Hex Totem should have the appearence of a Dull Totem
It will make the match more exciting, it will slowdown generators and automatically buff all the hex perks that right now are easily counterable.
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And while they're at it, they can make it so generators don't make noise or move when they're partially repaired, so the killer never knows which ones are being worked on. 🙃
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I disagree.
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That'd make Devour Hope way too powerful.
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No they just need to hide totems better. On the ptb, it looked like they were trying to do that with the new maps. The yamoaka totems were COMPLETELY hidden.
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That would be annoying for the survivors. Hex: Undying was made to deal with bad ruin spots a bit. And if undying is in a bad spot then it's highly likely the ruin isn't.
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Have you seen the hexes on Lery's? You cant find those as is, let alone the ones that are actually in use, and now you wanna make them all "dull"???? Sir, no. Just, no.
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I'd be fine with that if the Totems lit up immediately when interacted with.
But always? No.
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Hex: Undying fixes a lot of totem woes and the new placements too. An Interesting thing with Hex: Undying is that if itself is cleansed, it just moves over to another dull totem. Basically all hexes just move to dull totems until all of them are destroyed.
Another interesting suggestion is to add a Killer offering that increases amount of totems that spawn in a match.
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Agree. 15 totems with Hex: Undying and you need to cleanse all before repairing a gen
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As a nancy main. The thought of 15 totems. Oh wow.
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Like others have said its more that totems just need to be hidden better, and if whatever build you are running is reliant on whatever Hex perk you are running to win, there is Thrill of the Hunt, and now Undying to help you defend them.
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but then they would never cleanse my haunted grounds
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Wow. Are you sure Undying respawns itself? That's actually insane.
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It doesn't.
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Some Hex really need that light up only when Killer starts to have a use of it. Example a Survivor gets the 1st skill check with Huntress lullaby 1 token. Devour hope in this case would light up when Killer gets 2 tokens, then Expose should be increased from 3 to 4 token.
Beside, for me totems placement is much better in newer graphic, since the grass/plant are more dense, even it stay in the middle of grass
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Ahh, yes. The Hex perk that holds back all other Hex perks with its stupidity
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They already kind of did that.
In the PTB (assuming this isn't a bug) lit totems are way more subtle and not as bright anymore, you need to be really close to see if its lit or not.
These two are hex totems.
Of course it could also just be a bug with the light sources, since the PTB had many bugs in general.
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Are you playing on high or low settings?
I recently rewatched a YouTube video about a drinking game stream and saw 3 of the streamers with normal dark and detailed graphics and the 4th guy with ultra bright and low detail settings.
From what I sometimes read in this forum, there are many people intentionally lowering the graphics for either better framerates and I think more often better vision in-game.
Like old quake player use basic graphics to see better.
The stretched res thing is a topic for itself and already discussed in other threads multiple times.
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Yep I am playing on low to get consistent FPS
Do you by chance have a screenshot of a PTB totem on higher settings? Really curious if that actually affects the totem appearence on the PTB, since it looks fine on live.
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No sry, while I play on high for the looks and atmosphere (pc btw), I don't play on the ptb.
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i wouldnt care about that change, because i cleanse all totems anyway. And hidding totems better doesnt work, because its just a patch until you know the new totem spots.
Also, i hope that the visibility of the game does not change with the graphic setting once we get the graphic update. Visibility is a part of the game where hidding is an option, and just changing that is no different to speedhacking in my opinion.
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This should be the effect of that new, poorly designed hex perk that moves around hex totems instead of what it does currently. See other posts for arguments.
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This is a genuine dumb idea, thrill of the hunt would finally become relevant; yes but this is still a dumb idea. It would side-track everyone's main game to finding all hex/dull totems which are hard as is. It would be an easy game because you'd KNOW where your totem is and you could just camp it or go down survivors trying to figure out which ones are which. It'd suck from top to bottom.
My way of knowing where hex totem's are is by listening. ALL Hex Totem make a sound whenever they're lit, it's a little low but you can hear it. It sounds like those dumpster fires you'd find in the groaning storehouse. Making hex totem's look like dull totems would make it impossible to get rid of those annoying perks. I would've said ruin, but ruin is easy to counter now; back then it was a bmtch. TOTH, DH, HL. These would be the most annoying perks if your idea went into place.
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I actually love this. The candles being lit underneath and the whole thing isn’t aflame and bright like a beacon. I hope that’s part of the update.
I don’t know how many times I’ve started out a trial and could pick out a hex totem from a distance before I had control of my character.
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