New perk idea (to prevent gen rush)
Hex: I dare you to repair gens - Each time a generator is repsired the auras of all survivors over the map are shown and are exposed for 10/20/30 seconds. If a gens pop simultaneously or within 20/30/40 seconds of each other the time is doubled.
Comments
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Even better take it off a hex
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It's not preventing them they just get punished for repairing gens too fast. Wait out the timer or something I don't know.
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We had one, it was called ruin and it got nerfed. They should just increase the time to 120seconds for a solo gen. The other perks are much weaker. You need to hook somebody for one use of pop, they have to be wounded for a "nice" 4%-16% (hence they have basically unlimited heal) and it's only good against survivor that won't heal, so against leagion or plague. Dying Light is even worse.
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Instead of the match lasting 5 minutes it could potentially last about 7 - 10 minutes.
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This is a terrible idea. Where the hell do you come off spouting out idiocy like this?
My suggestion:
-Power to the People
-Every time a generator receives repairs, all Survivors receive an electrical charge, causing them to scream and interrupting them briefly and applying Exposed to all Survivors for 60/120/240 seconds. The Killer is notified of the position of every Survivor that screamed. When a generator receives any repairs, Power to the People receives a token. If the Killer finds a Survivor in the Dying state, they may kill them instantly at the cost of a token.
There, that seems much more balanced.
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OK take away the aura reading. The game needs something which makes survivors think twice before gen rushing.
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Mate I can play nurse for gods sake the highest tier killer and still by time I find, catch and down a survivor three gens have popped. Not even a long chase 1-2 minutes if that.
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To be honest even with this perk idea killers would still get destroyed because the game is broken Nd unfair for killer.
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Make corrupt intervention base kit for all killers. And the perk corrupt make it extend the time that the gens are blocked and buff it to I don't know 5 minutes or something to allow the killer to sort things out.
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Right now killers get screwed regularly and survivors get escapes handed to them on a gold plate. Playing survivor takes no skill, pipping as survivors take no skill. It's a survivor sided bloody game and there are only certain people who see this. Clever ones.
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No I'm being deadly serious pal
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Your clearly a survivor main as you don't see how crap killers get treated.
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The previous ruin state needs to be brought back along with better totem spawns. If you play killer why are you battling my idea and bare in mind it's only an idea.
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It'd be better if the killer could see the aura of survivors at the beginning of the match for a set period of time. That would force survivors to RUN FOR IT rather than stay put and work on a gen.
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Your sat there more or less saying in very few words survivor is fine and balanced.
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This could work as well.
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my man, you might want to play some survivor from time to time.
because what you just said is absolutely untrue.
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Mate I play survivor and 95% of the time I escape. The rest of the time I die because of camping and tunneling killers who are forced to camp and tunnel due to the ridiculous gen speeds. Hence why I don't care if they camp and tunnel because I know at this point that's all they can do.
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In fact t a lot of the time playing survivor I actually feel like I'm bill lying the killer by merely existing. It is that sad.
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I know it's a joke but using perks to combat bad game design is probably something we could do with less of.
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Genrushers are noobs
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if a killer hooks the same survivor twice in a row then the survivor has their hook states returned back to them.
Killers need to think twice about doing their objective.
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Sorry but this is a really bad mindset. Killers/survivors aren't hiveminds that have to toe the party line to be "real" <role> mains, there's plenty of people with mixed opinions where some lean in one direction and some in the other.
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Repair he rush and the game will be better ...
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What is wrong with you. Your falsely assuming every killer tunnels. Also bare in mind A. You have decisive and B. If we had gen speeds massively reduced or some form of fall back then killers wouldn't need to tunnel. So your point is utterly mute
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3000 hours. Killer main who enjoyed playing killer until ruin got nerfed to the ground cos survivors were crying. The old ruin actually prevented gen rush in case you didn't notice. All they needed to do was fix totem spawns and make them better. We have nothing to stop gens really now
- Corrupt only lasts a couple of minutes
- New ruin can quite easily be countered by people committing to the gens and two and three manning the gens to make it faster
- Pop goes the weasel relies on you actually finding a survivor and downing them within a short time and then finding a gen which is being worked on. (This could be all the way across the map which by time you get there the gens popped anyway)
- Thrilling tremors again requires you actually being able to catch and down a survivor in a reasonable time.
- Overcharged this is OK but needs buffs so the survivors get three or 4 difficult skill checks or some other buff.
- Surveillance is useless even with new ruin because again the gen they are working on could be miles across map and be repaired before you get there.
- Discordance let's be honest although this tells you when multiple survivors are on a gen the chances are by time you get to them the gens popped anyway if there is multiple survivor on it.
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this is too similar to bitter murmur
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Buff bitter murmur then and add the exposed effect
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