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You changed Ruin bc it "wasn't fun" to go against but now it's fun to look for totems all game?
inb4 I'm all in for strong killer perks but I, for one, feel like certain combos are straight OP at the moment.
also inb4 this is not against the Ruin change specifically, but rather how Undying combos will negatively affect the amount of fun in the game. As a survivor because it has the potential to be extremely oppressive. AS a killer, because it is completely rng based so essentially if they find Undying first you lost your build and possibly the game.
So basically the devs did a full 180 on the fun premise and made totems twice as hard to find. It's already a pain in the neck when these potato teammates can't find Ruin (or any other hex totem) once, and now you expect people to do it 2, maybe 3 times?? RIP solo queue, now on half of the games no gens will ever get done and when they do 3 people will be on death hook. Expect more DCs and people killing themselves once Devour Hope kicks in. More braindead NOED killers? Woohoo sounds like a blast. How is that fun in any way especially for solo players?
I honestly don't understand Behaviour's logic with these new perks. Yeah they're really strong, great but at what cost? Hopefully they'll balance things out once the new chapter goes live unless they want their player numbers to keep nosediving like they did this month.
Comments
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Haunted grounds ruin and undying should be a fun build
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It's all well and dandy, but it requires the Killer to sacrifice two perk slots just to keep Ruin going a little longer, and you're not taking into account how the first Hex cleansed might be the Undying totem to begin with.
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I like the perks design that Hex totems can replace themselves on another but that is seriously borked in many ways like you say. DH is just one. There's also NOED and Haunted Grounds. Imagine cleansing Haunted 3 to 4 times in a row, like, who at BHVR thinks that's a good idea? There needs to be some kind of token system to that perk imo or it's just going to become an absolute joke to go against.
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And if Survivors do dull totems it maskes it increasingly unlikely you'll get the transfer effect.
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wouldn't this make NOED more op?
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noed wasn't op to begin with
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Yes, you're right it can be cleansed immediately, but they're supposed to be striving for "fun". So now games will go between trashing or getting trashed. How's that remotely enjoyable for either side when it all depends on luck instead of skill? I'd like to go into a game knowing that I have a fair chance of winning regardless of wether the rng lets me or not.
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They really want people to do bones.
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ooook wouldn't this make it Op I know it was never Op it the only crutch perk killer have survivors word about but with this new hex i can see it lasting longer.
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You get alot of information from undying. I was watching streams and the killer was able to see the aura of survivors walking around when totem was on floor below them. I don't care about having to cleanse ruin twice, I care that the killer can know survivor locations without the survivor doing anything but walking near a totem.
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Why is it a thing for you? We don't have old Ruin anymore, so no need to bring this up I guess. At least the title makes no sense
If at end of game there are still at least 2 dull totems PLUS the Undying active (which is active from the beginning) then you might have a strong effect. But I only see this in genrush games to be the case. At least in my games as survivor, where I cleanse like 2 totems min already just for the points. And I run INner Strength pretty often as well, when I don't bring a medkit
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Its almost like the killer is a real person and not AI. Stupid devs making things less fun for survivors.
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Ruin was just to illustrate how they pretend to go in the direction of fun while coming up with perks like Undying which has the potential to force your team to spend all game looking for totems while your team slowly gets slaughtered. Welcome to DBD running simulator 2020.
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As someone who is colour blind I found it extremely difficult to do a Skillcheck. I’m glad it was changed.
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yea i get genrushed a lot why i was think about this they always take it out 5 sec after hitting someone with noed.
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Dude you're missing the point here. Hex totems are, by the devs own words, not meant to last the entire game due to their strong effects. Also BHVR: let's make Hex perks last longer, possibly the entire game, yeah that's the kind of thrill our players are begging for.
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Imagine being upset because you might have to do something other than Gens.
Also imagine being upset that you can reduce what active Perks the killer has just because they made it more dangerous to just ignore this mechanic.
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I don't think you've ever played solo q...imagine being so entitled that you think only about your own experience.
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Mostly this is just gonna suck on indoor maps. Totems are a ######### to find.
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Not if it last all game or if the Killer is facecamping so I’m forced to gen rush.
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The worst part of this perk is that it's Thrill of the Hunt on crack. Seriously, it reveals all survivors near ALL totems? Can't even cleanse dull totems without having your aura shown, THAT'S ridiculous.
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If 'Detective's Hunch' wasn't your best friend, it should be now lol
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So new meta is having to pay for the Saw chapter. I see what they did there lol
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I literally only play solo queue. I almost never play killer.
Anyway, even besides that statement, your response to me literally makes no sense. I never talked about my experience.
You did though. That's literally all this is.
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Plenty of counters - Detectives Hunch, Small Game, Maps, using your eyes while you stealth around or during a chase....
You're just being entitled and are only thinking about your own experience. Learn to adapt, switch up your play style and perks and consider that its not all about what you want.
And the problem with Solo Queue has nothing to do with Killer perks or powers, it has everything to do with matchmaking.
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They tell us to just do bones to prevent NOED. But now we’ll just lose our lives trying to cleanse them instead lmao
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not only that, someone pointed out how op the item perk for survivors can be if a full swf uses it with other perks like resilience prove thiself and streetwise, and apparently you can do a gen in 40 secs with a purple toolbox with it so this chapter is definitely gonna mess the community up lmao
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just do bones
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Lemme guess.
You complain about NOED, instead of doing bones.
Have you tried Detectives Hunch? Fantastic perk, especially if you're running Inner Strength.
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Correct me if I'm wrong but last time I checked the consensus within the community is that solo q is hell, for a plethora of reasons including teammates not doing objectives, i.e. totems? You don't see how Undying has the potential to be extremely oppressive with the consequence of ruining games for people? i don't see how it adds in any enjoyment to the overall game experience, especially for survivors but also for killers, like it's just another rng element and that's just inherently not fun.
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So like how current survior meta is having to pay for the Halloween chapter. (ignoring the fact the shrine exists in both situations)
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I run both, which makes me extremely annoyed at this new perk because now I'm gonna get my aura revealed just for doing dull totems.
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But that would require that undying makes it all game. Noed procs and gets cleansed. Then there is still a dull totem standing.
Which I hope with most survivors would be rare. Hopefully survivors are doing more than 2 bones all game.
I think having to cleanse ruin and haunted grounds twice a game is where the strength of the perk shows.
With a little noed bonus at the end in case they get undying early.
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Solution: Yell at the other Survivors who decided playing Generator M1 Simulator was more important then playing Jenga with the Dull Totems.
Not the Killer's fault only 1/4th of their opponents attempted to counter their strategy and they benefited from it. ¯\_(ツ)_/¯
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I play solo and I think you're whining. Do you have any alternatives? This is why devs are afraid to give killers anything meaningful or challenging towards survivors.
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I think it's a good thing, a perfect way to counter a SWF team with comms I would say. The killer do not have the same information they do so they'd be able to keep tabs on their opponents.
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You are only referring to Ruin. What about HG? The odds are in the favor of the killer that HG gets cleared three times before Undying is even found. That is extremely powerful! Seriously, I want my totems to last longer, but this is going to be so abused it is not funny. This is going to finish off what's left of solo que. You will see even more SWF. Not what I want.
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This. Good luck spawning right next to a dull totem in solo q against a stealth killer.
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Toss in devour hope. Thrill of the hunt has literally become obsolete lmfao
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Actually, TotH, Undying, and DH or HG or NOED are a great combo. Explosion goes off, you see the aura, and Thrill adds time to cleansing. So it takes longer to cleans, I can see you for 6 seconds and am notified when you are touching it. I'll get 2 HG out of it, or 3 DH, or 3 NOED, depending on some RNG.
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Forgot it does that....good point. Well shoot. I use huntress so i'm personally not sure i'll really run these new perks on her, but I also use Pig and Clown so I can see myself using 3 of these for them... ooh I can run Devour, MYC, Undying, ToTH. That seems like some good synergy (MYC for the first 4 unhooks basically lol)
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Are survivor players really complaining about a killer second chance perk? Lol!
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Too bad it just hurts solo q even more and they make up half the player base.
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No, I'm a killer, not a survivor. I've played survivor, but I have only one maxed out. I have 8 killers maxed out. It is not a second chance perk, it is a third and a fourth chance perk. It is one that will do even more harm to solo play. Personally, I don't want to hurt solo play because I don't want to face non-stop SWF because solo is not worth playing anymore.
I get tired of hearing the whining from so many killers on this forum about DS and Dead Hard. Dead Hard rarely, if ever works on a good killer. I only get caught by dead hard when they literally pop around the corner, giving ME a jump scare. Otherwise, I anticipate it and hesitate on the swing. DS is a joke. The only problem with that perk is the locker jump. It should deactivate inside a locker. I rarely get hit with it due to the fact I'm usually chasing and hooking others. I do agree it is used as a weapon more than a defense though. Which is stupid.
Undying is a broken perk and it will cause a lot of really broken scenarios that will absolutely own solo groups. That, is bad for the game. Period.
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Not wrong. I only play solo queue (I’ve played one game in a SWF in 3 years). If the meta shifts to doing even more mindless tasks (gens and more totems) then I’ll either take a break or join a few SWFs. I’m all about a challenge, but potentially dealing with a silent bell, aura seeing wraith (for example) with 3 minutes of haunted grounds is not fun. That’s just HG. So easy for Billy, Spirit, or Stealth Killers on indoor maps to abuse the hell out of running some crazy hex builds now.
And I’m not an “entitled survivor main.” I play killer well, but I don’t enjoy using builds or killers that are super oppressive for survivors. That’s just me though.
The one thing is I guess that killers will be limited to really only 2 hex perks. Run more than that and you defeat the purpose. I guess calm spirits and maybe distortion move up a peg or two now
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Do we know what happens with Haunted Grounds + Undying yet?
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huh I do do totems i also use the perk on some killers i saying with the new perk may make it strong.
I mean jeeze in one thread i was called killer biased am i going to be called survivor biased in this thread can't win for losing on this forum.
I PLAY BOTH SIDES!!!!!
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As long as there's dull totems on the map you can keep activating it from cleansing. If you cleanse a Haunted Ground while a Haunted Ground is active it resets the time.
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I do about 3 totems every match.
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Distortion is all but useless. Walk near a dull totem and you lose a charge. It will be gone before the first gen.
@Azgard12 It works with HG. Break HG, it triggers, and you get a new HG. Same with DH, Ruin, NOED, etc. It is an extremely OP perk when you add in 6 seconds of aura sight to it. Just come within 2 meters and I can see you aura. This is pure stupidity. I like a challenge as a killer, but I don't want to face constant SWF because the devs just keep making it harder for solo que survivors. Pure stupidity.
I do want a protection perk for totems, but not one like this. Give us a Dark Intervention-type perk that locks totems for 180 seconds or maybe even locks totems during ever hook and for 10 seconds afterwards. How about one that earns charges for every hit the killer gets. Each charge adds 4 seconds onto the time it takes to cleanse a totem.
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