http://dbd.game/killswitch
Ranking All Exhaustion Perks
1. Sprint Burst: This choice is quite easy. It is the only exhaustion perk you can rely on 100% of the time. It'll help you out of deadzones and can help avoid hits against specific killers like Wraith and Legion.
2. Lithe: Second place could go to almost any other exhaustion perk, but I gave it to Lithe since it is more reliable than the rest. It is strong on some maps and weaker than others, but is great to have on hand for looping. It also pairs extremely well with Dance With Me and Q&Q.
3. Adrenaline: Adrenaline sits in an odd spot. It is easily the best exhastion perk in the game at the moment. Healing a full health state, getting an extended Sprint Burst, and ignoring exhaustion is huge. The only issue is it activates only after every gen has been completed, making it useless until end-game. And that's if you even reach that point in the match.
4. Balanced Landing: Balanced Landing used to be the best exhaustion perk in the game, having an active and a passive effect, but with the release of the Cursed Legacy chapter it got nerfed. Now it sits in the middle. It is the best exhastion perk to have if you're playing on a map such as Haddonfield or Midwich as it reduces the stagger you recieve from falling. The added stealth mechanics of preventing you from making noise when falling is also very nice if you're looking to stay undetected.
5. Dead Hard: Dedicated servers eat Dead Hard alive. It would've been second place, but the perk isn't even guaranteed to activate if the servers don't cooperate. "Exhuasted on the ground" for the newer players.
6. Head On: Head On is only last because it's the only exhaustion perk that isn't practical while in a chase as it doesn't give a speed boost. If you have Quick and Quiet and maybe Inner Strength then you can make a play, but it's generally quite useless.
Comments
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Head On should be #1 because it's the most fun perk in the entirety of DBD and in a SWF chases can be eternal because each time you get stunned by it you actually lose bloodlust.
Also Dead Hard should be #2 imo, because Dead Hard for distance is so unbelievably strong.
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1) dead hard (if working)
2) sprint burst
3) lithe
4) balanced landing
5) head on
6) dead hard (not working)
X) adrenaline (too unique to compare properly with the others)
Just what I think in terms of strength, it's not ranked by how much I like or use them
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I'm not including SWF terms, I'm going off of straight practicality.
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Dead hard is the best perk in the game hands down. Distance alone saves 4 downs per game, then it's a mistake eraser that completely demoralizes the killer. Nothing offers that kind of value. Imagine if the killer could hit the e key and perform a super lunge, twice the current distance, every 60 seconds.
1. Dead hard
2. Sprint burst
3. Lithe
4. Adrenaline
5. Balanced
6. Head on.
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Dead Hard is the second strongest exhaustion perk if used correctly.
The only situation in which DH should be used for invincibility is against ranged killers, otherwise it is very powerful for extending loops.
If you end up exhausted on the ground odds are you didn't use it right.
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Exhausted on the ground is because of dedicated servers.
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He's saying you don't use dead hard to tank a hit , you use it to get to a pallet and extend a chase or get to a window you normally wouldn't have made
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This is just in my opinion.
1.) Dead Hard. This is by FAR the best Exhaustion perk. No contest.
2.) Adrenaline. Heals a heath state and gives you a speed boost for doing your objective.
3.) Sprint Burst. It can be used somewhat effectively, but you still need to walk for most of the game, or 99 it.
4.) Lithe. It just isn't that good.
5.) Balanced Landing. Also not that good anymore, thank goodness it got nerfed.
6.) Head On. By FAR the most fun to use, but in practicality, it is EXTREMELY situational and not all that useful.
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