Add '100% bonus BP's for survivors' to Mori's
That way when I get tunneled and killed within the first 5 minutes, I'll at least get double BP's for the little amount of work that I was able to do.
Instead of "wow, there's no point in playing this round".
I'll be like "Challenge accepted"
Comments
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This is actually a nice and harmless idea. Doubt people can say "no" to extra BP, lmao.
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It would actually be a good idea, the more BS, the more bloodpoints. Said that, the amount of bps that the killer gains should also be multiplied by how many survivors are on SWF. Everyone gains bps and the BS don't taste so bad
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Or just dodge moris and get into a normal match simple.
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If they did the same to keys I would actually take lobbies where someone's holding one.
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That's them officer. That's the killer that dodges lobbies.
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I like it. Burning a mori would be like activating ultra hardcore mode for survivors.
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On the flip side, they should nerf the points for hatch escapes into the ground.
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That's them officer, that's the survivor who wants me to waste my time on half a killer game, or will cry when I tunnel you for having a key.
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Not good enough. I don't care about BP. Moris need a legitimate gameplay change.
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I read this and thought about it... Honestly if it was like "BLOODPOINT MULTIPLIER X" in big letters during the loading screen like you got a jackpot because let's be honest half the dbd population just dc's when there are 3 gateaus running anyway then complain about not have enough blood points.
Honestly not even sure why Moris are hidden - when BHVR revamps the killer lock in MMR they should make the survivors in lobby begin dancing animatedly when you equip them with a key (even if its a green one to troll) and mori's being shown on loading screen (since a hidden offering is 99% of the time a mori anyway). Give everyone more bloodpoints to in turn get more Moris and keys! Would you look at that, the ridiculous grind for new players gets a little bit more managable.
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In Hunt Showdown you get some exp or money if you die first in the BR Mode.
So if we give the First one to die 4k in Survival, it would be fine. But only for moris. We don't want to reward hook suicides.
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Or just play the game and get over it... last time I played a match with a spirit that brought a red mori, I just accepted that "alright, ya can't win 'em all and this is one of those times."
Me and another survivor T-bagged the bill as he was being brutally murdered and looped the spirit for as long as possible for fun.
And we said our ggs after the match like civilized adults. And if you get morid super early, so what? Especially with queue times as short as they are right now you'll be in the next match in 5 minutes.
Most killers don't bring moris. I genuinely don't understand what there is to be mad about. If you get a killer with a mori EVERY game, sure that's one thing. At that rate BHVR should absolutely address that. But as it stands it seems the general consensus among killers is moris should be used sparingly. And I've only ever come across one.
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Why should a killer's offering benefit survivors?
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I'm not going to say that the 'general consensus' thing isn't true, it seems there are different theories everywhere, and generally i have no investment in whether we get extra BP for it. But i can confirm on both ps4 and pc i see PLENTY of moris going around. First two games i played on PC ever, both mori games. Got into a standard match, then two more mori games. It isn't like that ALL the time, but it happens enough times that its more than being 'used sparingly'. A lot more in my experience.
Some of this can be due to challenges, other times it can just be mori day for more than one killer that you bump into. Sometimes your brown toolkit just ensures that you 'deserve it', whatever the reason, its not really something that happens just once in a while.
I don't have an issue with Moris really, they are a part of the game, but they sure are frequent, especially in bloodpoint or special events, then you see them nearly every damn game.
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To me this just sounds like a typical entitlement idea. Like everyone should get a "participant certificate".
There is so much complaining about minor issues for quite some months... How about "accepting the challenge" to just show the killer "hah! outplayed your ez mode"? All the DCs and self kills are increasing, all the energyless ez mode expectations, all the "nurse=DC" "spirit=DC" "mori=DC" bullsheet...
If you don't take the challenge, you don't get better. And trust me, nothing feels better than outplaying a Iri Head Huntress, an Infinite Myers, basement Bubba or a hatch-deny-slugging! I wouldn't be playing this game anymore if every match was just a fluffy daily routine or killer-got-stomped match.
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That's Fair. And maybe I have the rarer experience of being spared moris more often. I know as far as offering moris go I've only ever burned 2. The first was a green because I just wanted to test moris out, the other was a yellow that I forgot to use.
Now, I have used devour hope a fair few times. It was a self imposed challenge that I wanted the "mori 4 survivors" achievement without burning an offering. But thats really it. And to me thats been a VERY short portion of my "killer career".
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I Left a longer message saying thats fair and explaining that I don't use moris often. But I tried to correct a grammatical error and it deleted itself.
Short version, maybe I'm just lucky to not run into killers with moris often. And I dont use them often so I figured others don't as well.
Thanks dbd forum...
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Awww come on now, Devour hope Mori's are fair, you gotta work for those babies and if survivors are smart they will figure out what you have going, and if they are just plain lucky, they stumble into your totem, totally fair imo.
The most I tend to use every now and then is probably the green or yellow mori. But man when you earn that sweet devour hope endgame....beautiful
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Oh Hey, neat. My original comment. I thought I deleted it somehow.
And agreed, thats why I wanted to use devour. I wanted to EARN the achievement. It wasn't easy either but eventually it stopped spawning out in the open or next to a gen and that bought me just enough time.
But I totally understand if the survivors I played against don't see it that way. To an extent. The people complaining that it was some sort of God perk obviously gave no thought towards how to handle it. And ironically, the survivors I got the 4k on were actually pretty chill about it. One dude even gave a congrats. But I guess thats kind of my the point. Have a healthy mindset about the opposing side. When I'm solo queue I'm way more angry at my team than I ever am at the killer. And I never blame survivors for absolutely stomping me either. If their toxic, sure, I get frustrated. But If I lose, I lose. I click ready again and I'm over it.
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Yup, you pretty much just outlined my general philosophy on DBD.
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why should killers be given an easy mode for free?
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They shouldn't and they aren't. Not unless survivors chase, injure, down, and hook themselves.
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Survivors dying after their second down is suddenly ez mode, thats ridiculous.
You realize survivors die on their second hook?
They actually tend to kill themselves on their first hook a lot.
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Somebody needs more hugs. Entitlement idea? Participation certificate? Yikes
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What exactly is your point pls?
This game started as a "Dark Souls" and turns into a "Super Mario". Don't hit ruin skillchecks, nerf. Doc is annoying, rework. Legion is weak but I can't escape a chase, rework. Most of the changes cater to laziness. Free BP for getting mori'd? It's not me who is asking for hugs.
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People DC with 3 gateaus in play.
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I know, I did that like 5 times now.
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Uh... Dark Souls? Huh? That would imply that it was ever fair, wouldn't it? Either way, I don't rember the last time a boss watched me fail a tech and stood there shaking their head. Or pulled off the instaheal tech and t-bagged her healthstate away. Or just ran around the same pallet getting hit even though there were a dozen more to play.
DBD, even a year ago, was way more chill than it is now. In fact, I'd say it's probably harder these days: killers ran out of mercy, and survivors ran out of patience.
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Fair and balanced is something that never fully applied to DBD and probably never will, this was just a comparison...
And I remember BNPs insta finishing gens, Moris without hook requirement, Sabo destroying hooks permanently and killer shack with one door and 2 windows. So yea, I think if you don't measure in memes I would say the beginning of DBD was harder
EDIT: not saying that everything was better, some things needed to be adressed, currently there are also thing that need to be adressed, there are enough things where 95% of the players agree on. But this here is a request that surely sounds like "I want my meal warm, not hot. And sweet desserts please. Don't let me wait too long"
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Didn’t say you asked. You just need some hugs
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You can't just "dodge moris" without dcing. Incase you didn't know, that equals a ban.
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No that's dumb.
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So 100% bonus bp per survivor who leaves through hatch when im killer too, right?
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You're bypassing the intended means of escape. If killers get penalized for expediting the match (killing too fast) survivors shouldn't get rewarded for doing it either.
And should you really be rewarded for letting your whole team die? It's not a glory hole, it's the pathetic pit.
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By the way, if you login, go to the store, and type EntityPleased in the redeem code section, you get 150k BP. They announced it on Twitter.
That's on top of the 250k from logging in the other day. Free stuff for not even playing. 😂🤣
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As a Killer main, I VOTE YES!
More reason for me to dust off my mori's and bring holy hell to survivors!
I don't really care about points anyway, just torment and bloodshed.....
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I've made the argument to give survivors and killers a consolation prize when mori's or keys or used and it's always "Don't reward people for losing" which I don't get because most of the time this is out of your control. Mind you mori's would be easier and more sensible to have an overall BP bonus for the round when used.
100% agree with you.
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You're not understanding what this game is. Killers don't get penalized for killing too fast, they just don't earn as much bloodpoints as they could of since they didn't have the time to do other things throughout the match.
Also finding the hatch IS an intended way to escape. When you're the last survivor, which is usually when people use the hatch, it literally tells the last survivor that they should look for it. Its their last way to escape.
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Alright. So no constructive anything, just to be ignored, gotcha
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Let mori after the first hook and its too strong
But make it possible only on death hook and it becomes almost useless tbh.
I prefer the idea "ihook every survivor once to be able to mori"
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No, it's not intended, its added in as a backup to prevent the last survivor from hiding for hours on end refusing to 1v1 work on gens.
It's a by product to end the game. At best.
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This game is a team game. Getting the pity escape is your failure to function as that team. It should count as a fail state because you failed.
Unless the Blendette who was hiding all game was just #winning that entire time she watched her friends die.
I've been playing 3 years and it's always been the case outside of keys shenanigans and the all gates open hatch flex.
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Okay. Let's add 100% more bonus points to DS for killers.
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I'd much rather see this than make the Mori worthless. I have no problem giving the Survivor who went out screaming a consolation prize. Leave the Mori as it is and give them something of a golden parachute, i.e. thank you for playing.
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I feel there should maybe also be a "Stylish Death" BP Bonus for getting Mori'd. And a "Only way out" bonus for having a hatch opened via key as killer. (Survivors have "Given up" the prospect of doing gens and resorted to using a key to escape).
I mean there's already a "Obsession Dead" Survival BP Bonus for dying as the obsession. No idea why it's there given almost all obsession perks for killer incentive keeping the obsession alive. (And there's also another, bigger bonus for escaping as the obsession) Back in the days of Old Dying Light (Which was 25% slow on everyone else when obsession is dead) it made sense as compensation for being tunneled to death, but the bonus was added AFTER Dying Light was reworked, so I honestly don't understand why it was added.
EDIT: Finally I think the Mori should apply a BP Multiplier for the killer depending on how often and late into the match he uses it similar to back when Deathgarden gave you more points for executing later on.
Tunneling everyone off first hook and moriing them one at a time with an Ebony would award very little or no multiplier. Moriing everyone on their third down (So after they've been hooked twice) especially if you wait until EVERYONE is on death hook should apply a very high multiplier for the killer as a reward for not taking anyone out of the game early via Mori. While this wouldn't stop people from tunneling with it, it would reward and encourage killers to not tunnel with it.
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While I do agree with you, however just because you don't encounter "tunnel and Mori" off hook killers alot doesn't mean that it's balanced and fair.
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And I've been playing for 4 years and your mindset is idiotic. An escape is an escape, just how killers say a kill is a kill. Finding hatch is still the objective for the last survivor.
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You think this whole game was made centered around the killers? How small of a mind do you have to have to think that? The hatch has been in the game longer than end game collapse. If it was added with it then your argument may have some ground. Hatch was always there for last survivor so they didn't have to do the remaining gens (almost impossible to do) or try to leave via gates with no team to distract for you.
This toxic elitest mindset is exactly what's ruining the game.
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How are people seriously objecting to the idea of more bloodpoints?
It's not like OP is proposing Moris give Survivors a gen done for free or anything; it's 100% more BP post-game so Survivors are actively encouraged to play the game.
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me and my SWF team escape killers with ebony mori all the time and t bag them at the exit gates lol. When you see a mori you gotta play sweaty and prove the killer suck. Ebony mori is extremely hard to play against if your not on 4 man SWF
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