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I know everyone is sick of these, but it has to be said: Why DS and NOED are both so disliked
Yes hello the 10 billionth thread on this, but a common thing I notice is that people who argue never really say WHY it's an issue other than 'OP'. To keep it simple I'll just list why DS is bad for killer and vice versa for survivor for NOED.
DS: The anti tunnel part works beautifully, the issue is the 59 second DS? What's 59 second DS? It's when a killer (like me) doesn't tunnel people and finds another injured person dong a gen and I down them... and get DSed after about 40 seconds of walking away. The issue here is that I chose not to tunnel the person off the hook, the reason DS was intended for, but still got struck by someone who still had their timer going. The problem is that the perk gives a minute of immunity, even if I did not tunnel you. Is DS OP? No. But when someone can still get it off, even if they were not tunneled or grabbed off a gen fully healthy and can still use it is the issue. Also DS + Unbreakable is a ridiculous combo, but it's why that's meta
For NOED: the surprise is the damn issue. NOED itself has the glaring issue of surprise.You don't expect a killer to have it, but playing around it is always an issue because the game doesn't tel you about it. I don;t see complaints about haunted grounds since it tells you that you are exposed. NOED gives no warning, which is why it feels so cheap. Also. running it can give the perception that if a killer did terribly all game they can be given sacrifices with just one perk because it can reward bad play as well. I know the argument of 'just do totems' but BHVR is now doing a much better job of hiding hexes, and if you're a solo player like me you have no idea if they are all cleansed or not, earning even if I break 3 there is still a chance my team mates hugged gens all game, like they should to win, but didn't do totems. Again, not calling it OP because I suffered through the non Hex totem version of NOED which was just beyond OP
These are not my sole opinions, nor will I say how to fix the perks because that derails the point f the topic: the reasons why I and many other people I've discussed this with dislike these perks. Not because they're OP, it's that one is being used in a way it wasn't meant to (I gen grab with Myers and still get DSed for not tunneling) and if a killer does bad all game suddenly, without warning, they get to get easy hooks.
I hope this post can help bridge the gap to both sides as to why these two are vilified and if I missed something or an issue YOU have with the perks, lemme know!
Comments
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I feel like a totem counter in the UI is all we need to help with NOED tbf. I’ve thought before that maybe we need more perks like Inner Strength that make players do bones, but maybe a glaring UI is all they need
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Didn't read, BUT, based on the title of the thread, I might be with you, I don't mind NOED, nor DS, you don't like NOED? Do the totems or just leave if it pops (unless you like playing hero like me, and if that's the case, you can't complain if you die from playing hero), and DS is not that good if you're against a good killer that doesn't even have to tunnel
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This is one of the problems, as the devs said themselves, DS was not made to be an anti-tunnel perk. That is what people of the community came up with.
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Oh really? The way it works it looks heavily to be an anti tunnel perk and not 1 minute of immunity, but I didn't know that. Ty for sharing
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My one thing with NOED is that if you play solo like me you really can't rely on team mates to do bones and for DS i got a gen grab as Myers when not tunneling off a hook and still got hit by DS by someone full health off a gen, when i wasn't tunneling which was just BS
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that how DS works
it's funny ds make me tunnel more after I get ds
like this I don't tunnel hook people as I see them but soon as I get dsed that person die because I know they don't have ds anymore.
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