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We need more competition and drama between survs with perks ideas like "SVCKER PUNCH"
Afer 1k+ hours game is too repetitive, the concept of survivors in competition to survive is a necessary plot-twist
Svcker Punch:
"The impetus of survival make you take desperate actions that can be counter-productive!"
- When behind another survivor carrying an item and press action key, you will punch in the face the survivor in front causing you to steal his/her item and a Knock Out effect on him/her, plus an alert sound for the killer.
- The stolen item you took causes you Remorses status, suffering from Exposed and cannot be dropped.
- This perk can only be activated after survivors have been hooked 5/4/3 times.
- (optionally) If the other survivor has the same Svcker Punch perk equipped and similar or higher tier, you will receive the punch instead, and the item (if any) will be stolen from you, plus an alert sound for the killer, and going one health status down, from healthy to wounded or from wounded to dying.
Comments
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I would find this hilarious but the guy who punches the other guy should also be aura revealed for a couple of seconds to the killer.
Of course this much "griefing" won't go over well with this community so eh~
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glad you like it, yeah somme aura stuff could be added
come on! griefing?!?! what would YOU do for surviving? we need plot twists like this but sadly DBD devs often risk nothing at innovating
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It probably won't come to fruition since the whole "Let survivors kick a teammate that is clearly farming... away from unhooking me (or just refuse the unhook)" was also directly stated to be a platform for abuse and against the spirit of gameplay they were working towards.
I guess I'll throw in a similar perk in the same tree though:
"Clearly Miscommunication" where you can tag a fellow survivor within 5m, who is currently idling by walking, crouching, standing still or hiding in a locker. That person is given 30s of "Slacking" status in which they have to find something to do whether it be holding M1 on a generator for a few seconds, breaking a totem, completing an unhook or even begin a chase with the killer otherwise they are aura revealed for the next 60s to the killer. If they successfully dispel the status then the perk user is instead revealed for 60 seconds to the killer.
Post edited by ZCerebrate on0 -
lol funny plot-twist as well but I'd call it "Camping Police"
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No, we don't need perks specifically designed to grief.
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This.
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Yeah sorry. Imaginative ideas, but stuff like this would be the final straw for me.
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Well, If these "griefing/ bad sheep/Traitor" perks were strong, but penalise themselves if equipped by multiple survivors, It could lead to funny situations... which would be purely advantageous for the killer. So its best to say those kinda perks aint never gonna be implemented.
A "Traitor" status similiar to Obsession, when equipping such perks, with those perks having weaker or downright negative effects when used against other "Traitors". In my opinion, such perks could exist, if they arent designed to primarily target other survivors. They could be used to do so, but should have restrictions.
Example: An exhaustion perk that lets you dash away from other survivors or walls, and granting a short sprint afterwards. (Numbers are just an example)
- If used on a survivor, said survivor is slowed down/staggered/stunned extremely for 2 seconds (or has a "long" stagger effect like falling down a building), and the traitor gets a sprint burst for 3 seconds after the "deadhard"-dash
- If used at a wall, its a 1 second sprint burst after the deadhard dash
- If used against another traitor, both traitors stagger/get stunned and exhausted.
In the current state of the game, @Orion is right tho. Such perks would be to be CAUTIOUSLY designed and tested. I mean currently the Obsession isnt feeling threatened by the killer, so i doubt the traitors could be implemented "fair and balanced"
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Orion's word is not do law you guys know? even when he/she has many posts I do not mind
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yeah we finally found someone clever enough to understand the point, well done mate :=) (no sarcasm)
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Orion's word is not do law you guys know?
That's where you're wrong, kiddo.
(For the record, this is in jest)
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this guy got the point, Orion no
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yeah we finally found someone clever enough to understand the point, well done mate :=) (no sarcasm)
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Not agreeing with your idea does not equate to stupidity. For some people this simply wouldn't feel fun. Sheesh.
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