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You changed Ruin bc it "wasn't fun" to go against but now it's fun to look for totems all game?

Flawless_
Flawless_ Member Posts: 323
edited August 2020 in General Discussions

inb4 I'm all in for strong killer perks but I, for one, feel like certain combos are straight OP at the moment.

also inb4 this is not against the Ruin change specifically, but rather how Undying combos will negatively affect the amount of fun in the game. As a survivor because it has the potential to be extremely oppressive. AS a killer, because it is completely rng based so essentially if they find Undying first you lost your build and possibly the game.

So basically the devs did a full 180 on the fun premise and made totems twice as hard to find. It's already a pain in the neck when these potato teammates can't find Ruin (or any other hex totem) once, and now you expect people to do it 2, maybe 3 times?? RIP solo queue, now on half of the games no gens will ever get done and when they do 3 people will be on death hook. Expect more DCs and people killing themselves once Devour Hope kicks in. More braindead NOED killers? Woohoo sounds like a blast. How is that fun in any way especially for solo players?

I honestly don't understand Behaviour's logic with these new perks. Yeah they're really strong, great but at what cost? Hopefully they'll balance things out once the new chapter goes live unless they want their player numbers to keep nosediving like they did this month.

Post edited by Flawless_ on
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