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desperate measures is a god tier perk for both swf and solo.

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Comments

  • mydogmax19
    mydogmax19 Member Posts: 266

    Although it sounds like a situational perk build, its creative nonetheless despite all the negative feedback. Just experiment and see.

  • RakimSockem
    RakimSockem Member Posts: 1,998

    That's fair.

    I have a bias here mostly because I don't use items unless it's for a challenge and then I already have an altruism build that makes the healing perk unnecessary. Between Borrowed time, We'll Make It, and For the People. I either have instant healing, near instant healing, or I can at least give someone an extra hit

  • Ivaldi
    Ivaldi Member Posts: 977

    So... Botany & Knowledge gives a base 33% to healing speed and item efficiency; Desperate Measures gives +10% for every survivor that's injured. Which means you have to have at least 3 people just to get close to B&K healing speeds and all 4 need to be injured for a 7% increase. At most you'll receive a 73% increase to healing, which dissipates the second someone gets healed and can be completely useless.

    Why would you run 2 perks just to increase healing speed, when you can run We'll Make It or B&K and a Medkit? Better yet, why would you run 2 situational healing perks when there are chances you might not even get a heal off? Or...you go up against a plague where you don't heal period?

  • CoffengMin
    CoffengMin Member Posts: 862

    sorry to disappoint but gen speeds arent afected at all by it my guy

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited August 2020

    This is going to be another Soul Guard situation. Good enough on it’s own, OP as hell when combined with other perks/items/add-ons. People defend the perk due it being balanced on its own and ignore the combo part of it.

    I know Soul Guard got nerfed, but it wasn’t enough. It didn’t fix the main problem when combined with a second chance build.

  • Raven014
    Raven014 Member Posts: 4,188

    Two of them are hexes (one with a cooldown as well, by the way) and the other is very situational. I don't think they are as god tier as you think.

  • just_teme
    just_teme Member Posts: 195

    well make it is more reliable id guess it will only see good use in coordinated swf

  • Nos37
    Nos37 Member Posts: 4,142
    edited August 2020

    Too bad Desperate Measures doesn't also increase skill check frequency while healing with each stack. Autodidact RNG would have benefited from it.

    If you're desparate, you'll make more mistakes (more skill checks)

    Post edited by Nos37 on