Change 4% to 20%
Then we can have an actual chance at not going into 2nd hook: due to potatoes who refuse to leave their little "patch" (safespace).
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No, run deliverance or bring luck offerings.
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No.
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Deliverance won't be on every character you want to play as that has your best set up.
Luck offerings are 99.9% pointless.
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Well then keep wanting to be potatoed.
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And so would saving survivors if they had a 60% chance of pulling themselves off, 4% is fine, play with a team if you want to be saved.
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Sometimes letting you die is the right play. I just lost a game to a face camping NOED Spirit (console), we had 4 gens done, but she ended up with a 4K, because I tried to save my teammates, and so did they. That's my fault, and also my other teammates. If we had just done the last gen it would have been possible to make a play or at least get 2 or 3 out.
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Pff maybe add 50% + rest of 2nd chances perk u are crazy dude go play vs rank 1 survivors if u are not spirit nurse or freddy
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Mmm.. why not change it to 100%?
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There is no 60%. 20% is better than 4%, but it's not an outstanding chance.
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LOL.
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20% is crazy to you huh
Riiiiiiggggght.
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I think the 60% is from the fact you have 3 attempts, the only thing I'm confused is why they didnt refer to the 4% as 12% in that case
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The point of kobeing is that its supposed to not work 96 percent of the time.
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But that evaluation is still incorrect. It's 20% 3x. You have 3 chances to unhook yourself with a 20% chance. If the chances were really added up, you'd have a 40% chance 2nd try; 60% on 3rd -- this is not the case.
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just try to escape, and don't kill your wrist and interface trying to struggle if you're being camped or believe you're gonna be found too quickly and tunneled out of the game. get a jump start on the next long queue. as abonus, more people might play killers the more do this, making those queues shorter eventually if that's the case. making it a potential win-win-win
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If you're worried about being left on the hook, bring Kindred. If you're worried about always getting matched with potatoes, getting good is a good start :) It's supposed to be rare that someone pulls themselves off the hook and it should stay that way.
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So you want it to go from 12% to 60%? Nah. Perhaps it would be a better idea to give hooked survivors the ability to affect the game a little more, perhaps completing a mini game could give the other survivors slightly increased vault and walk speed,whilst also giving them a notification that you want to be picked up. That way survivors aren't sitting on the hook doing nothing but also not ditching as soon as the killer walks away. Because you'll see camping go way up if you tell killers the survivor has a 60% chance at escaping without anyone else.
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Second chance perks: BT/DS/UB/DH/Adrenaline/Deliverance (100% unhook chance lol)/Soulguard/
Healing perks: Self-care, inner strength, for the people, we'll make it, second wind, no one left behind, no mither, mettle of man, desperate measures (very soon),
- Can heal your teammates from any injured/dying state to full health with no perks no add-ons no consumables.
- Environments are absolutely full of stun pallets and window vaults
- 4% chance to unhook yourself, per try, with default 3 tries (each one eats 20 seconds from timer), doubled with Slippery Meat.
- Can recover if left to 99% which requires about 1 second to get you back up again
- Takes 4 minutes to bleed to death from slug
- Takes 2 full minutes to die on hook
- Can be hooked 3 times before dying
All of these chances are PER SURVIVOR making it where you're actually facing a zombie army as killer. You already have a massive advantage, magnified 10x when in an SWF that negates the need to bring any info perks. There are FAR too many second chances already.
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No! 20% would be to much.
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Maybe try ranking up, the higher rank you are the higher chance your team mates will have an idea how to play the game.
Granted there's a lot of potatoes at red ranks, but there are less potatoes at red ranks than there are at say green ranks.
Although when I'm playing survivor and I see a survivor get downed within five seconds, I'll question how valuable they are to the team. Often I'll prioritize finishing my generator before saving them.
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It’s not even letting people die, I’ve had teammates (most likely OP) that wait five seconds and if no one is running for the save they start trying themselves... I have a full minute before you go to second stage, if I’m 80% of the way into a gen then I still have plenty of time to compete and head to get you if nobody else goes first.
Meanwhile I have teammates willing to leave a gen at 99% to go make a save the INSTANT someone gets hook so the killer pops it, turns around and heads over to “tunnel,” the first person and then chase the savior. Now we have someone slugged, someone being chased and a gen that could have been finished but will now be regressing back to zero.
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Yea, true.
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Four percent already is a second chance that shouldn't exist yet you want to make it more powerful. You realize it rewards survivors and punishes killers out of nowhere?
People sometimes have problems understanding that you are playing against a person not an AI and what that brings. If this were a PVE game then sure, why not. Screw AI. But you are playing against a person, that already has a lot to do own it's and on top of that you want to make them deal with a 20% chance of them escaping when they did their job just fine? Does it really make sense in your head?
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Having somebody 4% off hook and losing the game is annoying enough but increasing the chances so that it happens about 20% which means they unhook about 60% of the time someone uses their 3 attempts is annoying and wrong
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20% is way too much.
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3 tries of 4% means you have ~11,5% to get off
3 tries of 20% is roughly 49%
Do we really want survivors to unhook themself 50% of the time, people would just always try it and then suicide if they didn't get lucky
Simply a horrible idea
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Except they don't add up. You don't get a 40% chance on 2nd hook for example.
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No. You factually have no idea how bad 20% chance actually is. But at least it's not ######### compared to 4%.
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20% is 5 times 4%. So if you were to attempt to escape, you would have a 1/5 chance of escape, which is way too much.
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It isn't. You and others just want an easy automatic 2nd hook.
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I think they should rework slippery meat to do what you said instead of giving you extra attempts. This is to powerful for basekit but as a perk I'd argue it'd be weaker then decisive strike or unbreakable :)
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No? I just want my hooks to have some value, and that survivors can have a high chance of escaping my well earned hooks, especially with perks like DS on play.
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Slippery meat + luck offerings
without offerings, chance to NOT escape is 0.96^6 (failing 4% 6 times) so around 78.3%. Opposite of that is your chance to escape so ~21.7%
with luck offerings:
Slightly = 1% is 26.5% chance to escape
Moderately = 2% is 31.0% chance to escape
Considerably = 3% is 35.4% chance to escape
You can go even further ahead, and add perk Up the ante, if it gives you additional +3% of luck on top of +3% from offering, it will be 46.9% chance to escape.
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If you dont want people to bring bp offerings, then we have even less reason to care about staying long. Absolutely nothing to lose. :^)
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What on earth are these equations
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Do remember that the odds of escaping are MUCH higher than the odds of a single escape attempt succeeding.
For example, right now with 4% odds that means a given attempt of failing is 96%.
Since you need to fail to escape 3 times in a row to actually not escape, that means the odds are 0.96^3, that is 88.4736% or 0.11.5264%. So about 1 in 10ish
Now if we bump this up to 20% and repeat the proccess:
0.8^3 = 51.2% or a 48.8% odds of escaping.
But either way it really doesn't matter, because in trying to solve one problem you make an entirely different problem much worse, specifically the fact that the whole point of hooking in the first place was to force a save to create pressure and momentum. Self unhooks undermine this and destroy the Killers pressure which is a major balance issue.
With this in mind even 4% is too much, but at least here it's low enough that people won't actually be attempting a kobe very often except as a last resort and thus it's not as problematic as it mathematically should be. With 20% this is not the case.
In the case of Deliverance you still need to be getting unhooks and in the case of luck builds they have extreme opportunity costs. But basekit kobies are a bigger problem than lazy teammates.
Especially because Survivors that are suicidally unhook happy is much more common than Survivors that ignore unhooking entirely.
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bait
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What i showed was the procent chance in total.
You know if you do things multiple times you have more chance of succeeding right?
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"Fools! You could have overpowered me with the loss of but one! Now you all die!" - The Shredder
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Deliverance WILL be on every character if you want to get off the hook free. If you don't have it, run Slippery Meat and bring a good luck offering.
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I don’t expect ANY second hooks, the only people who attempt to escape themselves are Deliverance users, people stacking crazy luck, quitters trying to die, and total MORONS
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I think 20 it's a bit too much but changing the odds to 5% doesn't sounds too bad, you have a 1/20 chances to escape.
Also as many suggested, a rework of the luck mechanic will be ideal.
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bait
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bait
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"U gOt Me"
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@D_Orien You're probably not thinking about the math behind your suggestion. @Sonzaishinai and @Kumakx is correct in their estimate.
Every survivor has 3 independent tries to jump off the hook, with a 96% failure rate. This translates to 96/100 times an unhook attempt will fail, which represented as a decimal value is 0.96.
Since each attempt is independent, to find your overall chance at jumping off hook, we would multiply 0.96 * 0.96 * 0.96 = 0.88, which is an ~88% chance to fail all three attempts to escape, or you could say you have a ~12% chance to escape.
If your 20% proposal was pushed through, 0.80 * 0.80 * 0.80 = 0.512 = 51.2%
chance to get off hookfailure rate, with 48.8% overall chance to unhook yourself (edit is in italics/strikethrough) if all three attempts were used. With odds like this, I would just face camp everyone to second stage hook. Is that what you want killers to do?If you really want more chances at unhooking, just run slippery meat for the 3 extra attempts to jump off hook. 0.96 * 0.96 * 0.96 * 0.96 * 0.96 * 0.96 = 0.78 = 78% total failure rate, 22% chance at unhooking (this math only works if you use ALL attempts to unhook yourself).
So yeah, just run Slippery Meat. You're welcome for this solution.
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Terrible advice, if you are being camped the best thing to do is wait the whole duration so the team can do gens and punish the camper. Sucks for the person being camped but it reduces the chance of them getting any extra kills.
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uh no, the terrible thing to do is sit when the queues were still 10 minutes staring at the screen, and then stare at the screen another few minutes when instead you could have spent the time staring at the screen killing a few minutes off of another queue. just like killers don't log on to open up an entertainment serving soup kitchen on their computer solo survivors camped or tunneled into oblivion don't as well. If you wanna do the gens, do them on your own time. My queues were faster again finally last night, and I deranked enough to stop having nothing but red rank killers, but if my experience had still been the same I would still have been playing that way otherwise I would have expected compensation for the time I'd given to only provide enjoyment for others at the expense of my own enjoyment and my own time. There is a reason why your employer pays you, because if they didn't and you didn't enjoy the work you wouldn't do it. Especially the more tedious and unstimulating it is.
I've literally fallen asleep on the hook before, with a lot of coffee in my system, from the boredom on exceptionally bad days. And then been bitched about it afterward because I was apparently unhooked and only awoke because of the end match jingle that plays shocking me awake. What do they expect me to do? Sit there and stare at the damned screen all night in matches after doing it in between them too while they get to play? If I'm unstimulated long enough in a match on a night that's been especially brutal by an unlucky day on dbd the tedium builds and I begin nodding off within an hour or so of too many boring matches in a row. It's just the way my brain is wired. So actually, you are spared potentially unhooking a guy that may have already fallen asleep in my case. You could do something more valuable like gens with that time, or something more profitable like gaining bp if you're chased, and I could keep myself occupied on youtube or shitposting somewhere while I shave some minutes off of another queue. It's a win-win.
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If you have slippery meat, you are almost guaranteed to unhook yourself if you do all unhook attempts. Think about that please.
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You can have maybe 8-10%, and thats if BHVR removes the ability to try and unhook more than once. You should have only have 1 opportunity to get off the hook and it wouldn't reduce the duration by more than it does now. This would make slippery meat not totally useless. Deliverance will still work, and could potentially be buffed (less broken duration, if any) and it would basically stop people from suiciding on hooks as fast as they do.
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