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All Killer Add-ons Disccusion Thread
!! Warning !! Long Killer Addon discussion post with no potato at the end.
I typed this up while “working from home” after seeing Developer Almo reply on these forums that he might be adding Rat Liver to Demogorgon’s basekit much like Pig’s Combat Straps addon so uh... enjoy and discuss. I’ll try to update the thread from suggestions from you guys. A lot of this stemming from things just feel clunky on killers and something else could be slightly tweaked to make up for them getting these “brown addon to basekit” buffs. This is pre-Blight killer (who is currently on the PTB) so that will be looked at again once Blight is Live.
Context I play roughly 60% survivor 40% killer on Steam at the moment at rank 1 consistently with over 1000 hours over 3~+ years.
In my opinion, Pink Addons should in theory change something on the killer to warrant the rarity of the addon, I also believe that they should have a downside to make up for it. Whether this is more interesting for the killer/survivors by varying the counterplay or gameplay. There are also things on killers that just feel clunky and designed especially brown ones that should have base-kits.
NOTE I AM NOT TRYING TO SUGGEST THAT EVERY KILLER IS WEAK EVEN IF I AM SUGGESTING A SLIGHT BUFF FOR A MAJORITY OF THEM THROUGH MECHANICAL QOL, THIS IS AN ADDON DISCUSSION THREAD BUT THEY USUALLY PERTAIN TO A KILLER’S USABILITY. POWER OR PERKS. LET’S NOT DISCUSS WHAT SURVIVORS NEED FOR ITEMS, ADDONS AND PERKS AS THAT CAN COME INTO PLAY IF ANYTHING HERE IS ACTUALLY IMPLEMENTED IN ANOTHER THREAD.
Table of Contents
I. Cannibal (Bubba Sawyer Leatherface)
II. Clown
III. Deathslinger
IV. Demogorgon (Upside Down Creature)
V. Doctor
VI. Executioner (Pyramid Head)
VII. Hag
VIII. Hillbilly
IX. Huntress
X. Legion
XI. Ghost Face (Scream Mask)
XII. Nightmare (Freddy Krueger)
XIII. Nurse
XIV. Oni
XV. Pig (Jigsaw Killer)
XVI. Plague
XVII. Shape (Michael Meyers)
XVIII. Spirit
XIX. Trapper
XX. Wraith
I. Cannibal (Bubba Sawyer Leatherface)
A. Doing this alphabetically but awkwardly I think Leatherface's new basekit feels pretty fresh and good at the moment so I wouldn’t change anything for him yet after that recent rework (You can disagree with me here). His old Hillbilly knockoff addons got changed finally, they gave him 2 iridescent addons (before he had none like Billy) and thank god they removed the old Primer Bulbs and Old Tuning Guides (Used to reduce charge time for Instant Saws) which makes him less of a 1 dimension killer (Old Bubba was strong just boring) even though these new Knife Scratches or Beast Mark’s addons (which give movement speed at slower charge) makes Bubba a terror when you’re transitioning between tilesets now it's probably still not the best playstyle if you don't mindgame.
If I was pulling hairs I would further embrace his identity and give him the old Chili addon chainsaw acceleration and turning ability to his basekit but maybe make his charge time like .25 longer (the proximity of tilesets really makes his chainsaw managable to go against anyway especially with so many windows and lockers).
B. Cannibal’s Pink Addons:
Go even further with his Iridescent Flesh pink addon giving him reduced turning radius in exchange for even more movement speed (I suggested Flesh because it doesn’t do enough alone while the revised pink Carburettor Tuning Guide has that consume all charges downside which makes his power have less control). Either way make him a drifting racecar that is even harder to control with the pinks while screaming in anger would fit his theme.
II. Clown
A. Clowns most ridiculous drawback mechanic that feels terrible is having to stir his reload while virtuely standing still (it’s like 40% or close to that for 5 whole seconds). Yes it’s supposed to be the counterplay that he gassed a bunch of time and you got away but this almost NEVER comes into play during a chase especially since you can cancel the reload. It usually isn’t punishing enough for the survivor to get significant space (since you can choose where you reload unlike Huntress locker reloads) but rather it’s a post-hook activity/ritual where you waste 5 of your 10 seconds of anti-camping leeway just reloading after hooking someone or standing over their slugged body.
So add the brown "Fingerless Parade Gloves" addon to his basekit: Slightly decrease reload time (5secs down to 4seconds) and I would go even further on that reload if the developers would allow it because that is arguably the worst clunky part about his kit.
B. Clown’s Pink Addons:
1) Redhead’s Pinky Finger (Instant Down when directly hitting someone with a bottle): This is actually a pretty nice addon considering most Clowns do not directly peg folks (playstyle change) so the expose immediately feels rewarding. I would arguably it isn’t really Overpowered at the moment but maybe if you needed a downside make the gas hinders slightly less than normal gas or has a shorter duration since you’re going for direct hits and it should reflect as a downside.
2) Tattoo’s Middle Finger (Aura reveal for 6 seconds for gased survivors) – this is actually a solid “I’m all Ears” perk replacement adon but honestly this shouldn’t be a pink addon but a purple one as it doesn’t change gameplay enough and is just a strong add-on on it’s own.
Suggested New Pink Addon Replacement:
3) Crackhead’s Stinky Finger: Make the Clown’s gas into a movement speed INCREASING gas for BOTH survivors and clown. The clown no longer has the ability to hinder survivors but his gas now allows him to go faster (VRrOoM!!) while obscuring vision and could be a fun chaotic change where survivors are trying to run into gas to get their slight movement speed increase too. The exact boost number is hard for me to balance off the cuff but something like this done properly would allow Clown bring other addons like Reload Speed or Extra Bottle addons and varied gameplay - which clown basically ignores at the moment as they aren’t necessary.
III. Deathslinger
A. As the Killer, the whole pull someone in to hit him to get a 2s blood wipe instead of the 4s self-stun on cancel THEN have to reload either way should be addressed since it feels pretty crummy (honestly breaking your own chain should not break the enemy in exchange for not stunning you for example) but I’ll say he’s pretty strong in chases as it is in his current form but movement speed would help his map pressure since he can’t crossmap fire like Huntress.
Now as the Survivor, there needs to be a bigger tell for when Deathslinger brings up his harpoon gun to aim – whether it be an immediate noise rather than the slowly building ring (Could still be used to bait dead hards or jukes much like huntress). While as a Killer the quick scope feels risky and rewarding, the lack of any survivor feel good puts that interaction in the same 50/50 category that people hate about Spirit at times. As a survivor trying to keep your eyes 100% glued to Deathslinger in transitions because he doesn’t make a DISTINCT Grunt like Huntress when he draws up makes him less of an interaction but guessing game in many scenarios.
That will obviously have to be offset by giving him a small buff somewhere else depending on whether there is a straight delay or just an audible and I would suggest giving his harpoon another 7 or so meters of range (related to his coin addon below) but feel free to make other suggestions.
B. Deathslinger’s Pink Addons
1) Iridescent Coin (Exposes on survivors speared from at least 15 meters away) – Fair addon that forces longshots (Unliked a certain hatchet head cough…). The biggest problem with this addon isn’t that you can tell whether you were or not (Speared Event +200 Bloodpoints vs Sharpshooter Event +400 Bloodpoints) which is still a long reel and rewarding enough that you are shooting from far. The problem is that your harpoon gun’s maximum range is 18 meters… meaning you have a 3 meter window to accurately sharpshoot AND reel the target to instant down someone (meaning you usually have to run a reel addon too). This is why I suggested his harpoon gun becomes a 25 meter max range (obviously make it so he can reel that distance if completely unobstructed meaning the chain doesn’t turn orange at all by default).
Alternate Gameplay Change if it’s done without above range increase buff… just outright make it an instant down when shot between 15-18meters without any reel time required but make the reload time doubled. Make him a long range Aim-down-sight sniper with a punishing reload if he gives up and tries to play normally.
2) Hellshire Iron (Survivors’s auras are revealed in your terrior radius as long a you spear a survivor). This should just be a purple addon to be honest as it’s an adjusted Infectious Fright “something” but doesn’t give much gameplay change.
Suggested Pink Addon Replacement:
3) Flexed Chains:
The reel can NO longer be prematurely canceled by the killer but still breaks without full stun at full duration BECAUSE the killer gains reach on his hit to hit over a pallet (obviously different elevation vaults would prevent this so eventually it has to break though you can still hit through windows now). When another survivor runs through your chain instantly breaks the chain and stuns the killer for 4s, allowing the speared survivor to go free. This generates some teamplay opportunities here even more than trying to stand on a chain currently (because any average Deathslinger will cancel atm before the chain completely breaks) while forcing people to run in pairs to try and counter his now albeit much stronger power. “But now he can’t use his power if people are running in pairs” - which you can still attribute to wasting 2 people’s time constantly since they have to be positioned correctly to null the power 100%, who aren’t doing gens even especially if you end up M1ing them down – and not being able to pre-drop pallets in a 1v1 chase becomes a game changer interaction that a lot of killer mains wanted to see from Deathslinger PTB (they wanted a full animation of yanking the survivor over the pallet but hey – get what the devs can afford).
IV. Demogorgon
A. Rat Liver increases 9% movement speed while holding Shred with M2 (meaning 101% instead of 92% movement speed) and arguably his mandatory brown addon as it’s literally his best addon and ONLY addon of ANY COLOR that does effect in any way. This is what prompted this complete discussion thread after seeing Developer Almo (Part of balancing) agreeing with this assessment and saying he will be looking into it. This will most likely become part of Demo’s base kit because honestly it just makes Demogorgon significantly better while running any other addons is actually bad for ending chases using shred.
In general Demogorgon’s addons are pretty weak as almost all of them effect his portals rather than doing anything else – honestly many of them could be changed into generic Aura Blindness, Hemmoraging, or even Mangled (120s on Purples probably) on landing Shreds that every other killer seems to get to give him more options for perks. Undetectable and time spent for survivors to get rid of portals is fun and all but probably needs to be looked at considering his MASSIVE stomping noises and loud noises on teleporting + 14s COOLDOWN inbetween teleports that limits the mind gaming ontop of that. The only one that sort of works is Lifeguard Whistle like the Mindbreaker perk as you can killer instinct detect usually as the guy is cleansing but usually they start walking away to recover so its not nearly the full 5s which is small already.
B. Demogorgon’s Pink Addons
1) Red Moss used to have the effect of giving shred the ability to break pallets before it became a +8 seconds to undetectable (2 seconds to 10 seconds) while increasing the cooldown recovery of the teleport by 10seconds from 14 seconds to 24 seconds. Honestly if made traversing completely quiet or made his stomping actually quiet I would be for this addon. Maybe as an actual downside in exchange for that make his traversing the upside down SLOWER since he is trying to be a stalker. Would actually promote the gameplay change at that point.
2) Leprose Lichen (Reveals the Aura of all injured survivors while traversing the Upside Down) – This is an absolutely borderline garbage addon at the moment allowing you to get glimpses of stuff WHILE in a fixed field of view but ALSO injured. Once again could be a purple addon that combos with Red Moss by making the traversing speed EVEN slower in exchange for being able to see ANY survivor.
Suggested Pink Addon Replacement
3) Fungal Spines – Add 2 more portals (up to 8 from 6 default with a max of 9 with another addon) but prevent the Demogorgon from teleporting through his own portals through Of the Abyss. Instead the portals now hinder movement much like Freddy and causes the survivor to scream (Bubble reveal) if they are RUNNING over the trap. Creates an alternative gameplay choice and still allows wasting time through survivor trying to disarm these portals while dealing with Demogorgon’s other addons and that it detects for him when he is using M2 Killer Instincts. Unlike Freddy the traps aren’t one and gone and doesn’t require dream state.
V. Doctor
A. The Doctor’s madness mechanics are just confusing and infuriating for new survivors, who have no idea what all the insane stuff is happening on the screen. Information coming to the killer with illusion doctors revealing their approximate locations, 100% loud chase terror radius persisting and red stain revealing the immersed survivors trying to hide. HonestlyI played a lot of Doctor just because I used to honestly hate stealthing/immersed 0 interaction survivors, I’ve shyed away from him without running the shock detonation time decrease addons (just because I value ending loops more than before after playing for so long). With rework gave him Static Blast and I can’t really say he needs anything… if I had to suggest one then (much like Nurse later on) the Maple Knight Brown addon (which reveals the Shock Therapy Area of Effect) should be part of his base-kit just because it helps new players and lets you adjust to the different shock shape change tapes addons faster (which I never found to be useful myself).
B. Doctor’s Pink Addons
1) Iridescent King (Gives every single Maddness Affliction Calm, Discipline, Order and Restraint with NO DOWNSIDES) – honestly all this stuff is fine and there should be something like this… but an appropriate downside because most of the “Doctor is afflicted too” isn’t enough. Fake pallets shouldn’t be highlighted in white to the Doctor for example. There should random and frequent fake sound explosions and screams from the Doctor’s point of view in exchange for the how powerful this addon is. Gameplay change isn’t much but all players get to deal with Chaos… equally. Pink addon chaos even.
2) Iridescent Queen (Static Charge on Shock and Blast to zap your teammates) – This is honestly the most infuriating addon that makes you hate your teammates and regret rescuing your teammates as you just keep getting forced into madness tier 3 just to rescue someone… forced to snap out over and over again through a match especially on small maps vs Distressing Perk Doctor. I would definitely give it a downside by making the addon give a longer static blast cooldown by like 8~10seconds. The counterplay is really to stay apart… which can’t be communicated well to new players so it fits as a Pink addon still.
VI. Executioner (Pyramid Head)
A. His power really is forcing torment and that he has an almost downside less M2 especially if you don't actually attack until it's a guaranteed hit every time just because it makes survivors try to juke (lose distance) more often than not WHILE simultaneously placing traps so they can't reloop the tile without being forced into a hit or eating the status. He has really awkwardly weak purple addons (at least in my playstyle) because it empowers his ability to deal with survivors who are stepping on trails WHEN they are not on chase and being forced into them by you. Currently doesn't need a QoL increase through basekit addon attachments.
His strongest addons come in Increase his trails durations (Lead Ring +10s, Cinderella Music Box +15s, Mannequin Foot +20s) from his base of 75 seconds - which is actually fairly powerful for slowing survivor movements (if they don't want to torment) through spaces you've passed through.
His Punishment (ranged attack) range increase addons (Black Strap, +.5m, Wax Doll +1m and Burning Man Painting +1.5m) add to his default of 8m and is actually useful in niche situations surprisingly especially on sniping generators as you chase someone else when you hear it being worked on.
His Power Duration addons like Copper Ring (1s), Spearhead (1.5s), Tablet of Oppression (2s) are more powerful than the cooldown perks for my playstyle. The reason for this being that cooldown means you are just constantly running with this power everywhere rather than 1s tapping it where needed which is better for map traversal and all you really need to do in many cases.
B. Executioner's Pink Addons
1) Obsidian Goblet (Undetectable while walking on Trials of Judgement) - Basically a backtracking (given you have to walk through an area to setup traps) but has the potential to make certain areas with high walls completely unmanagable until the traps time out. It's actually strong on certain maps and absolutely worthless on others - the requirement being high walls or it being an indoor map, changes your gameplay style a bit without being uncounterable so I'm a fan of it when paired with the Green Mannequin Foot (The trails remain on the map far longer).
2) Iridescent Seal of Metatron (Whenever you send a survivor to the cage, all other tormented survivors have auras revealed for 6s) - It's anti synergistic to your own power since every time you send someone to a cage - you basically lose 2 torments and Executioner's strength comes from managing torments to basically Anti-DS mori deathhook folks or sending survivors far away from his nearby teammates. It's a fair enough downside given that nature but I can't see this completely replacing a tracking perk since tormenting "everyone" for that full information dump isn't feasible especially with using cage often to get value here. I think it should be a purple and a new pink be made completely.
Suggested new pink addon:
3) Eviscerating Barbs (Torment is now consumed by your Punishment of the Damned in exchange for putting survivors into the dying state) - This directly addresses that there too little ways for torment to be removed if the killer never sends you to cage but saves it instead to mori you in exchange that survivor can keep running through traps without any hindrance. Now the gameplay change of exposing yourself as a healthy survivor gets scary again and the downside for the PH is that he "shouldn't" use punishment against already injured survivors and clearing Torment off.
VII. Hag
A) Honestly she has some varied fun addons especially the purple ones like Rusty Shackles (instant hits with no reaction time though it removes her powerful camera snap for some spots), Aura Reading on Trigger and Grandma’s Heart (Randomly Activating Psuedo Dark Devotion).
Honestly Disfigured Ear is useless but fun to experience once (should completely mute sound or it would be cool if it firecracker blinded the survivor for a full second too like the trap just flashbanged them. I honestly am one of the few people that think Hag “when played correctly” is one of the most difficult to deal with killers unless you’re walking into it with prior knowledge somehow (Hax). Lucking out with Flashlights, Urban Evasion and a team (SWF even) that knows to correct defuse or just survivors (in a cruel twist) “pressures” the hag throughout is literally the only way you win against a good hag. The problem that I see commonly is that people face mediocre to below average hags that set 3 traps under each hook than misconstrued Hag’s strength at utter control if allowed to place all her traps correctly. Literally the only thing would be the maximum teleporting distance increase addons which would be up from her 40m (which is powerful enough for most maps) just because some map layouts are obnoxiously large but that’s a whole different issue to discuss in another thread.
B)
1) Mint Rag (On command teleport to any trap every 15s with no downsides). This is currently one of the most broken and underrated addons on good Hags – the skill ceiling is high and possible mistakes completely on the killer side but the only downside I can even suggest for this is that the traps be easier to see especially on maps like Swamp – I would even be okay with a simple bright glow on the trap whenever the hag targets it with her crosshair that the survivor standing on it can see (creates even mind game potential for the Hag too but also makes it easier to know which trap she is going to) just to prevent that Devour Hope protecting totem grab when you crouch walked to it because she can just appears with no sound or delay as it is now (By combining with Rusty Shackles).
2) Waterlogged Shoe (Faster Movement, Traps Slow Survivors, Cannot Teleport) – I mean it’s a gameplay change… it’s a bad one by itself but it is one. Combine with purple addon Scarred Hand which makes Phantasms have Collision and also prevents teleports. I would actually be okay with seeing Scarred Hands removed completely and just added onto Waterlogged entirely as not being able to teleport is a pretty big downside. In exchange give a new “Painting Mud” purple addon that gives an additional trap charge.
VIII. Hillbilly
A. Honestly “the rumours of his death were greatly exaggerated” because PTB Billy is not what came out live. Overheat is little more than an anti face camp mechanic if you aren’t intentionally messing with it new addons aren’t too bad after creating a somewhat fun requirement (Mother’s Helpers and a 4.4 base movement reduction) to instant saw now. He’s definitely weaker than before but nowhere near unplayable… I guess if I had to force an addon onto him the Brown Heavy Clutch addon (Decreases the Colision Zone during a Chainsaw Sprint) could be part of him to ease the new Billies into being able to saw around a pallet loop if the survivor misplays.
B. Hillbilly’s Pink Addons
1) Apex Muffler (Chainsaw is silent for survivors outside of the terror radius)
2) Iridescent Brick (After maintaining a Chainsaw Sprint for 2 seconds, gain the Undetectable Status Effect until you stop sprinting)
These two addons were obviously meant to be used together and should just be combined with the added downside of doubling your running into obstacle self-stun because nerfing his speed just because he is silent is just unfun for all parties involved. That would be deserving of a pink addon. In exchange elevate LoPro Chains (Allowing Chainsaw Sprint to continue through pallets and result in a single Health state hit) – exactly as it is as a pink addon. If there HAD to be a downside to it then increase the overheating rate so that the Billy couldn’t Rev bait for too long then charge through a pallet (still a minor downside for a gameplay changing addon).
Then change Green Leafy Mash addon (Gain the Undetectable Status for 15s after landing a Chainsaw hit) or Green Mother’s Helpers addon (Reduce Chainsaw charge for 30s after being stunned) to a purple addon as both are actually pretty fun to play with when combined with Infectious Fright or Enduring respectively. A new green addon alternative would be the upgraded yellow Big Buckle called “Unusually Big Buckle” that decreases Terror Radius by 20 meters when the Chainsaw is overheated.
IX. Huntress
A) Honestly she doesn’t need a green addon that lets her see where hatchets in lockers within 36 meters at all times (even when not running empty). This should just be a base kit thing to very slight planning where she can reload (even knowing where basement is considering her whole territorial imperative perk theme for those going for adept I guess) but it’s such a minor thing – just give it to her. Honestly huntress mains would probably hate the added information clutter of yellow hatchet locker lines everywhere but at this point it shouldn’t be an addon for sure.
Replacement Green addon: could be better Deerskin Gloves with a Considerably reduce Hatchet Reload time.
B) Huntress’s Pink Addons
1) Iridescent Head (Inflict the Dying State upon the survivor by reducing hatchet max by 4) – Literally the most hated addon as it is on a mediocre to below average huntress and on a good huntress you literally just can’t do anything against her.
I’m okay with this perk IF there were a few requirements especially if you want to allow it to combo with Infantry belt (allowing you carry 3 Iridescent Heads). So… I’ll just throw a few up
Alternative 1: Reduce number of hatchets you can carry to 1 no matter other effects (including belt and have it reflect in the tooltip of the addon through correct wording) AND You MUST fully charge a hatchet (meaning you hear the SHING noise) in order for this to instant down.
Alternative 2: Much like Deathslinger’s Pink addon – there should be a minimum distance for the instant down to activate. Tentatively 24 meters (Could be more since her humming is 45m as it is) minimum to instant down with the hatchet meaning those hail mary throws become very rewarding for god huntresses and it would still combo with Infantry Belt.
New pink addon suggestion
2) “Unshattering Heads” Start with 5 extra Hatchets. Increases Hatchet Carrying Capacity by 5 (Total of 10 by default). Hatchets no longer break upon hitting a surface but is instead bounced to the closest traversable terrain, the huntress must run over the location to regain her ammunition. Lockers no longer replenish Huntress’s hatchets. The auras of the hatchets on the ground will always be revealed to the killer.
Something I thought of when attempting a machine gun hatchet build using green addon Flower Babushka (Considerably reduce hatchet wind-up time) – could potentially be seen as a plus if you’re ever running back over where you threw your hatchets in a controlled way as it’s instant reloading but super punishing if you just haphazardly throw your axes into the corners and be forced to run to them later. Since she cannot reload at any locker she has to always be able to see where to pickup her hatchets which in turn means she doesn’t constantly sees locker locations if we’re talking about another downside combined with the added “buff” above. It creates a wholly different game pace for the entire match and I think could be a fun pink addon
X. Legion
A. After his reworks (with lots of addon changes and how Deep wound works) with missed attack ending his power then most recent nerf where he can’t see scratch marks or blood during feral frenzy. Honestly he’s no longer completely skill-less and while still kind of boring to go against – his current powerlevel is far higher than new killer mains give him credit for. Constantly being able to activate a “REVEAL ALL” especially by exploiting weak links in the survivors can allow you to absolutely stomp the information war portion of the match. Maybe I’m biased because I know how valuable and fun being able to know WITHOUT A DOUBT that there isn’t some dwight hiding in some locker (also I like profiling the survivors throughout a match).
With new deep wound mechanics that stop the timer when running AND when mending then Frank’s Mix Tape or even Stab Wounds Study (Both which reduce Deep wound timers) should just be part of the game at this point because 30 seconds is ridiculously long to mend themselves whenever they feel like it (I’m not saying the power isn’t a great stall ability to build pressure giving 12s per survivor though).
B. Legion’s Pink addons
1) Iridescent Button (The unlimited detection and terror radius to scare folks and breaking vaulted pallets) is actually strong though it does have one built in downside of not knowing which killer instinct is closer than the other at times due to how red pulsing works (interpreting and managing this takes experience and knowledge) AND it alerts the survivors that this is in play immediately when you hit the first person. No change necessary with fair downsides though it is very strong.
2) Fuming Mix Tape (Generator repair progression can be determined by intensity of their aura) – much like the Wraith Addon – this is a ton of information and doesn’t really have a downside. If I had to add one I would say the cooldown of Feral Frenzy should be longer (maybe 30s instead of 20s) in exchange for this powerup. Gameplay really enforces that anti-discordance/legion playstyle of everyone split and work simultanously pressure generators solo becomes even more important.
XI. Ghost Face (Scream Mask)
A. Bar none his best addons are Base Night Shroud Recovery time (base 30s) because they just flatly reduce seconds each regardless because of the nature of his power. EVERY good Ghostface runs ANY TWO OF THESE Green Chewed Pen (-8s recovery), Yellow Olsen’s Address Book (-6s recovery) and WalleyesMatchbook (-4s recovery) stacked together. Everything else is just not worth running in comparison just because how often you are forced to go in and out of your power throughout a match.
Suggestion: Just reduce the base cooldown to 24s meaning it becomes 16s with JUST the Green Chewed Pen. Make it so these addons no longer stack together (While raising the rarity of each of these addons by one, brown to yellow to green to purple etc). meaning you aren’t forced to run two of them just to not feel exponentially weaker but still reach the same level of power. It’s a significant buff but base Ghostface is just significantly clunky in comparison just because his other addons are pretty terrible overall (many which don’t understand that ghostfaces will almost always 99% people through lean stalking then chase down and 1 tap folks).
B. Ghost Face’s Pink addon
1) Outdoor Security Camera (Aura reveal on all outside terror radius after downing marked survivors). This is actually a really strong pink addon especially paired with Chewed Pen AND Infectious Fright (Just think about the interaction if you don’t get it). It actually punishes folks trying to play around barbeque and chili and gives tons of information – I would add a downside of adding 6s back to the recovery as part of this addon because in it’s current form this is a strong power so it would put it back to 22s even with the above buff.
2) “Ghost Face Caught on Tape” (Tremendously reduces the stalk timer when leaning from cover but increases stalk time when not leaning) – honestly a terrible pink addon but it could be a purple addon – just because it makes 99% faster if you get used to the speed but makes exposing while chasing a fraction of a second slower in return.
Suggested new pink addon
3) “Betraying your Best Friend” - Makes it so stalking is impossible without leaning (Would force the ghostface away from the 99 strategy since he can no longer activate just before striking) on an object BUT touching a survivor with your body while crouching in Night Shroud instantly exposes the survivor. It would be harder to use but I’ve definitely been that ghost face that had survivors running directly into my arms enough times and it would play with the whole theme from the original Scream movies where someone crouching next to you “isn’t” your friend.
XII. Nightmare (Freddy Krueger)
A. Disclaimer here I don’t many suggestions for the Nightmare so feel free to suggest your own here.
Freddy is pretty strong as he is once folks are asleep but I would argue that Dream Pallets vs Dream Snares shouldn’t really be a choice through addons but an active choice during a match (Because that addon slot is too valuable). Dream pallets are near worthless against a competent and attentive team especially once they realize you don’t have dream snares (which are just outright better) so I would say being able to completely get rid of all your dream pallets at some point in the game to swap to dream snares or vice versa by going to specific alarm clock could be on option (Only one active at any given time of course and requiring resetup whenever you swap). Honestly people hate purple Swing Chains and Green Jump Rope (Slows actions for sleeping survivors) but it’s really where his power comes from and forces folks to actually use the alarm clocks (I see a lot of survivors completely ignore the dream mechanic then cry about it). He’s strong but really more of a pub stomper rather than an unstoppable force that new survivors make him out to be.
B. Nightmare’s Pink Addons
1) Red Paint Brush (All survivors start in dream world and failing skill checks no longer wake them)
2) Black Box (Obsession starts in dream world and cannot wake up no matter what)
These are fine as they are and thematic and also completely negates Borrowed time to an extent – Red Paint brush just gives Freddy a 60s headstart while Black Box is more niche. Open for Pink addon ideas here
Comments
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XIII. Nurse
A. I said this before for the Doctor the only thing that should be part of the base kit but EVEN MORE important for the nurse is the Plaid Fannel for new players – Allows the Nurse to see Blink Target Locations. The HUGE learning curve of current nurse is why there are so few of them considering how punishing it is to be bad at her with her current state. She has been adjusted enough and beat down but she’s still extremely good in chases if you’re a practiced and precise nurse (I’m mediocre to below average at best and the compliants about map pressure isn’t bad because how fast you take down chases (except on the largest of maps… with no verticality).
B. Nurse’s Pink Addons
1) Torn Bookmark (Adds 1 Chain Blink but can no longer blind through solid objects) - This is absolutely horrible and at this time point should give 2 additional blink charges instead so it isn’t as crippling. It should be immediately obviously to survivors that the nurse is blinking 4x meaning she can only go through windows and over pallets not through walls. Gameplay change and useable addon at that point for both sides.
2) Matchbox (Increase the nurses movement speed to 4.2 m/s but removes 1 chain blink charge).
Being limited to a single blink is pretty painful for those minor adjustments especially since how long her stun lengths are that the movement speed is just not a good addon. 105% movement which is still slow compared to her 97% normally
Suggested new pink addon
3) "Last Gasp" - a modified Anxious Gasp (Blinking through a survivor causes them to scream) but now make it so blinking through a survivor injures them 1 health state then immediately fatigues so you can't combine with Torn Bookmark to just shred a guy up unless you keep missing. This would also remove one chain blink charge as a downside. Make it so she can no longer attack after blinking too so she can't just play as normal. This would create some fun different dodging patterns and even build variance as she is probably no longer running onhit perks or addons while she tries to teleport through you
XIV. Oni
A. Infectious Fright is a requirement on Oni to snowball – those who are purist and say otherwise also don’t run Stridor on Spirit because it’s “too easy to win”. Just run it and revel in the bloodbath that is Oni.
Honestly with how Hillbilly and Leatherface lost their instant charges it’s strange that Oni still has it on the Green Scalped Topknot addon with flick hitting (2s charging down to 1s – halving the time!??!!). He does have the whole blood orb activation thing so I’ll have to forgive it a bit but still it’s his best addon if you understand how Instant Saw Billy worked (to snowball out chases within seconds against the BEST survivors).
If for whatever reason you don’t run that one and don’t like instant saws…. Then stack two of the 3 duration addons which just increase his snowballing to generate super pressure during his power. This is sort of like the Ghost face issue where his choices are directly limited by how powerful these addons are in comparison to the rest of his addons… could make it so they don’t stack at the very least is what I would say. His blood orb stuff is good to if you are against those “Super safe – I refuse to let Oni get his first power” survivors to get rolling as soon as possible but I honestly can’t give up the duration addons since you will inevitably get rolling if you keep swapping survivors with the intent of getting blood. Could also use the mobility dash speed options if Duration didn’t stack and was just 100% too good.
B. Oni’s Pink addons
1) Renjiro’s Blood Glove (Survivors can see blood orbs, survivors aura is reveal for 2s when they touch an orb) – Survivors being able to rob you of blood orbs to prevent you from snowballing is actively counter-productive though it gives you some information. It’s risky but the fact that it can reveal for you when survivors adopt this playstyle means you can meta this and drop you other tracking perks. Enough of a gameplay swap if adjusted for so… acceptable pink addon for me.
2) Iridescent Family Crest (Missing a demon strike during your power makes all survivors within 12 meters to scream) – This is god awful and NOT a replacement for Infectious Fright – If you have ever tried to make this work then you will understand why this is counter-intuitive and a useless addon that gives you nothing. Throw this one away BHVR...
My suggestion for that Alternative Iridescent Family Crest: If your Blood Fury is available to activate – just activate it immediately as a downside against your control when to use the power. But in exchange everyone across the map that isn’t inside of a locker just screams in terror on activation – meaning you are forced to make use of that information. It takes agency away but puts you into this HIGH paced gamestyle mode as Oni.
Alternative Family Crest 2: You no longer see orbs of blood or collect them. You charge a set amount of Blood Fury per hit and get a set amount whenever you gain a stage of Bloodlust during a chase. It limits your tracking and mechanics throughout the match but allows you to turn into a completely different type of Oni if balanced correctly like hit a survivor and Blood Lust II to get your first Blood Fury but then be limited on how to chain into your next blood fury because the lack of blood orbs (different game pace without a reliance on snowballing).
XV. Pig (Amanda the Jigsaw II)
A. Even with the Combat Straps being added to her base kit – she still has them to reduce them further by .3 seconds which is still pretty strong on her as her ambush charge times and cooldown are her only alternatives outside of RBT altering addons. Honestly the only quality of life change I want for her Stealthing (considering you run Monitor Abuse + Whispers if you want to stealth) is to remove that blade SHING noise whenever she stands up which makes grabbing literally impossible on her unlike other stealth killers (maybe put it on an addon if you insist on it being like Wraith’s). Honestly not a fan of the RNG nature of her ability and had a few ideas for changing the set number of boxes that each survivor has to check depending on which bear trap they were given. I couldn’t think of a more fun alternative mechanic that didn’t require more assets and mechanics for various skill check hoops that survivors have to do at the boxes instead of boring basic type skill checks. Suggestions welcome here.
B. Pig’s pink addons
1) Amanda’s Letter (Reduces Reverse bear traps by 3 which is down to 1 and reduce jigsaw boxes by 2 which is down to 2 just to give auras of survivors within 12 meters are revealed to the Pig while crouched) This is just a crappy version of Wraith’s purple All Seeing Eye addon with immense downsides… It’s only better than wraith because how fast you go in and out of crouch and even ambushing out of loops with low walls.
Honestly in exchange for changing her into basically a different M1 killer her base terror radius should be reduce to 24 with this addon with the current downsides so it drops it 16 with Monitor and Abuse Perk. This would be a significant enough change since it basically took away her jigsaw puzzle delaying power in exchange for that.
2) Rules Set No. 2 (Survivors cannot see the auras of Jigsaw Boxes until their reverse Bear Trap is activated). This is horrible and worthless as is and should be be combined with the Purple addon Amanda’s Secret (Aura reveal for 6s when a RBT is removed by survivor but also makes it so the Pig cannot see the Jigsaw box auras). Gameplay wise this forces the survivors to activate their own RBTs instead of running around trying to deactivate them while they aren’t even timing down but it also makes it harder for the Pig to patrol camp every single box by hiding it from her as well (though not impossible if time is spent to figure out a route).
XVI. Plague
A. She’s really not that strong but her ability to an extent negate a whole family of healing perks and items gives her an edge like Legion being anti-immersion. The Apple addons (Start with more corrupted pools of devotion) are the preferred snowballing Corrupt Purge thing combined with tracking perks especially infectious Fright and Corrupt intervention to get rolling. Surprisingly Apples are just outright better than Corrupt Duration unlike Oni just because how her power activation works to snowball.
I actually prefer the Vomit Effectiveness addons because I personally think the Vile side of her powers effects the game a lot more when the survivors are still spread out and I don’t feel like running those 2 of her perks every single game though I admit it is effective. Being able to vomit on someone to break them and never giving them a hit speed boost to down them is just more satisfying for me for a unique killer experience as I mentally push survivors to purge and juggle when to go on Corrupt Purge rampages. This means the only brown addon I would give her by default is the Prayer Tablet Fragment where she activates pools faster and move very slightly faster while holding corrupt purge (I mean they gave Oni Demon Dash for his fury – should be similar to the Plague in her powered up form by default).
B. Plague’s Pink Addons
1. Iridescent Seal (Get a Corrupt Purge whenever a generator is completed, reduce corrupt purge duration but also reduce movement speed while vomiting your attack). This has an appropriate drawback already of getting slowed and losing 20s off your 60s corrupt purge but this is actually pretty powerful having 5 extra uncontrolled corrupted pools of devotions though especially with something like Bitter Murmur perk.
2. Black Incense (Reveal survivor aura whenever they vomit for 5 seconds which is almost constantly up with maybe 10s downtime) – this just gives too much information across the map that is not based on anything and has no downside as survivors have no idea either. This is just too strong of an addon compared to others and I would say some downside is necessary like infection rate being considerably slower (maybe like 60s instead of the 35seconds normally) – it should be noticeable enough that survivors should be able to suspect you are running this pink addon.
XVII. Shape (Michael Meyers)
A. I love this guy. Standing Mori Tombstone addons (will talk about pink one below) is just such a fun surprise factor kill as you just grab a teabagging survivor in the face and remove them from the match while not having a hidden “mori” offering. It’s good fun though its not purely about bloodpoints or pipping… it’s about sending that message. I’m a fan of it no matter which side of it I’m on. The Scratched Mirror (Permanent Tier 1 but can see through walls within 32m) on indoor map Fat Meyers is fun as well and one of the few jump scares you can still get in this game. Good variance here and the Stage 3 duration addons are pretty good if you don’t want to run Tuft too. He has Aura reveal options and movement speed during stalk I think the addon design with meyers tiered power system is very fun. Competitively I really like Judith’s Journal (40% stalk gain against the obsession) or J. Myers Memmorial (20% stalk gain against any survivor) with Fragrant Tuft of Hair (infinite Tier 3) but there are other Tier 3 duration options. The Yellow Dead Rabbit (Decrease Terror Radius during Tier 2 and Increase TR during Tier 3 – diminishing with Monitor and Abuse perk but still stackable) addon paired with Infectious Fright and Monitor and Abuse is just so perfectly synergistic too. The only thing I would say for him is that he needs to get out of Tier 1 ASAP if he isn’t going Scratched Mirror because he basically lacks a lunge in tier 1 meaning stealthing purely at the start just isn’t an option. I would say give him Boyfriend’s Memo (Increase Evil Within Lunge Range) brown addon just to give him that option to start stealth, get a hit THEN begin stalking while the guy is speeding away because not having a lunge is feels god awful. Replace that brown addon with a slower stalk speed troll addon that gives more bloodpoints by 200%.
B. The Shape’s Pink Addons:
1) Fragrant Tuft of Hair (Permanent Tier 3 but takes far more Stalking to tier up) I would argue this is just too strong on it’s own but the downside being a lot more stalking – the only thing I would say is maybe some sort of visual or audio clue comes into players’ awareness might be fair. Just the 100% certainty that the Meyer’s Tier 3 WILL NOT run out would fix some of these scared stiff survivors when they become exposed especially if some other meghead obsession gave the Meyers T3 and you were on a gen on the other side of the map, none the wiser on the longer stalking time.
2) Judith’s Tombstone (Slower movement speed by 9%, takes far more stalking to Tier up, can Mori from Standing just like the Tombstone piece but doesn’t drain your power gauge unlike the purple version). Has downsides and can be built around this playstyle – I’m a fan because movement speed on it’s own is very noticeable and requires a particular perk build and play that can be countered to make work.
XVIII. Spirit
A. I’ll admit it that I’ve played over 100 games as a dirty spirit killer with Stridor and cranked up headphones. I will agree that in many cases there is no outplaying outright but a serious of mind gaming coin flips from both sides if they’re playing it correctly which has allowed me to run Spirit with basically every single perk setup possible. Using her Activation Charge rate addons (Blood Hair Brooch, White Hair Ribbon, Gifted Bamboo Comb) to end chases like a cracked up nurse combined along with the Movement speed addons (70% Pink, 26% Green, 18% Yellow, 9% Brown) to create immense map pressure flying around the map. Literally the only 2 types of addons you need if you play enough Spirit – you’ll have survivors disconnecting in rage in no time (Yea, very toxic. I know). Honestly I tried a lot of the other ones too after the Prayer Beads (phasing sound is heard by all instead of silent) nerf and they all help in some way or another but nothing really beats activation charge + movement speed for how I play. Yakuyoke Amulet is actually broken for map control by increasing the phase duration significantly but only really makes sense with the Mother Daughter Ring but it also current aids recovery speed which negates those addons (even when they are normally outclassed on their own by activation addons).
Her worst addons from my experience are the Dried Cherry Blossom and the Juniper Bonsai which changes her passive blinking in and out frequency similar to old Freddy walking around. I personally don’t see the point of these unless someone wants to explain when you would run these other than to muck around.
B. Spirit’s pink addons
1) Mother-Daughter Ring (A 70% Movement Speed Increase ontop of her normal 176% mspd phase walking, in exchange she can’t see scratch marks). This is only good with a super sweet set of headphones, volume cranked up and running the Stridor Perk. But when those come together this becomes borderly unbearable when she hears you breathing while health then hits you at mach speeds on all sides of the map. When you’re hurt and moaning from Stridor – your scratch marks don’t matter anyway. Pair the purple Haunt Duration addon Yakuyoke Amulet paired for absolutely broken madness that the devs said they might be fixing in the future as the power recovery is being unintentionally shortened due to the duration being longer
2) Father’s Glasses (Survivors’ Blood Trails are visible while using her power) – I personally never relied on this ever since the Stridor Bug when it sometimes didn’t negate Iron Will was fixed. I could see it being a viable option for those not able to rely purely on hearing or choose not to run Stridor though.
Honestly have no suggestions here for her current addons or a new alternative.
XIX. Trapper
A. Basically his required Addons are his Bags. These enable Trapper to actually play and not just be ferrying traps for a majority of the game being limited to 1 at a time. The Brown Bag (+1 Trap in hand with a max of 2) should be Default Base-kit on Trapper because literally cannot play with other addons.
Then Yellow Bag one should become a Green rarity bag (+1 Traps at start with a max of 3 held), while the purple bag (+2 Traps at start with a max of 4 held) (the bags are just realistically options not requirements at this point). Purely quality of life in my opinion but if you insist that Trapper of all killers need a nerf in exchange, the devs could drop the added traps starting in hand and just add the extra traps to the map instead)
Replacement for Brown bag addon: Brown “Usual supplies” add-on that takes the furthest to the edge trap and places it in the center of the map (Because if you’ve ever played trapper and been unable to incorporate a trap because it spawned in the corner of Swamp behind some trees without throwing away all pressure, you know my pain – still not a required one for most Trappers in a majority of games).
B. Trapper’s Pink Addons:
1) Iridescent Stone (Random trap auto resets every 30s): This is one of the best addons atm which allows him to mostly carefree about people wasting time disarming his traps. Honestly not bad alone but it’s horrid to go against when combined with things like Honing Stone (Purple – Survivors who free themselves get put into Dying state) or Bloody Coil.
Honestly there should be a downside for Iridescent Stone which should make the traps significantly brighter (opposite of the obscuring Tar Bottle Green addon) and basically harder to hide in bushes. It could even reset faster and still allow Trapper to cancel windows and pallets easier since areas he setup up will in theory stay setup for kills.
2) Blood Coil: Healthy survivors get injured whenever they disarm a trap – doesn’t put anyone in dying so it isn’t OP as much as it sounds. Could also make traps significantly brighter – combined with Iridescent Stone, maybe traps just outright start to glow slightly. Promotes slight gameplay change – injured folks disarm traps while healthy folks don’t.
XX. Wraith
A. Anyone who has played Wraith knows how “Required” the Windstorm series of addons are offering 15%, 20%, or 25% movement speed while cloaked (ignoring the negliable downside of moving slower while uncloaking). As an outright buff I would give the yellow 15% as a default to wraith’s basekit, completely remove the green 20% windstorm then make it so the Purple addon just gives 10% movement speed (so it is the same 25% total). This would open up options because the 10% movement speed purple addon would still be good but not absolutely required if you want to try a different addon combo. I can tell you that Base wraith feels terrible without windstorm but with the yellow windstorm it’s just barely competitively playable when combined with Play with your Food perk (more movement speed and wraith’s power helps you drop chase instantly). I literally cannot run Shadow Dance series (Faster Actions while stealthed like kicking generators or vaulting) without feeling like I’m giving up many good choices at the moment but if Windstorm Purple was only 10% I might be able to fairly weigh it against Shadow Dance Purple for competitive play. His worst non brown addons are reducing the disappearance time for stealth just because how little effect it has on the match other than adding a hilarious fast BONG BONG BONG noise.
B. Wraith’s Pink Pallets
1) Coxcombed Clapper (Renders the Wailing Bell completely silent) – This is arguably one of his best perks especially on any map with high walls and does change gameplay especially if you walk backwards to counter spine chill. Up for suggestions here I guess but don’t think it really needs a downside other than longer reappearance time.
2) “All Seeing” Spirit (Can see generator repair progression by intensity of auras while cloaked) – tons of information coming from this much like Legion’s pink that was based on this one but doesn’t even require a cooldown at all. Combine this with just Sloppy Butcher and all of a sudden you slowdown the game immensely as purely a M1 killer without having to run a pre-hook tracking perk like Discordance. With Windstorm buff maybe going cloaked might have to take more time as a downside.
Well 15 pages later... the quality started to drain the further down I went so I may have to review this later and make some major edits. Formatting may not be perfect on the forums either so will have to see what I can do eventually for easier reading. Thanks for making it to the bottom but for the rest of Gen Z and on.
TLDR:
Killer’s addons need some changes, occasionally devs read these forums, and some players (or just me) felt like talking about this on the forum
Post edited by ZCerebrate on2 -
My add-on tier list for reworked billy
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Wait what you put Punctured Muffled in your A tier? Have I missed something or not had any issues with Chainsaw cooling rate ever yet (Playstyle difference?) I'm glad you put LoPro Chains up there though - I'm honestly a fan and think it's a straight playstyle difference and it's just satisfying when you got flying through at them
Honestly didn't use Apex Muffler enough to know if I'm just not lucking into those cross map stabs because they happen even if I'm not running it where I sprint and a survivor just comes dashing out into my face so I veer slightly GTA style.
As it is I agree that the Iridescent Brick alone lower tier and is just situationally hard to use in too since your chainsaw is just revving anyway even if you are. Which is why I suggested combining it with the Apex muffler.
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The chainsaw heat dissipation rate got nerfed back to 3.5. With the punctured muffler you can use your chainsaw a lot more - I have personally found it very handy in open maps, because it allows me to patrol generators more easily with the chainsaw. But I dont think its necessary.
Apex muffler is amazing on stealth build, I have catched a lot of survivors off guard with it. it's somewhat map dependant, but on the maps it works, it works like a charm.
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Had an idea for a Spirit Power change where her steps made padding noises on the ground and had some sort of visual where an addon might get rid of that visual to keep old spirit asthetic while costing her movement speed or an activation speed addon. Her Base stats could be made a little stronger to compensate too
Post edited by ZCerebrate on0 -
It's ridicoulus how many killers have purple and red addons, hence green / yellow are better (like ghost face or legion).
Pig has to be at the no. 1 spot in the to do list. Her addons are all crap. The best one is a brown one.
Do you know how pig could really be usefull? There should be no 25% chance on the boxes, you have to have go to all 4 to disarm the trap, then you would really get some space out of it.
Bubbas rework was good, pig needs one ASAP.
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The amount of effort you put into this is insane, nice job!
Heres my tier list for Ghost Faces addons.
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I agree that Pig's traps have too much RNG involved with them - sometimes it's literally first box as you get unhooked and other times when the pig is running the extra jigsaw box addon and you are ticking down faster you literally can't make it to the 5th box in time even if you are full sprinting from box to box without at least a few great skill checks (especially on larger maps). Bear Traps (Trapper) and RBTs need a set number of disarm check even if its a median number because it makes it more consistent for both the survivor and killer and not just crossing your fingers in hope.
That said having to go to every single box is a bit much unless the time at each box is drastically reduced - probably more fair to require 2 boxes increased to 3 boxes with an addon or make it related inversely to how many generators are left unpowered
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Pretty much lines up with anyone who has played more than a dozen Ghostface games. His Chewed Pen and Address Book are too powerful for how his power works and being stuck with such a long cooldown that it literally makes all his other addons worthless. I do want to see his basekit just have an address book incorporated by default (base cooldown down to 24s instead of 30s) then just remove the ability to stack these addons so the game is the same with a Chewed Pen but it gives him the option to run something else
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That would be great! As a Ghost Face main I get real sick of running the same 2 addons. All they would need to do then is buff "Ghost Face Caught On Tape, cause the fact we can all agree a brown is better than one of his Iris is dreadful.
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Damn this is mad impressive!
I don't know if you said this in the post but majority of the killers add ons feel a bit repeated. It would be cool if we had add ons like billys mothers helpers that do a unique, strong effect.
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Added the Executioner section which I apparently completely forgot when intially typing this - was wondering why I didn't have 20 on my table of contents...
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The Executioner’s Ultra Rare add ons are trash.
Obsidian Goblet should at least make you undetectable while you are trailing rather than having to stand on the trail to achieve the effect
Seal of Metatron is just a situational version of BBQ & Chilli. At the very leas t it should reveal auras of all survivors, regardless of whether or not they are tormented when you cage someone, at least the. It encourages sending people to the cage rather than saving torment for the Final Judgement.
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Pretty much agree with the Seal of Metatron needing a fix as it's currently pretty trash - so your buff or just a replacement completely.
Obsidian Goblet is actually very usuable in those common but niche situations where you identified there is an immersed survivor nearby that you can't really spend time looking for then return within the 60~70s window (90~ if you run the duration addons like you should) and can basically free snipe them on the gen from 8m away
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Spirit power suggestion - give a better audible for where she is during phasewalking in terms or actually give slight visible footsteps during phasewalk. For compensation give her more phase walk movement speed and or duration by default then a new pink addons can be used to multiply footstep visuals or make noises near every survivor or even obscure them (as an indirect nerf to get the less visible spirit in exchange for one of your addon spots)
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I’ve been looking into a lot of pink add-ons lately and I realized a lot of them would work well together to make me play styles that change how the killer is played or they’re just good, but they kinda suck when not used with other add-ons.
That was until I came across hag. I do see why that would be over powered though.
If you took off the “no teleporting” from waterlogged shoe, you could teleport to any trap anywhere(triggered or not) with mint rag, and the survivor is slowed by waterlogged shoe. It might not be too overpowered with one trap seeing as the hindered status movement speed reduction from the trap will make a survivor move at 85% speed while running, but with three traps, you could get a survivor down just below walking speed, while running. 7 traps(although impractical will stop survivors from moving for the duration of the traps if within range.
This is already good chase and map control on it’s own but you combine it with perks like make your choice, dragon’s grip(maybe with mindbreaker for extra measures)in the ptb, devour hope if it doesn’t get cleansed in the early games and others, This imo would be a little insane.
A fix to this MIGHT be:
Waterlogged Shoe-
Prevents the hag from teleporting to traps 8 meters within hooks and generators.
Maximum hindered effect from traps- is 30-45% reduction(15% per trap, same as now)
applies a hindered affect to survivors when in range of traps triggered or not(same as now)
Mint Rag-
allows the hag to teleport to any trap on the map(trumped by waterlogged shoe)
Phantasm Trap Teleporting has a 15-second cooldown
Although I’m no Game designer.
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Waterlogged on it's own is too weak and can only really be used mixed with bodyblocking traps so I suggested just getting rid of that purple addon and make it part of the pink addon to begin with since it is a different type of trap and gameplay option. I guess that's fine to try and adjust numbers to make Waterlogged possible to teleport with but would require very clear addon texts that is how the interaction works in that way otherwise Hags will flood to the forums that "This is bugged" etc. and be unsatisfied with it.
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I want Jenner's Last Breath and Anxious Gasp combo back. I also want silent saw add-ons that aren't Ultra Rare. They'd been bugged for the longest time, and I was super bummed out when they never fixed them and instead only gave us the ultra rare add-on, which I think is stupid because the chainsaw should never be completely silent. I mean, how does that make any sense given the logic established so far in this game (but the devs are not the greatest at story telling, sooooo)?
I use Scarred Hand without Waterlogged shoe and enjoy it. I really do think the only thing Waterlogged shoe needs is giving The Hag the ability to teleport to traps (or giving the traps either a larger trigger range and/or a longer duration time). I don't think the Mint Rag - Waterlogged Shoe combo would be crazy, just slightly more powerful than is necessarily fair.
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Kind_Lemon
An advocate of place-able totems, a priming-pallet interaction, and the removal of Exposed from tier 1 Devour Hope.
Also supports changes to how many survivors need to be present to start repairs on a generator.
#revertNurseaddons #reverttieroneDevour #reverttieroneBL #nofreechaseresources #placeabletotems #revertBillysounds #workwiththemusicyouhave
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