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Looping needs to go
Looping needs a replacement in the game of dead by daylight. It is boring to do and annoying to face and looks silly and cartoonish. I can't be the only one that thinks they should add a fun chase system that makes it easier for newer players to feel better and more confident in a chase instead of holding w.
I showed my friend dead by daylight the other day and he watched me loop a huntress and found it comical and laughed at the game and said it looks so bad but interesting. Kinda inspired me to make this forum, I already felt this way about loops but I have a feeling that its worse that what I think it really is. Looping really takes a chunk of the fear factor out of dbd which is supposed to be a horror game.
Comments
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If the survivors had to hide from the killer the game would be boring
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The devs didn't intend on looping to be a thing to begin with, they basically expected people to just camp them and drop them as the killer came so the survivor could make difference. Pretty sure they've said as much. I doubt they'd come up with anything more elaborate than what their playerbase has come up with.
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So basically turn this game into W key simulator? Nah. Looping is one of the core aspects of this game and is basically balanced around it.
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this game fine as is. I enjoy it well enough. I think looping should stay.
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This is just childish, looping is fine, its only really annoying against the hag and nurse since they're so slow, but a good nurse can blink to break a loop and hag can place a port-spot by a window to break the loop. Otherwise, killers just have to use mind games at windows or be patient in non-window loops since they're faster
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i don't care it is stays or gos i just know i can't do it very well.
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Looping doesn't need to go, safe/god loops need to go. Loops that have no mind games, need to go.
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The previous game that incorporated hiding as a main mechanic is hide or die. And it didn't go very far.
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The only reason this game is relevant and has a following is the high skill cap that's based mostly on looping and also a few other things aswell.
Similar games that focus on horror and immersion usually die quickly or get relegated to party games you play once or twice with your friends.
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They already took away the looping by making the map have 500 pallets. I ve had games that a noob survivor threw like 10 good pallets in almost 2 minutes at 5 gens. I dont call that looping. And guess what? When you hook that survivor,3 gens were finished and there are 490 pallets left in the map, enjoy!
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Eh. I think looping is okay, I just wish turning corners was the same for killer and survivor so distance gain would be the same as walking in straight line. It's so weird how much time running through weird shaped paths can buy.
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Yeah, sure man. While we're at it, why don't we just make survivors instantly moriable the second they go down? Screw it! Make killers 150 percent movement speed! Take out every single pallet and vault too!
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New player alert. What next, survivors can't heal each other without a perk or medkit? Survivors can't unhook a survivor who is on first hook stage?
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You can't remove looping. as long as there are pallets or rocks a survivor will loop.
All they need to do is shrink maps and make sure strong tiles don't lead directly into more strong tiles.
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I think it's immersive. It feels like survivors are the nimble many while the killer is the reckless few.
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Looping is an essential part of the horror genre that is Dead By Daylight.
It's part of most if not all horror films because there is always some type of chase scene(s). It may not look as intense as the ones in those scenes, but I feel like they have done a fair job in making you feel like you are put in that horror scenario. Perhaps they could add more animations to make chases look better, but I feel like this is what makes DBD feel exciting.
Here are scenes from films that I feel are 'looping' moments in DBD.
Halloween: (Unsure of map awareness, heads to the next tile)
Scream: (Pallet stun at the end)
Happy Death Day: (Killer swings and misses)
Prom Night (1980): (Survivor crouches to evade killer at end of chase)
Post edited by Johnny_XMan on10 -
Completelly off topic but i wish haddonfield looked as cool as the movie version.
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Ummm what? Why would you remove probably the best thing for survivor? It's so damn boring to do gens, I prefer looping and I'm not a survivor main.
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Looping was never intended to be a thing. Imo I firmly believe that safe loops need to go. Loops should either be unsafe or mindgaming.
One thing I believe that will help make looping feel less annoying to killers and more skill based is if they got rid of the killers Red Stain. But of course survivors would riot about that because they 'need information' to counter a killer in a loop
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Forgot Spirit but like tru3 and other youtubers have pointed out the killers that punish looping (except maybe clown) are op and "boring" and need nerfed apparently.
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What if the survivors hid the whole game until being found. When found, the game turns into a dance contest. If the killer gets served then the survivor escapes. If the other way around, the survivor gets served up to the hook.
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Looping means running around an object, in circles. What fun about that?
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The chase interaction between killer and survivor is the best part of the game and see who can outplay who.
What is fun about hiding and just camping pallets? That is not fun at all.
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I find looping fun on both sides as long as it's happening on an interesting tile. And I don't mean weak "you didn't stun the killer? That's a hit!" pallets but ones with LOS blockers and an actual potential for mindgames and outplays. Braindead pallets like the junk pile ones in the middle of Blood Lodge are boring to me as both killer and survivor, but most actual tiles with walls like TLs, jungle gyms and so on are fun to me.
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All these killers serve to do is instead of having survivors do mind games (the actual fun part of the game) they just reinforce a meta of run to pallet, throw pallet before killer is close enough to do anything about it and then find another pallet to do that at. If the killer refuses to break pallets, you just run for pallets that are safe.
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And all that does is reinforce in my mind that most survivors are mediocre players at best. The fact that a survivor would waste a pallet while I'm walking towards them from at least 8m away, bugs the hell out of me. As a killer main, it probably doesn't make sense, but it bugs me when survivors waste pallets; because then I just break them and there are no loops in that area anymore. It's just walk, slash, down, grab, hook. The looping is the most fun part of the game, seeing who can outwit the other. Simply a survivor against a guy with a knife who moves slightly faster than them, and yet, if the survivor plays their cards right, they can still come out with the advantage in the chase. It's all quite thrilling once you get down into the meat of the game.
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As a killer main, I think looping is fine, it's always been a dynamic of the game. But I do think it should be adjusted like the windows had. Just like jumping through the window 3 times until it's blocked by the entity. Jumping a palette 3 times should automatically break the pallet. This breaks that boring back and forth over the palette move until killer gets bloodlust, and forces survivors into a new dynamic of decision making when looping a killer.
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So no looping, and no doing gennys for the first 5 minutes of the game so there is no "genrush".
Why dont we just all spawn at the hook so killers can get that 4k ez game.
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Holy crap why does everyone wanna nerf this game into the ground so much?
Wins should never just be handed to someone. Earn it.
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Survivors should only be allowed to run in a straight line until slugged (no looping?)....ahh yes another "needs to go" post
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I agree. That's all that's posted here. Every post is "get rid of this", "this needs to go". Go play Pac Man if you want something easy.
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Looping is the only reason this game is still alive. Without a good chase, i would have stoped playing this game after 1-2 weeks.
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There are only around 14 in most maps.
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By looping I didn't mean mind gaming at high walls or mixing paths. By looping I meant literal running around one object in circles 5 or 6 times before killer actually catches up to a survivor because of how collision boxes work for them. Have no clue what OP meant though. After hundreds of hours only people that think it's exiting are survivor players I guess.
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Maybe if the survivors are bad, but good survivors know that most killers think this way and exploit it. Here's an example https://www.twitch.tv/videos/671046417?t=1811s
The survs are wasting pallets left and right but it doesnt matter because the killer can't get downs and the gens are done before the killer even has a chance to play.
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I Love this post.
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Don't like players looping you on pallets? Just play PH bro, makes pallets useless and the game just horrible for survivors.
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This is one of the dumbest things I've read on this forum so far lol. I don't think you have played enough to realize that you can break a pallet?
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Looping is by far the most fun and interesting part of this game. There is absolutely no reason to remove it.
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The bloodlust speed glitch needs to go.
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No now the killer will force the survivor to vault 3 times to get an easy hit.
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Its 2 loops at max as long as the killer doesnt try to double back repeatedly or make mistakes. Only 1 if the bloodlust glitch kicks in. Thats grossly exaggerated.
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So I agree with both sides of this argument. On one hand survivors need methods to slow down and stun killers, on the other running around an ambulance in circles until finally dropping a conveniently placed pallet in the middle of a street looks absolutely ridiculous.
The balance between these ideas is that pallets should be replaced with other items within the environment. Hit a killer with an item to make them stunned and if it's a really good item and a well placed hit get a longer stun and even fall down steps. Barricade off a door with a couch that the killer has to slowly break through. Ya know, the things you'd actually see in a horror movie, not a looney tunes cartoon. The reality is none of that would ever happen in this game. It's growing long in the tooth by now and this change would require the making of many more interactive assets across all maps and isn't going to give what these developers want....more money.
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I like the creativity! I agree I don't think looping is horrible and should be deleted but maybe overhauled or alternatively replaced with new ways of hiding, running, and stalling the killer.
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Thanks! I always thought that pallets were supposed to be placeholders for objects to be still designed in the maps that would fit the aesthetic. I don't know if I heard it from a developer somewhere early on in the games history or it just seemed like the most logical approach. But not every map should feel like a pallet factory! I shouldn't be dropping pallets in the hallways of an abandoned hospital. Instead, I should be pushing old rickety gurney's towards the killer, barring his path; thus, buying me that extra few seconds of time I need to escape!
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Don't blame a killer for a survivors choices. It's just like the windows, the survivor chooses to jump those windows multiple times. They make that choice. Same goes with a 3 jump palette break. If I know the palette will break on my 3rd jump. I'll need to think of an exit strategy. Out smart the killer. If I'm lucky and the killer doesn't break that palette, if a teammate is running "Any means necessary", that palette can be used again.
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You forget, killers lose their bloodlust every time they break a palette. So the chase continues at the same boring pace.
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I would agree with this. It's just really boring to keep running in circles. We need plays that both the survivor and the killer have to think. I always look at this game as an asymmetrical chess game. Always trying to out think one another.
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You are inexperienced this conversation is overnight can tell you started recently always the new killer mains.
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What did the killers do to you? Literally all your complaints are against the killers.
Someone was tunneled or camped in multiple matches..
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