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Decisive Strike Alteration Honest Discussion?
Hey guys, short post here. I don't like to tunnel or slug or anything in-between as killer. But I've noticed the main problem I face with Decisive these days is fearless survivors working on gens right after being unhooked within that minute time frame because they feel invincible.
I believe a good rebalance for this perk would be retaining all of the current functionality, but if a survivor interacts with a generator, it should deactivate Decisive. If you are deciding to risk it while injured and repair a generator, you should accept the consequences of indicating you have fully recovered from being unhooked so to speak.
Thoughts and honest discussion encouraged. I'm sure there are many flaws with this perspective and I'm curious to hear other people's input.
Comments
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I think if you unhook someone, it should deactivate. Maybe suffer a repair penalty while Decisive is active (actually I'd be for a general repair penalty after being unhooked, in exchange for a speed boost to help prevent tunneling in the first place). That way a survivor can't go, unhook someone, the killer then can't pick either of them up because they could both have decisive strike.
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I think that's totally fair. I wouldn't necessarily even stop it at just generators either. If you're unhooking another survivor, are you being tunneled? If you've been fully healed, are you being tunneled? Etc.
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Right, and to your point, that's another issue I have with it that I didn't currently bring up, but that's a topic for another day. Namely being that the games that require you to put up with Decisive from four different survivors lead to situations like that where you just cannot win no matter what you decide to do because of the way the mechanic work. You are correct, though, that if you unhook someone and had to suffer the consequences for that choice in an unsafe environment, it would definitely alter the game play. Not trying to protect hook camping killers by any means that way, but yeah definitely are situations where you know the decisive survivor is being chased by you (usually because they were sitting on a gen until you dared to inch closer), so they deliberately just go for the unhook as a martyr.
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Right, and I didn't want to say any action done would cancel it out. Maybe everything except for healing really. Due to the way people reason this perk should still exist, it should be solely useful for getting away from the hook, taking time to heal, and then getting back into the game. But instead it is being used as an invincible minute of gameplay and I think that is not the way it should be viewed.
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I disagree.
Interacting on a generator does not prevent a killer from being able to come back to the hook and target you after you have just started working on a gen. Tunneling which is only 1 of DS's counters is not black and white.
Also when you say "I don't like to tunnel or slug or anything in-between as killer."
First, sometimes you have to as a killer even tho you don't like it, so the whole "I'll be nice this time" isn't something I will buy. Second, DS isn't strictly an anti tunneling perk. Devs have already confirmed this.
I'm not down with giving a perk that has already been nerfed enough, more consequences. Not when there are perks and built-in mechanics for the opposing side which have very little to none. Because as much as tunneling gets brought up with DS, NO ONE is offering a solution for the kind of tunneling that will have you question if DS is even enough.
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It should deactivate if you're fully healed.
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If someone is abusing you can just hit in the back of him and flick and hit him
Ds dont need hanges if you dont tunnel or camp you can count until 15 that ds should be dasactivate
You will learn how to counter ds with experinse is the same as noed
dont go picking everyone and think if was this guy that you hook
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