General Discussions

General Discussions

Aura reveal builds

Seems a little broken to me, thoughts? Is it necessary or even good that these exist?

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Comments

  • Member Posts: 5,609

    Yea... why not

  • Member Posts: 6,506

    The build does seem overwhelming on an indoor map like Hawkins, but in general I think that this build is pretty damn strong but not too strong. Haven't ever gone against it or played it yet, though.

  • Member Posts: 1,929

    mirror Myers is trash, he's slow and map dependant. Pro tip, if a build is map dependant, that build is not good. Also, Myers on Hawkins suck, because you can just keep healing at those upper structures with the stairs and the dropdown (or that area where there's like that portal thing), eventually winning the game.

  • Member Posts: 6,278

    That was entertaining to watch. Those poor survivors. They weren’t coping well.

  • Member Posts: 2,559

    Sole Survivor gamers ftw? (but in order to be an actual obstacle to builds like these, Sole Survivor should gain temporary stacks for survivors in the dying state)

  • Member Posts: 526

    I can see that the builds are a little map dependent and the survivors aren't great either.

    Idk anymore, than balance and scale issues of this game are so unpredictable and all over the place.

    Skilled killers, broken builds vs. Potatoes.

    Sweaty SWF teams vs. Anyone

    The balance can shift dramatically.

  • Member Posts: 8,814

    Both of those are incredibly weak builds. If they weren't, they wouldn't require map offerings.

  • Member Posts: 6,278

    Yeah i’d like to see some sort of base function before tokens are gained.

    Because at 1 token the perk still doesn’t block enough things to be useful.

    Don’t get me wrong. I like Sole Survivor and think it’s underrated. You don’t want team mates to die, but it can be fantastic “insurance” at times. It’s just useless at zero or 1 token.

  • Member Posts: 2,559

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