Why is this a thing again?
Why are survivors burying them self under a hooked survivor? It is not a tech it just childish. Posted on the feedback section but just want to know if anyone else has had this happen either on killer or survivor games?
Comments
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Its to prevent pickups and to waste the killers time if you see someone doing this as killer walk away
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Down everyone before that and one was dead the other two were on basement hooks. Kinda had to wait plus didn't know if they had unbreakable.
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I've seen that becoming more and more common too. I just kind of shrug and go about my business. When the person they are under sacs out, it won't be any trouble to pick them up.
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Until unbreakable plays comes not against camping it out but that's just me.
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True enough. I've been playing a LOT of Spooky Myers, trying to see if with practice I can actually make him viable on big maps. Mixed results so far, but the long and the short of it is Spooky Myers has to camp a lot. He isn't fast enough to run down Survivors in a big map and doesn't loop well at all. So I'm usually never far from the hook. I'm at least close enough to keep eyes on it via wall hack.
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You can't if they put them self vertical to the hook and the survivor.
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Love spooky Myers too. It's not so much big maps more open maps that are the problem no where to hide yourself. Survivors don't like it but if they bum rush hook don't need to leave. What is your build?
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Unless it's for an unbreakable play - yeah they need to crawl away from the hook. Otherwise the killer can just camp two people easily.
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As this functions as an exploit, I'd expect it'll be patched out soon.
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Right now, based on the Perks I have available, I use Hex: Ruin, Hex: Thrill of the Hunt, Play With Your Food, and round it out with Sloppy Butcher to slow down the healing a bit. I will eventually replace Sloppy Butcher with Hex: Undying or Hex: Haunted (whichever I get my hands on first). *I have lots of options for that last slot so still testing things out. I seem to get more out of Sloppy Butcher so far. Obviously I'm running the Scratched Mirror and Boyfriend's Memo. As an offering, I will gladly put a Map if I'm trying to pip. Spooky Myers loves: Meat Packing Plant, Lerys, Hawkins, and as a surprise to me Midwich. Spooky Myers rocks that map. *All other Myer's builds get roasted there though. I have found I can play on MOST Coldwind Farms maps (minus Rotten Fields) with competency. I think I just developed the talent since I pull these maps all the time. When I'm not putting in a Map, and just taking what comes to practice, I usually put in to put the hooks closer together.
*The point of this build is to swamp the map in Totems which alert me the moment someone touches one and gives me more time to get there. Spooky Myers has to find Survivors quickly on big maps, and my Totems do double duty in slowing down the Gen-Rush and helping me home in until I'm close enough that the Scratch Mirror does the rest.
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Honestly you can still hook the other 2 and pressure them if you do good then that unbreakable wouldn't matter but yeah if someone unbreakables right under the hook it kinda shouldnt be allowed
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this happens a lot more time then not for sure.
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When they do that i just stand therd and camp. Sometimes they smarten up and crawl out, sometimes they dont and i get to camp 2 people at once
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