http://dbd.game/killswitch
DS with 15sec bt protaction (anti tunnel)
when you come from the hook, you have 15sec anti tunnel protaction, this would be so nice, its only for killer they wannt to tunnel him hard...
Comments
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Lmao DS is overpowered as is, that being said that is a very neat idea for a new perk though or add that on to the existing BT so more people use it as its the worse when you got no teammates with it.
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How is DS overpowered? You can only use it once and within a certain time slot, plus it risks not working at all if you miss the skill check. It's a mild inconvenience for a tunneling killer and that's it.
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Ideally, you should rarely be missing that skill check at worst.
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Yes, but it still has a risk of being missed.
On PC I rarely missed. I got a Switch.. don't judge... and miss all the time. I don't know if it's because I'm not used to the smaller screen but it was missed enough for me to find the perk useless and stop running it all together.
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I wouldn't call that a downside of the perk, meaningfully. It is entirely in the hand of the user whether or not they succeed that skill check, and it is possible to never really screw it up.
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The Fact is that the risk is there and it does get missed. That's also not the only thing I've mentioned. There's the whole one time use for a limited time use.
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I mean survivor gets unhooked i down other survivor and hook them come over to gen their on they jump into locker. Now i have to wait or get hit by ds or leave. Im not letting them do a gen in my face so i kinda have to take the ds. Its not anti tunnel because you can be hit by it for no reason. Or they can run small pp ds and unbreakable. Or they could jump into said locker i wait before pulling them out and they heal with Inner strength before head oning me. Combo it with other perks you give the killer like no counter play.
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Why is it always the killers fault? Why can't you blame your team who leads the killer back to hook, unhooks you right in front of them, without BT, nor body blocks?
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I am aware you mentioned other stuff. I zeroed in on the skill check because that is the part I wanted to respond to. The skill check is really not a factor IMO.
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Because as much as I hate teammates for doing that, the killer has a choice. If their choice is to go for the unhooked rather than the unhooker, they kinda deserve it.
Why is it the person on the hooks fault for the teammate who runs the killer to hook, unhooks without BT, nor body blocks?
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I guess that's really awesome that you've never missed a skillcheck before.
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If it were genuinely a meaningful risk, Overcharge wouldn't be considered a bad perk.
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And so many people run Overcharge why? It couldn't possibly be because people risk missing skill checks. Must be some other reason.
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Low ranks, poor evaluation?
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The only killer that can really make use of Overcharge well is Doctor, and thats more just it improving the madness affects than the perk itself
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Your team has a choice as well. The killers job is to KILL. If the killer can capitalize on a bad team, why shouldn't they? If the team mate pulls you off in front of the killer, then beelines to a pallet, while the unhooked is left in the open, why shouldn't the killer go for the easier target? The unhooked isn't entitled to a free escape if the team won't take steps to aid in it.
It's not the unhooked at fault for a bad team. I didn't say, nor imply that. They are, however, a casualty of an overly altruistic team.
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I dunno, why is it that every tryhard sweaty 4-man SWF team you come up against have at least 2 people running unbreakable and almost always all 4 running DS? Could it be because forcing the killer to waste a few chases (unbreakable + DS means you can't slug OR pick them up without severe consequence, it's lose-lose) is a very easy way to massively swing things in favor of the survivors?
Nah, couldn't be. It's only one of the most popular meta perks. Probably just a coincidence. It's not strong at all. You can miss it! Everyone misses it like all the time! But... they all still run it? I wonder why that is.
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