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Killer perk ideas and a possible killer theme for them

Hex: Blood Alter (idea for color ranks Green / Purple / Purple)

Hex powered by the desire to please the entity. You have made many shrines to summon forth the entity to punish those who wish not to believe in the Entity's mercy. You drain the blood of those you hook to make more shrines and also to disorientate your victims.

  • For every totem on the map hook progression is increased by 1%.

  • After a survivor is unhooked they suffer from mangled for 10/ 15/ 20 seconds.

  • The above effects persist as long as this is a hex totem.

  • Whenever you sacrifice a survivor, place a totem at the base of the hook.


Silent Killer (idea for color ranks Yellow / Green / Purple)

You use the power of the shrines to suppress your aura when survivors are at the peak of fear.

  • While in a chase or while carrying a survivor, reduce your terror radiance by 1 meter for every totem on the map and your aura cannot be revealed to survivors within 16 / 24 / 32 meters.

"Fear is the greatest spice for the Entity and surprise from silence grants the greatest fear"


Blood Rage (idea for color ranks yellow / green / Purple)

Your shrines causes you to gain power from the Entity at the cost of your humanity making your into a blood seeking monster.

  • Increase your rate to gain blood lust by 1 / 2 / 3% for every totem on the map.

  • When you would lose blood lust from hitting a survivor, breaking a pallet, or being stunned by a pallet instead lose 80 / 70 / 60% of your current blood lust. (Normally lose all.)


The killer that would have these perks would be called the cultist.

A small part of his lore would be that he used a ritual that summed the Entity with the cost that he became the Entity's minion.

His power would have some kind of summoning of the Entity or maybe he would somehow be fused with some parts of the Entity. (one example may be having the killer to have black claws, that look like the entity's claws during the sacrifice, come out of his abdomen or back like Doc Octopus) What his power would actually do, i am not sure.

Comments

  • SteveyHooves
    SteveyHooves Member Posts: 246
    I find these perks terriable and can think of bad perks before I would these.
  • The_Fallen_Utopia
    The_Fallen_Utopia Member Posts: 441
    These perks might need a few number changes. Especially the first one since Hexs are easily destroyed. 
  • Ashkiin
    Ashkiin Member Posts: 52
    I don't get it.. These perks are as good as monstrous shrine, if not worse