Legion blade addon rework
The blade addons have been rendered mostly useless since their nerf, and we can all agree that more mending time just isnt very fun.
So how about this:
Nasty Blade: Those finish mending scream, revealing their location
Filthy Blade: Being in deep wound also causes exhaustion for 10s. Exhaustion does not deplete while in deep wound.
Comments
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not bad, but not really that good either
legion already has alot of detection in his power alone and 10s exhaustion is way too weak
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i mean... would you rather it be 90s like huntress XD
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yeah, because that actually counters smth, 10 second is basically useless... you waste whole addon slot for something that is so situational its insane
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It prevents a survivor you've just hit with FF from triggering BL or Lithe to make a lot of distance, and even stops them using Dead Hard. I'd take that any day of the week ngl.
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yeah, for 10 seconds when mended lmao
you never stay around the person you just hit with your power to down them, you got for other people to injure them aswell and by the time you do that that first guy is already mended and will run away
10 seconds is useless
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He said "Being in deep wound" not after finishing mending. And "never" is pretty wrong, normally you chase the last person you hit during Frenzy. This is only not the case when you go for a Killer Instinct target and don't reach it in time
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So you hit three people, one of them you'd chase and is exhausted. He now can't use lithe or bl or head on or dead hard
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still doesnt feel like it would be enough to be a purple addon
a good example of how strong purple addon should be are all purple addons of spirit except for dried cherry blossom
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I think exhaustion addons should be removed completely from the game. Therefore even a 10 second exhaustion addon would be strong enough to be purple. That Huntress gets it on brown and clown on yellow addons is siomply a joke.
On the other hands exhaustion perks are also a joke, since there are so many and at least the first time you cannot guess what will happen, and even on second attempt when you know (if you remember every perk for every survivor correctly) then you still can't counter them in most cases (except Dead Hard)
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The last time they added an exhaustion addon it was on demo and it only triggers when you walk on a portal for 5 seconds.
The last time they touched an exhaustion addon it was doctors and they reworked it to no longer cause exhaustion.
I think the devs have made it pretty clear they don't want exhaustion addons anymore.
Plus exhaustion addons just encourage people to run sprint burst isntead of the alternatives, which are honestly weaker than sprint burst.
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exhaustion addons are the only counterplay to exhaustion perks, there should be more of them and every killer should have acces to them
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So why did they remove it from Doc with the rework?
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I really like the Nasty Blade idea!
But I'm not the biggest fan of Filthy Blade, maybe make it so Survivors can't interact with anything else other than mending while Deep Wounded?
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i mean, idk because he can already stop pallet drops with exhaustion his kit would be overloaded and they gave him good addons in my opinion , all of them are useful
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Please no,
exhaustion is the second strongest status effect a survivor can suffer from.
Applying exhaustion with those kind of addons is way to easy.
Just look at Clown,only throw a bottle near a survivor and you denied them one of their perks.
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but i think that they should be a bit harder to apply, clowns gas is a joke but huntresses throw is alot harder to do
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I wouldnt say that because hatchet hits are a Huntress' every day work
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well its still at least a bit of effort, clowns gas is just for free
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You need to aim with that as well. Bigger "hitbox" of course but bad clowns miss with that too. Huntress is just depending on good throws or you will simply have bad games overall. If you play her at least decent, then your first hit will be by hatchets at 80% of all chases
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with clow you dont really need top aim that well, but yeah huntress mostly uses her hatchets to down
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