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What is survivor "skill"?

I'm gonna start off by saying what it's not. Points do not equate to skill and escaping isn't even equivalent to skill. What I look for in a good teammate is gen efficiency and overall chase length.

If you go down in 10 seconds to a killer, 9/10 times it's not a fluke. It was your fault, not the 'overpowered' or killer's. If you're not healing or looping, you'd best be on a gen. I don't have to say that holding a button on a gen is skill, we already know it's not. But it still means you're efficient.

I personally do not like immersed players. You're better of taking a chase. What happens when the killer can't find you? He chases somebody else. That other person is most likely gonna get tunneled or be dead on hook, and the killer gets an easy 3v1 game. That's what that playstyle does to the team.

There's also other things a skillful survivor has picked up over time: body blocking when healthy, not dropping a pallet if you're gonna get hit anyway, running better perks. It's those little things that make the game way more in the survivor's favor.

At some point you'll probably get into fights with teammates over whose fault it is that your team lost. When that time comes, make sure you're in the right. If you're not, get better.

Comments

  • DeeJHansen
    DeeJHansen Member Posts: 81

    I think the issue is how shallow the game is. Objective one is do gens. Objective two is survive. So, do gens and hide. A boring game for both sides, especially if the survivors are good at hiding and they all hide. If survivors had a requirement to interact with the killer, like another objective that somehow involved the killer more actively, or do things that gave the killer guaranteed chances to find the survivor the games would be longer, more deep, and require survivors to have skill in looping and chase. Also, bodyblocking is toxic and against the core of the game. Protection hits are different, but still scummy.

  • Heartbound
    Heartbound Member Posts: 3,255

    At red ranks you have to keep filling your Evader emblem or you risk depipping, and you have to go for hook saves to keep your altruism up. Red rank survivors are always doing something that generates points, no time to hide.

    The most skillful thing is knowing how to reliable run a killer since it's another person. You have to think ahead. Logically, what would the killer do to get me? I'm going to counter that. Do they respect pallets? Can I tell what perks they're running? Etc.

    You have to know when to play your cards and when to hold them. Gens put you in a vulnerable position most of the time. Do you have a route ready to run? What if the killer comes from that way, do you have a plan in the other direction? Are you ready for Myers to grab you off your gen while you're planning?

    Knowing tiles helps, but that's more rote memorization than skill. A lot of it just comes with experience.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379
    edited September 2020

    When it comes to survivor I really don't feel any skill unless it's Nurse or Spirit!

    Let me start with that my definition of skill is using Basic Character knowledge and observing how the player is playing that character to outplay the other!

    When it comes to killers that aren't Nurse or Spirit, I'm feeding off of information to counter that killer and it feels like my hand is being held! Learning how to string loops together really doesn't feel that satisfying me though!

    Edit: My phone is ######### up pressed enter and it submitted my comment!

  • Stinde
    Stinde Member Posts: 459

    1. Game sense. 95 percent of survivors lack this and need SWF and meta builds to compensate. Best way to learn this is to play solo. This is the reason for all the NOED complaints.

    2. Mindgames. 90 percent of survivors don't know how to mindgame. That's mostly because majority of them don't play killer at all so they never learn it. This is also the reason for all the complaints about killers whose looping structure differs from a basic killer.

    3. Looping. Often regarded as the most skill requiring thing by survivors who haven't learned the two more skill requiring things mentioned above.

    4. Juking. Basic skill that all should learn. Very hard against an experienced killer. Unless you're a blendette.

    5. Doing generators.


    That's my opinion of course, not a fact.

  • Kumnut768
    Kumnut768 Member Posts: 789

    pathing, decision making, awareness of map layout and the way you use resources to keep consistent chase length throughout the game

  • danielmaster87
    danielmaster87 Member Posts: 9,715

    I meant protection hits, but body blocking is the same thing. It's not scummy, it's just high level play.

  • danielmaster87
    danielmaster87 Member Posts: 9,715

    Yeah. Nurse and Spirit are so polarizing because they break the rules of looping. But honestly, they're not as hard to counter as people like to believe. With Nurse, just avoid line of sight and run towards her sometimes as she's blinking to keep her guessing. With Spirit, when she's phasing and you're healthy you walk, and when you're injured you move unpredictably. Beyond that, most killers are not hard to loop. Looping killers a long time by linking tiles together is the funnest thing in the game to me, so I wish killers actually had time to do that instead of play Nurse/Spirit or tunnel/slug.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    For me, it's based around the information that you are given and how you use it.

    Being able to hold your own in a chase is also important, but information does still play a huge part in that.

  • danielmaster87
    danielmaster87 Member Posts: 9,715

    The title is actually a rhetorical question. It seems like a killer sided question, but I came at it from a survivor point of view because I've been playing solo a lot recently and some teammates really push my buttons with how inefficient and stupid they play. I know what survivor skill is, and I have that skill. But when my teammates don't and I lose consecutively while they hatch eacape, it feels bad. I'm starting to get sick of it so I'm spreading good advice for the up-and-coming survivor players.

  • danielmaster87
    danielmaster87 Member Posts: 9,715

    Like realizing that you're the only healthy person and therefore you're the designated unhooker. Or knowing what gens not to do so you don't 3-gen the map.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Yeah, it can be like that.

    But it's also using perks like Spine Chill and Bond to tell who's near and if the killer is coming after you, or Urban Evasion, Dance With Me and Iron Will to dodge a killer during a chase.

  • sad_killer_main
    sad_killer_main Member Posts: 785

    "If you go down in 10 seconds to a killer, 9/10 times it's not a fluke. It was your fault, not the 'overpowered' or killer's"

    ^ This


    The whole point of the game is that survivors have the advantage at vision and looping, and killers at map control.

    Survivors are stronger when looping than killers, obviously.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Skill is actively outplaying the killer. That means active stealth (moving around instead of crouching in a bush or hiding in a locker), not falling for mindgames, and using good tactics. It's not really something that can be measured, and it does change a lot between trials - not only do different, non-m1 killers require different counterplay (or forced stealth), different maps do as well.