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Midwich is broken (in my opinion)
So ... the Midwich design is cool in theory and sometimes something else, but it doesn't work. The second floor makes everything so much more complicated than it needs to be. I have often not been able to save Survivor because I couldn't find a way down or up or because the stairs were just too far away. The thing that works best on Midwich is to distance yourself from the killer. HOWEVER, it doesn't work with killers like Hag or Freddy either because they can simply teleport. You can also place the traps of the Hag or Freddy's puddles in the aisle and as a survivor you simply cannot avoid them.
So I think Midwich needs a rework. Maybe you should first consider taking out the second floor and then you can continue discussing. Because the game is simply not fun, especially not as a survivor. But I was told that as a killer, the map shouldn't always be great ... but as a survivor I can't confirm that. Maybe someone else knows something about it.
Comments
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It's terrible for killers as well. If you hear someone working on a generator above you, sometimes you have to walk all the way down one hallway, up stairs, then down that hallway again to get to it. It's another prime example of a small map being super punishing and large. Your talking about Freddy and Hag are also completely irrelevant, because that same logic can be applied to basically the vast majority of maps, unrelated to Midwich.
It's probably one of the worst maps in the entire game for a ton of reasons, for both sides. But hey, at least it looks awesome.
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Midwhich is fine. None of those things you mentioned are an issue.
You not being able to find the way down to save a survivor is you not knowing the map, not an issue with the map itself.
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It sucks for both sides, it just doesn't fit the design of the game.
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This ^
Bad design, but good looks.
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It's honestly fine. The stairs are at the corners of the map not too hard to remember.
I love Midwich as a survivor. As a killer, it depends on which one you are playing. Certain maps favor certain killers and this one is no exception.
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Be interesting to play Midwich completely opened up. There are a few breakable walls in the corners that open up additional routes to pass between floors, but it’s up to the killer to destroy them.
Maybs this blueprint will help you navigate the school better.
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Help, Midwich is broken!
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It's the worst for nurse. That's why I'm not playing her anymore until they fix her on midwich.
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🤣🤣🤣
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I can never find gens on that map. At least not when there's only 3 left.
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Thank you, this is really helpful :). I'll have to take a look at myself and then still implement the "learned" ingame.
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Oh no :O something terrible .. do I get the rest? Kappa
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I CAN remember that the stairs are on the corners, the problem is the way to get there. I think it's made as laborious as possible for you to get from A to B. For example, a survivor is on the hook in the middle. And you yourself are on the second floor. So you first have to go to one of these stairs, THEN to one of the two exits and unhook the survivor. If nobody is around, the survivor will happily be in the second phase until I get there. At least I have unbelievable orientation problems and just can't handle the design at all. Apparently I'm not alone there either.
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You cant change the map since it actually looks like this in the silent hill game.
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Midwich is an overall balanced map - in the worst possible way. In fact, I might even say it's a little survivor sided if the killer cannot instadown you. The power of holding W is immense. I have quicker chases in Haddonfield.
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I know about the problem, you cannot change a licensed map. But then maybe the school's design just isn't suitable for Dead by Daylight. (And again, it's all just my opinion, totally okay if you have a different opinion). I don't know anything about Silent Hill at all, but aren't there perhaps other places in this series that could have been better implemented?
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They went through the effort of almost perfectly recreating the SH1 school map even down to the annoying stairwell placement. I don't think any changes will be made, which sucks.
It's an amazing tribute to SH1 but it does not fit the gameplay of dbd at all. Just the fact that there's no way of cutting off or catching up to a survivor you see at the end of a hallway makes it near unplayable for a 110 killer.
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I would disagree, even while knowing the map's configuration I think that Midwich is pretty poorly designed with it's sparse almost worthless courtyard, long corridors - more than half of the counter intuitive wall breaks where you should really only be breaking if you notice the enemy team is abusing (uh utilizing properly) balanced landing perks (The chemistry lab gen comes to mind for example with a hole directly next to it much like the Crotus Asylum middle gen).
It's unique in this regard but also crippling for most killers (Basically any who aren't Freddy, Demo, Nurse or Hag) and really only really helps abuse narrow chokes with Trapper or even PH (I guess it is his map). This also adds that RNG factor of knowing how many generators are upstairs against certain teams without balanced landing as it's almost 100% a killer advantage chasing upstairs after you weaken the pallet options.
But the biggest design flaws is the amount of FORCED "Hold W" that happens in corridors which is boring for both survivors and killers as it lacks any mind game potential outside of "Can I create or close enough space" without much anything going on AND what OP talked about with stairs basically being at Corners only "IF" that. A very common strategy I've seen and used myself is breaking the bottom floor bathroom wall but leaving the upward one and see survivors get trapped or at least waste time trying to use that just to get upstairs which if intended is very much the same reason I hate the Graves Saloon dead ends... it's reliant on experiencing it once and map knowledge of "dead zones" rather than making the map feel intractable and fun. Somewhat related note - I find map features that don't add to the gameplay at all outside of a "Stealth here and waste time" like the 3rd floor totem location to be dry and lazy but that's just my personal feelings
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With the Hag this map is completely ultra OP. No need to go up, the traps do it for us.🤣
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I used to hate this map. However, it has grown on me. I play Michael Myers, a standard M1 Killer. At first I couldn't achieve anything with him whatsoever there. The new breakaway walls with shortcuts up and down helped a lot. With a standard Myers, I started being more strategic and picking my 3 Gen early, and aside from catching the strays as they came close, didn't try to defend all the others. With a Tombstone Piece Myers I would simply Mori the first Survivor I could on the run and turn it into a 3v1 and could fight for the entire map. I've found that Spooky Myers is actually very effective there and can fight for the whole map without a Mori or 3 Gen strategy from the start. I know Hag is extremely effective there, and I think Freddy and the Demogorgan also can rock the map.
I'm not sure I'd say the map is broken; it is a different flavor. I cannot be fought the same by the Killers or the Survivors. I don't think that is a bad thing. I think I prefer there being maps that are radically different and force adaptation.
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Very helpful, just one thing though, the staircase with the window vault can also have the basement underneath it.
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