Why killer rank is important to do hook action?
Is entity love survivor's hook mark? similar to pork cutlet meat?
From the entity's point of view, isn't it more important to kill survivors quickly?
Why does the entity giving the killer an ordeal to endure the decisive strike and the cover of other survivors?
Shouldn't the entity give to killer a choice between patrol camping and full roaming?
Currently, Shape's Tombstone add-on and killer with special abilities like Amanda are being asked for behavior that doesn't fit the concept.
If the entity is intended to prevent camping play, I think it is correct to set the rate at which the score drops when close to the hook is set at about twice the current rate.
Entities should respect the killer's diversity and need to evaluate their abilities in different ways without worrying about the number of times they hanging survivors on hooks.
Comments
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I think he want´s the survivors to suffer he want´s their hope to slowly fade away, because it increases their suffering. It´s like Banes plan in The Dark Knight Rises, so it´s not realy a new concept.
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