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Doesn't Botany Knowledge prove Sloppy Butcher is a bad perk?
The logic is simple. If survivors think a perk that increases healing speeds by 33% isn't worth running why would it be worth running a perk that only reduces healing speeds by 20%?
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I don't know the survivor looks good but his perk aren't great.
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I think you need to reread the thread. Your response seems out of place.
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They're also hemorrhaged.
Also, you're going to be trying to constantly injure the survivors. As a survivor, you won't be constantly trying to heal unless you're going out of your way to heal everybody.
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It's not really that Botany Knowledge is a bad perk, it's just that the current meta perks are that much better.
There are a lot of survivor perks that are actually pretty good but they get completly overshadowed by the best perks.
A sword is a pretty good weapon, but why pick a sword when a gun is a option
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Healing as survivor is more situational than applying injury as killer lol.
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botany is useless for yourself if you don’t run self care, which most people don’t, which is also a counter to sloppy.
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You are failing to realise that the value of Sloppy Butcher is directly connected to the survivor healing. For example, if the survivor never heals then Sloppy Butcher is a useless perk. If healing is situational then Sloppy Butcher is also situational.
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misread sorry lol.
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Hemmorhage is useless. See my response to Waffleyumboy. It seems applicable to your argument.
I feel as though your analogy is applicable to my argument. Sloppy Butcher (sword) is bad when my opponents have Botany Knowledge and other meta perks (gun)?
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thing is with survivor perks only a small handful are useful and a lot just copy of other perks people normal stick to the meta perks,healing perk or help with healing perk not part of it.
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It's good vs console survivors since it triggers a hitch/stutter which can make the survivor deadhard into the nearest tree.
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Not quite and for a few reasons:
Wanting to heal or not as a Survivor is situational. So a healing build is inherently hit or miss simply because there are a lot of Killers where you won't care about healing in the first place. It also depends on the Killers playstyle, since if the Killer always commits to his chases then the Survivor can't heal except under hooks.
That said, the situations where a Survivor wants to heal or not is dependent on what the Killer does. So the Survivor doesn't know how much he needs to heal before the match has already started, meanwhile the Killer knows EXACTLY how much the Survivors want to heal in advance, since they are the determining factor.
For example, if the Killer is ghostface then you as a Survivor would love to have Botany. But if you are facing Bubba then you wouldn't. And if you are facing plague then the perk is completely useless.
But the Killer knows who he is. So this isn't a factor. Ghostface will use sloppy and bubba and plague won't.
The other thing to consider is the existance of the perk We'll Make It, which completely outclasses botany due to it's amazing timing combined with it's high numbers. So when you would run botany you usually instead just run We'll Make It. Sloppy has no such alternative, the closest being claurophobia but it doesn't have the amazing timing that We'll Make it does so it fails.
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So you're asking all 4 survivors to run 1 perk for healing to counter 1 killer perk? What if the killer does't run Sloppy? What if you don't get to heal the whole match? What if you don't get injured the whole match? What if you get Adrenaline anyways? So you're telling me you're going to sacrifice a perk slot for healing? What do you think Adrenaline is? Delete this.
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If sloppy is such a bad perk, why do I get so much value out of it? It's not placebo either, I genuinely come across more injured, vulnerable survivors when I'm running sloppy as opposed to any other perk. It's especially dependant on the killer in question, but for the most Sloppy is never the wrong choice of perk (unless you are playing Huntress. Or Plague. And even on Plague it can be amazing if you're absolutely insane.)
Plus, Botany Knowledge is a very good perk. It's just no DS, it's no Unbreakable, it's no Iron Will, it's no exhaustion perk, it's no Kindred or Bond... Pretty much the only time I ever see it run is alongside Self Care, and even then it's usually me running it.
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Its like survivors are suddenly fine with staying injured once theyre mangled, even if its only ~ 4 seconds more healing.
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Reducing an additive % is better then increasing an additive %.
Despite them being different % they both change healing speed by ~4 seconds.
Also sloppy being additive effectively makes self care useless as it goes from 50% healing speed(32 seconds to complete) down to 30%( 53.333)due to the additive nature of DbD %'s(With thanatophobia self care can get down to 14% heal rate if I am doing my math correctly making the selfcare with both maxed thana and sloppy there take 114.28 seconds).
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What I feel sloppy butcher can do is make survivors very vulnerable. Let's say you hit Dwight and he now is mangled and is haemorrhaging. He goes to a survivor to heal, which takes more time now that you, the killer, applied sloppy Butcher's status effects on Dwight. That means that there are two people who are not working on generators for almost 20 seconds. 20 seconds is massive in Dead by Daylight. Alternatively, Dwight believes that since it is going to take longer to heal, he will do a generator instead. He applies pressure on the killer, but if the killer approaches Dwight's generator, he can potentially cut a normal chase in half (Only hitting for 1 health state instead of two) while having marginally better tracking to find Dwight if he walked away (Even with iron will).
So sloppy is not limited to hard, concrete numbers, but also plays in on the survivors' psychology. They would have to choose between pressure or chase potential if the killer does not commit to the chase.
Botany knowledge isn't used to the extent that it discourages killers not to use sloppy butcher. You wouldn't want to have botany knowledge against killers who can injure quickly, easily or have a one shot down potential. This includes plague, hillbilly, legion, leatherface and to an extent, Oni, Myers and Ghostface. That's a large cast where botany knowledge won't be able to reach its full potential. Another perk that capitalises on being injured, Iron Will, is only really countered by Plague. And unlike botany knowledge, iron will is always able to be used during chase without having to immobilise yourself through healing (You lose distance), having to press any button (Iron will is passive and botany is more active) and is only countered by plague. Why would you run botany if you can run iron will?
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Self Care+ Botany + Lucky Break + iron will + Medkit with +24 charges. Find me if you can.
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What's ya user then il find ya and use sloppy Thana nurses and hrmmm how about warden for endgame
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