We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

PH Build

RayrafLPP
RayrafLPP Member Posts: 621

Hey guys, i want to share my PH build.

I tried out man things and heres what I have come up with in the end.

Note: I want to play him as a fast paced killer, no wasting time with kicking gens, mostly chases are my goal.

Also as I commented in another thread I play him like this:

First time Hook (but try to get them tormented)

second time cage

Thrid time irrelevant

This way You avoid People with DS equipped play risky because they actually can get punished now.

So heres My build:

BBQ (First thought it would be bad but im hooking first anyways so its nice as ever)

Whispers (I dont give hatch because 90% of survivors I face are toxic anyways so It helps me find the first survivor quick and makes sure I get the 4k in endgame collapse)

Ruin (I dont like hex perks, but Ruin helps me create pressure. Its really nice and if you guard it a bit you can at least trade it with someone being tormented if it gets cleansed ( just put a trail in front of it))

Surge( Surge is nice. No kicking gens anymore AND It works with Ruin. Ruin regresses gens when nobody is on it. However Surge Lets Gens explode when they are currently worked on.) And If Ruins gone you still have a decent slowdown perk and you never have to waste time kicking gens.

As fast paced perks I should mention that I tried STBFL But hitting your obsession with the range attack is too inconsistent. You cant get a hit in every situation.

This Is my go to PH build, I played about 40 games with him and these perks gave the best results.

Note: Also If Ruin is active and you get a surge explosion off its a nice tracking combination because the exploding gens HAVE to have someone on them just now. its like a mini Infectious fright.

Also Im a long time Rank 1 killer main, this build works against red ranks. It still sucks if someone spawns on your ruin right away, but thats RNG, you can try to get there and put a trail on it as first action in the game.

What do you guys think? What are your builds?

Comments

  • Ghoste
    Ghoste Member Posts: 2,135

    It's a solid build that you could slap on most Killers and do well. The nice thing about PH is he doesn't require core perks to do well, so his builds are very flexible.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    Your build is trash. If you want a ggez, run this build.

    Perks:

    Infectious Freight

    NOED

    Deathbound

    I'm All Ears (optional perk)

    Addons: double range

  • nightingale
    nightingale Member Posts: 41

    I dont have a lot of perks so I use these

    BBQ and Chili

    NOED

    Nurse's calling

    If I see a flashlight or a key I put Franklin's demise . If not I put thanatophobia

  • bingbongboi90
    bingbongboi90 Member Posts: 577

    I also dont have a lot of perks but the built i have the most fun is: no heal is safe

    Nurses calling

    Deathbound

    Pop

    BBQ

    So basically below 32 meters you can see survivors self caring or healing and outside this radius deathbound activates.

    I have a lot of succes with it and its pretty funny hitting a survivor through a wall because she wanted to selfcare while near me.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    Ungh. I'm that way with Plague and cakes, and still can't bring myself to play her. I dumped the BP into her to finally unlock her perks, and now she has all my damned cakes.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2020

    Yeah, I took it as a joke. But . . .🤪 . . . yeah.

    It's not that I do poorly with Plague, it's that she absolutely sucks at BP generation. I wasn't playing much during the event because it was pre-crossplay and my PC killer queues were still lobby simulators. But next time an offering like that comes around, I'm only playing Doc to get them and banking them on him. Now that's a BP flow.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited September 2020

    Franklin's Demise + Pyramid Head =

    My audio is muted for some reason in this video, but working with my friend we were able to prove that using Franklin's Demise on Pyramid head and drawing his Rites of Judgement trails over a survivors Item will always result in the survivor getting tormented if they attempt to retrieve it, whether they are Holding crouch or not. Item loss is practically guaranteed if you also use the Mannequin's Foot add-on, which raises the time Rites of Judgment trails remain in the environment to 95 seconds, and with Franklin's Demise destroying items in only 90 seconds, the survivors have No choice but to get tormented if they want to keep their item. This is similar to how Trapper and Hag take advantage of Franklin's Demise, except it also comes with a major bonus: Survivors can't disarm RoJ Trails without getting tormented.

    FD presents a sadistic choice to survivors: Get tormented or lose your item. You have no idea how many key's I've destroyed this way.

    Also something to consider... Next weeks DLC survivor comes with a perk that recharges items, so what do you want to bet that we're going to see lots more survivors bringing in items next week just to try out the new perk? Just some food for thought.