We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

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How are the servers still trash?

How have you double the tick rate and put in hit verification... but im still getting hit 10 ft after a window vault at least once per match.


Are they just saying they’re doing these things but actually doing nothing?.... like i dont see any difference and i run at about 40 ping every match

Comments

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Personally I’ve noticed a significant improvement. Can’t recall a single case of lag since the tick rate was improved.

  • NeverEnoughCaffeine
    NeverEnoughCaffeine Member Posts: 26
    edited September 2020

    Hit verification isn't active right now, it was released for a beta test. Was deactivated so they could adjust some things.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    My personal opinion I think the hitboxes need to be adjusted for both sides , if you think about it they were made back when everything depended on the killer being the host of the match , now that alot of the latency is gone you're seeing how far away you're actually being hit, also the smaller killers have the same hitboxes as the bigger killers which shouldn't be a thing and also killers collision with scenery is a problem when running tiles sometimes and causes the survivors to gain more distance than they should on certain loops