Gen speeds are to quick in high ranks
I feel like unless I am on a map I excel at or the survivors 3 gen themselves the gates open to quick. I find myself having to camp more and tunnel as a result which is really unfun. What you all think and if your a killer who thinks gen speeds are fine, what you do to keep them all from popping so I can improve ? 🤔
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your first chase is important. once you have 1 surv on a hook, the gen speed will be fine. but it hass to be within the first 60 seconds, so you can interrupt at least one of the three gens that are going to pop.
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Games are just too different. In some it would have made sense to camp the first survivor and in others it was not necessary, you can't tell.
Gen speeds should increase to 120 seconds or they have to slow down the early game, otherwise low pressure killers will suffer forever.
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120 seconds?
Killers would need to be nerfed into the ground if you wanted 120 second gens
That would equal another 2 and a half gens survivors would have to complete lmao, I would decimate literally every match I went into.
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are you serious? camping the first survivor is the first thing to do if you want to lose the game. if you do that, you have no rigth to complain about gen speed at all.
you want to get into a new chase as soon as possible after your first hook.
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Canping your first hook is a terrible decision and gens are by far the most boring part of the game so increasing them is out of the question.
Apparently theres a new early game system being revealed at some point
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Finally, someone who understood the same thing !!!😀
We'll tell you no, but I assure you it is !
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It's not so much gen speed as game speed that's the core issue. Killers get stronger the longer the match continues, but trials are just too short to reach that point if the survivors aren't a team of idiots. It's not even a SWF thing, they just guarantee that all of them will be playing relatively optimally.
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gen speeds aren't too quick, it's just that the game is incredibly unbalanced in the survivor's favor. It has improved somewhat over the years, but it's still god awful. Maps are too big and tiles are too safe.
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We play the same game or? Gens are just too fast.
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If you want to kill the game completely then yea push the self destruct button and increase gens to 120 seconds. Your not only killing solo survivor and anyone below 1000 hours but your also forcing all swf teams to stop playing meme builds and just play sweaty builds.
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Meme builds lol xd They use only 9 perks in the game, all others are so rare you can count them on one hand.
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Honestly, as backwards as it sounds, against really good survivors you actually LOSE pressure hooking downed survivors early game.
The moment I switched to slugging being a high, and regular priority, my matches improved IMMENSELY, not just in a good match result, but lots of stall too.
I play mostly Clown and I almost never take off Deerstalker, and keep my build centred around anti heal (Coulrophobia being a HUGE part of that build). I don’t hook anyone till I’ve got at least 2 or 3 survivors downed (hey if I down all 4, great). Let me emphasise here that I use no gen slow down perks whatsoever (or very rarely). But I get HUGE stall from slugging.
The point is that every second is precious in this game, and at the rate experienced survivors do repairs, picking up every survivor and carrying them to hook (after being sure no one with a flashlight is nearby) takes WAY too long. Regular slugging (for me anyway) is something that is ALWAYS going to keep the other survivors occupied, making staying on gens very difficult.
It really doesn’t matter if whoever is downed is successfully revived. That was still wasted time for that survivor and whoever revived them, and they’re either going to waste further time healing, or leave the recently revived survivor in a one hit state for a much shorter chase next time I see them.
Just try it. Slug more, and often, especially early game. The repairs slow down to a “crawl” (pun intended).
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I have to agree. 2 minutes per gen is excessive, and totally unnecessary. The current gen times are fine. It’s the killer’s approach to matches that need to change.
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It won't change your mind, obviously but try watching this Tofu video - https://www.youtube.com/watch?v=TYf4uLxHxro he basically words it exactly how i have this discussion but in a more coherent way.
I've just never found gen times to be an issue for me
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Yes meme builds. People who've played this game enough like me get bored running the same build every game. Not every single swf uses DS, Unbreakable, Dead Hard/Sprint Burst, BT and Spine Chill. Me and my swf once a week play drunk and only run meme builds because the game is too repetitive.
I'd say if you ask anyone with over 1000 hours who doesn't just main one side they'll tell you that 120 seconds is easy mode.
Once again your also killing every other survivor who isn't in a red rank swf team.
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What does it matter, if 8/10 swf teams don't use meme builds, but the meta perks and make the games sweaty? Not everyone wants to play spirit / freddy to have at least a mediocre chance against these people.
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Its all about the early game
Gen speeds near the end of the game are fine, in fact theyre perfect.
However in the early game, you will chase someone down whilst the other three pop a gen each. You cant do anything and its ridiculous, you cant chase the entire team at once when they are on different ends of the map.
There should be somesort of system at the beginning (i have no ideas) that prevents the one chase equals three gens scenario, or smaller maps.
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I'm with Tofu on this one. Gen speed isn't the real problem (play as survivor once, is really slow). The problem is the map design. They're either too large or too crowded with safe pallets and "safe" loops (and can be worse, sometimes they're spawn a safe pallet into a god window that leads to a L-T wall or a jungle gym).
Devs should look into this and NO, breakable walls are NOT the solution (is another thing to waste killer's times 'cause it's either a MUST break or a MUST NOT break)
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I play Clown at red ranks fine using Coulrophobia, Distressing, Deerstalker, and Sloppy.
Gen speeds are not a problem. And playing as Freddy or Spirit isn’t mandatory.
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Tofu also said they should double the amount of pallets but make them all like the cars outside of Badham. Loopable, but also mindgameable.
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Once again you want to destroy 99% of the survivor play base just to combat 1%. Just sounds like killer entitlement to me.
You don't need to play Spirit and Freddy to always beat these teams they can be beaten by every other killer if you play well. People seem to forgot only 1/10 swf teams are actually good. Even with meta perks they still can be beaten if you play correctly.
For instance with the old Bubba who was considered by many to be low tier, I was able to get 3/4 every single game at red ranks. Before his change I only lost 2/40 games as Bubba. I faced all the 4 man swfs, with keys, with meta builds, on haddonfield and ormond but I played well enough and beat them. If your a good enough killer you will put up a pretty good fight against them.
If you get a bad map then you just have to accept that if you lose then you couldn't do much anyway. I got destroyed as Billy the other day against a swf because they got Hawkins and wouldn't allow me to use my chainsaw. I just accepted that I got unlucky with the map and they played well. I wasn't upset or annoyed since it just wasn't a good map for me.
Once they add the early game slowdown mechanic then there should be no more complaining from anyone about gen speeds.
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last part isn't that already happening anyways?
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This ^
For every post that claims “insert killer name here” is weak, and/or...
- can’t pressure
- no mobility
- not viable at high ranks
- not viable without meta perks
- gets gen rushed
...is a player doing well with that killer at red ranks, against tough teams, and some are doing it with meta killer perks, and some are doing it without meta killer perks.
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As a surv main I agree that tiles are too safe. I don’t get the adrenaline rush that I did when I first started. This is because I know that 9/10 I won’t be hit. The game should have risk for surv, not just reward. This is in terms of loops
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First hook is BS! It makes absolutely little to no difference if you get your first hook in under 60 seconds.
The entire game design in its present form entices people to play with their friends. Cross play, discord channel, forums ETC ETC. Which I would like to firstly state is absolutely fine and I welcome it! That said however, with that you will find that SWF are in the majority be it 2 man, 3 man even 4 man which is less common. This creates an advantage to the survivors allowing for generators be completed quicker as the survivors will work more optimally. The result - 120 seconds go by and 2/3 gens will pop in more games than not.
Honestly, I wish the DEVS would actually listen and present to us what they feel is if any anything is appropriate solution. The whole point of being the killer is to entice fear and power over the survivors. I can play Ghost face, Myers bare in mind they are licence killers and more times than not I get litterally p***ed all over with all 4 escaping in red ranks. When I play nurse however I will kill almost all survivors more times than I lose.
The balance is far from equal and it's so easy to identify when you're playing against a bunch of solos vs a 3 man + SWF
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I think there should be a speed limit cap. Gens should never finish faster than 60 secs and should never slow to more than a 100. Thats in addition to whatever theyre doing to the beginning of the game. Increasing the gen times above 80 seconds doesnt seem like a good option. But that doesnt mean nothing needs to be done.
Maybe the issue isnt even gens. What would chases look like if they cut the hit cooldown in half and reduced the survivor hit speed up by half. What if they reduced the number of pallets by half.
Someone called it "chase speed to gen speed ratio" and thats a perfect way of saying it. When you do the math on how many many hits you need to get in so many seconds its ridiculous.
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It's really map dependent. If you're on Ormond and you go up against at least a decent team, you're bound to have people escape, maybe even outright lose. Other maps, it's 50/50 usually. I usually get my first hook in by the time the 1st Gen pops. Sometimes I'll get lucky and get 2 before the 1st Gen pops. But usually, if the Survivor knows how to run me, I'll get a hook within 2 Gen pops because Survivors are spread out.
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Ok but that would put you at the top 1% of killers. 99% of tge killers cant do that. Why is it cool to keep the game easy for 99% of survivors but 99% of kilkers can f off?
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This varies from killer to killer though. Some players simply lack the knowledge to run tiles properly, and then it has to be factored what killer they’re actually playing as.
Some are easy to run against. Some make loops very dangerous for survivors.
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yes let make gens take even longer, because its not boring already to sit on gens for 80 seconds. especially against rope freddy
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One of the biggest issues this game has is lazy killers.
They want to 4K with every killer without putting time into learning each killers nuances, they want to play trapper for 800 hours and then go and play huntress for 5 hours with the same outcome, people want to be amazing with all the killers instead of being great with one killer and that's just how this game is, it's a game where each killer has a unique power you have to master to always be 4King instead of having every killer buffed to the point that they're braindead for even inexperienced players, yes there are some killers that fundamentally need buffing but not all of them do, not as many as the forum likes to make out.
People complain about gen times etc and post videos of Tru3 talking about it, but scoffed at him saying Wraith is an excellent killer and disregarding the win streak he got with him.
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You said it yourself. Sometimes games are just too different. Guess what? This is how it will still work... because that is a problem that both sides have to deal with. Even with a slow down people will still complain.
Increasing the gen repair speed is going to buff killers for players who know what to do in instances where not so skilled players don’t. This isn’t fair when you consider that many of them (like OP) straight up admit to camping and tunneling which both can cost you the game.
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I play both sides. 60 killer. 40 survivor. Gen speeds are fine. I will admit on larger maps or against survivors who know how to loop, time becomes of the essence. Biggest thing a killer has to learn and once they do they can win more games is when to give up a chase and when to commit.
Some loops are god tier strong. Killer shack, and cow tree are the ones who comes to mind. Sometimes its best to leave a survivor if they fan loop that really well.
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Gen speeds are fine. The problem is that killers have no early game pressure. Once you start exerting pressure, the game slows down significantly. That's why 3-gen strategies usually work pretty well. Sometimes they don't, but sometimes the survivors you face are just better. Fix the early game pressure, then alleviate some issues survivors have (such as camping + tunneling) and then you have a better balanced game.
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Where do you have this 99? The actual data from the devs a couple of months ago showed around 52% play solo and 48% play 2-3-4 man swf. I give you that, solo survivor would suffer too much, because their experience is allready bad. But they have at least to nerf SWF with increased gen time or that they can not use meta perks like DS / DH. You don't need these perks to have a good game, i don't use it and i perform well most of the time, even when my looping is only mediocre.
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That first 60s is enough time for them to finish 3 gens, sorry fam but gen speed is NOT fine, at least not in the early game.
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What if I told you that your goal wasn't to stop them from completing 3 gens?
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Having only 2 gens left after the first MINUTE of the game is extremely stressful and unfun even when you win, it's a problem and even the devs know it because they are adding some new mechanic to slow down the early game. Now throw on a map like Ormond and tell me that 3 gens in the first minute is balanced, honestly I get the impression you only play one side in this game because even my SWF buddies think gen speed is way to forgiving and easy.
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No. Swf teams aren't forced to run full sweat builds since they don't need them unless they get a really good killer. I always run DS incase of tunnelling but I don't need to run the rest. For the last few months I've been prestiging survivors so I don't play my main unless I'm doing a meme build.
Killers can't expect to win every single game they play. This is the same as survivor. If I get Hawkins as survivor against a Ghostface I'm not going to be really upset if I lose. Same as my example when I got Hawkins as Billy.
The game isn't easy for 99% of survivors though. There's a reason why killers like Freddy have a 80% kill rate. If the game was so easy for 99% of survivors then this wouldn't exist.
The problem is killers don't like losing badly to a team. Even if they win 9/10 games they'll still complain about that 1 game where they got destroyed.
Also thanks for saying I'm in the top 1% ❤ 99% of killers may not be able to kill the top players unless they are running a strong build but they should kill the rest pretty easily. Also from what I'm hearing facing console players is "so easy" so it should be even easier to win now lol
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Yep, I totally only play one side. Funny how I get accused of being a killer main in one topic, and a survivor main in the next! I guess I just can't make up my mind.
They're adding an early game collapse to give the killer early game pressure, which they currently don't have. But the fact is, the game isn't over just because 3 gens pop. I've literally had games where 4 gens pop before I get my first hook, and still get a 3K. That's without camping, without tunneling, without NoED and in High Ranks. Also, it's very rare that 3 gens pop in ONE minute, given that gens take 80 seconds to pop with one person on each generator unless you have toolboxes. Which don't cut that much time off gens! It's only stressful if you let it be stressful. Learn that 3 gens popping isn't the end of the world, and that you can still gain pressure. Every time I hear a Killer say "I can't stop these gens from popping!" all I can think to myself is "You're not supposed to!" Gens are going to pop. Very rarely will you finish a game with less than 3 gens popping. And you shouldn't! A game where less than 3 gens pop would be incredibly dull and boring.
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Gosh make up your mind killvivor /s
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Well as soon as 3 gens pop simultaneously all bets are off
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Please send me a link to that because I definitely didn't see that.
Solo survivor would get destroyed, then they'll either leave the game or create swfs because they need to in order to stand a chance.
They're bringing in a early game slowdown mechanic soon. With that and all the really good slowdown perks this game has you shouldn't need to increase gen times.
They also can't nerf swf since not many of them are actually good.
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Anyone can M1 to finish gens quickly and go down the moment they are in a chase, but you put even 2 decent survivors on a team that spreads out to do gens and it's a lose unless you are play an extremely strong killer capable of snowballing. I have had Oni games where 3 gens are gone in less than a minute (BNPs) and still managed to win, by slugging every single one of them the moment I got my power. It was a black pip for me and a depip for everyone else, I'm sure they had a ton of fun just like I did.
I'm sorry dude, I really don't mean to say this disrespectfully, but anyone who thinks 3 gens popping in the first minute of the game is okay and balanced has no idea what they are talking about. I play more survivor than killer and I swf all the time, gen speed is stupid and way to easy. My team slams out 3 gens in the first minute then we go out of our way to fool around and goof off because the Killer no longer has any chance to stop us.
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most games I play 3 out of the 4 survivorss have 2 to 3 meta perks I know they don't have to but a lot do.
I play both side I don't do meme builds but I also don't use any meta perks unless is spine chill meta?
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spend your early game forcing survivors off gens instead of downing them i cant stress how much this helps, early game is the duration of the match when gens will go quick so the faster you get people off gens the better once you have your first hook though as long as you dont have like a a 2 min chase with someone then you should be fine
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It's one of the "top 10" perks that some people use. They may have a few of them but that doesn't mean they are good enough to get use out of them.
Everyone is different. I like to run meme builds from time to time but maybe as killer and survivor you like running the meta.
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well other then spine chill I don't run meta perk at all I run IE SC spine chill on survivor killer I run BBq ruin with surveillance or BBq pop with surveillance.
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Unless I'm having a massive brainfart I don't know what IE is. I know SC is spine chill but couldn't think of the other one.
BBQ with either Ruin and Pop is pretty much meta on every killer. Only changing some perks to fit each killers abilities. Killers love complaining about survivors running meta perks but they mostly do the same thing.
Difference between killer and survivor is this. If a killer complains about gen rush or op perks all the other kille mains band together to support them. If a survivor complains about op perks and killers the smart survivors won't support them. They'll try and explain counters to it and say why they aren't op.
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I find speeds fine because I pressure gens and only let chases last at most 30 seconds win or lose health states can change completed gens can’t
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