Aura reveal builds

Seems a little broken to me, thoughts? Is it necessary or even good that these exist?
Comments
-
Yea... why not
1 -
The build does seem overwhelming on an indoor map like Hawkins, but in general I think that this build is pretty damn strong but not too strong. Haven't ever gone against it or played it yet, though.
1 -
mirror Myers is trash, he's slow and map dependant. Pro tip, if a build is map dependant, that build is not good. Also, Myers on Hawkins suck, because you can just keep healing at those upper structures with the stairs and the dropdown (or that area where there's like that portal thing), eventually winning the game.
1 -
That was entertaining to watch. Those poor survivors. They weren’t coping well.
1 -
Sole Survivor gamers ftw? (but in order to be an actual obstacle to builds like these, Sole Survivor should gain temporary stacks for survivors in the dying state)
1 -
I can see that the builds are a little map dependent and the survivors aren't great either.
Idk anymore, than balance and scale issues of this game are so unpredictable and all over the place.
Skilled killers, broken builds vs. Potatoes.
Sweaty SWF teams vs. Anyone
The balance can shift dramatically.
1 -
Both of those are incredibly weak builds. If they weren't, they wouldn't require map offerings.
1 -
Yeah i’d like to see some sort of base function before tokens are gained.
Because at 1 token the perk still doesn’t block enough things to be useful.
Don’t get me wrong. I like Sole Survivor and think it’s underrated. You don’t want team mates to die, but it can be fantastic “insurance” at times. It’s just useless at zero or 1 token.
1 -
thought I'd throw this your way because you seem reasonable and might be cursorily interested:
1