2 minutes for each activation is kind of a big cons
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You haven't even had time to properly test it and you're already bashing it? People are hating on the survivor perks but desperate measures is looking pretty nice so far for me I'm getting pretty good use of it
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80 seconds. 120 is just the T1 cooldown.
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Bring botany? 33% at all times plus the efficiency bonus. We don't need to test the perks to know they are bad. They aren't as complicated as a killer power. It's simple: get some healing speed when someone dies, replenish some charges and Deja Vu 2.0.
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The gen aura perk could be okay for newer players or in indoor Maps, I’d rather have detective though
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Ash is pretty bad, but he'll always have an asterisk in perception because of how broken the original MoM was.
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Tier three is 20% stacks for healing and unhooking speed , the killer admittedly has better perks but desperate measures isn't a bad perk and is better than botany knowledge when things are going bad it's like a built in well make it without the unhook requirement and that's pretty strong
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All of the perks look like they’ll at least be usable in most matches. There are no “when two survivors are on the hook and the killer is 32.4 metres away, see the auras of all cleansed dull totems for four seconds” type perks.
See gen auras, heal faster under pressure, get item charges back. All around useful, though whether their effects are strong enough to justify a perk slot is more questionable.
Expose a survivor who touches a kicked gen, freeze nearby pallets after a hit, transfer your cleansed hex to a new totem. Again, all perks that will be easy to proc, the question is just whether they’re worth replacing perks in your existing build.
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Ive been on a hex totem kick for a couple weeks and i am looking forward to these myself.
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For survivor perks, The 3rd perk allows you to get 50% of his charges back after the item expires... why is it only 50% and not 80%-100%? Using perks to boost items seems rather niche. The other perks are the usual filler useless-tier perks that survivor gets 80% of the time so nothing special there.
As for Killer perks, Why does hex totem have a cooldown? Its already a hex, as in you can disable it. on top of that, it has low radius and you need hit someone with it to capitalize from its effect. I am not a fan of first perk having 80 second cooldown. It should be 60 seconds like Make your choice where the cooldown is the duration of expose effect. The 2nd killer perk is only usable with Ruin because of token disappearing which is a shame. Loss of potential.
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Not to mention with the last chapter they introduced a new potential meta perk for survivors, that being Soul Guard. Now with this chapter, 2/3 of the Killer Perks are funnily enough, hexes. Get ready to see tons more Soul Guard!
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MoM works pretty well if you pair it with a medkit. Pair it self care and botany knowledge for ultra fun
ill play around with the new perks. Running the same meta build over and over is exhausting. 23 survivors, 23 unique builds if you ask me
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LOL, I have never seen soul guard in my survivor games. It's not meta and it will never be meta.
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