"There's nothing to be scared of." - Laurie Strode
Get unhooked 1st time. 60 seconds of invincibility.
Get unhooked 2nd time. Another 60 seconds of invincibility.
Yeah checks out.
Comments
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Idk why everyone thinks that running ds and getting unhooked means that you cannot be hurt. That doesn’t make any sense, you can still hit them. It’s not invincibility, either eat the DS or leave them. Plus you can only use it once, sometimes you don’t even get to use cuz the killer is not even in the area.
Stop thinking that you can’t do anything because someone has DS, stop having that kind of mindset, these DS threads about having invincibility is really annoying.
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-Avid DS user
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I use DS every game. I face it almost every game. I actually use my DS about 1/10 games, whenever I try to force it about 1/6. I very rarely eat a DS. and when I do I'm so far ahead it doesn't matter.
DS isn't that much of an issue.
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Why are you so concerned with this ONE survivor?
You do understand there are 4 survivors in 1 trial? Why not slug? No one forces you to pick up this particular survivor? Why are you around the hook? Are you tunnel visioning so much you can't go for the unhooker?
Please, enlighten me with halfcocked situations.
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How is DS 60 seconds of invincibility? Like the other guy said, you can still hit them. I rarely ever really eat DS, and whenever I do eat it, most of the time it isn't really detrimental to me.
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Oh wow, another DS post. I think this deserves a reward
Seriously man, anything that can be said has been said.
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That is one of the best things I have seen today
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unbreakable
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Then the issue isn't DS is it?
And again, GO FOR SOMEONE ELSE.
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I saw this an hour ago and thought "I'll probably have to wait a while to use this" and I almost immediately found a use for it.
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It is because you can't stop unbreakable by picking them up, because DS.
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In the movie, Michael had no idea he was being stabbed. It's not decisive because there is too much restrictions of when it can be used.
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Then the issue isn't DS.
Stop being so concerned about this 1 survivor. Why aren't you going for someone else?
Answer my simple question, why is the unhooked survive now at your feet? Why couldn't you go for someone else?
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Because if I go for someone else, they will use unbreakable.
And I can't counter unbreakable because of DS.
And if I go for someone else, not only can they just use DS once I down them again, but there is no guarantee that unbreakable will be used in this scenario.
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Upon getting hooked a 3rd time, the Entity carves pumpkins around the hook with Michael and Laurie, as they sing Halloween songs together before going trick or treating later on with the other killers...👻
...an they all stalked spookily ever after🎃
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Nah, if you would have gone for someone else, they would not be on the ground to either get picked up or use Unbreakable. You would have another Survivor who you can hook without any problems.
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What if all of the survivors have DS?
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If you have 4 active DS then you are a god and it should not matter if anyone uses it.
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thanks for the compliment :-)
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Silver Shamrock! ☺
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Yeah, didn’t have a witch emoji👻
That one’s more like a wizard or sth~>🧙🏻♀️
1 More day til
Halloween, Halloween, Halloween!🎃
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Thank you I do use DS because I don’t want to get tunneled, but that never happens, and I rarely get to use it. When I do get tunneled it saves me, so I will continue to use it.
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Or I could just climb into my safe space (a locker) and you can't even slug me! GGEZ BABY KILLER!!!
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Yooooo that means you aren’t doing anything! GGEZ
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Maybe he hook 1 or 2 other survivor and he still got hit by the first guy he hook because he was too strong most of the time when someone get ds its cause of that
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"You think now to stab me in the shoulder."
"No, but you will never stop tunneling. I will remember our adage."
"We are born of the bloodpoints, made P3 by the bloodpoints, and undone by the bloodpoints. Fear the Ebony Mori!"
"I must get in my locker."
"By the Entity, fear it Laurie!"
-Vigo and Laurie Strode, probably
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It's only invincibility if they have BT, Unbreakable, or a locker nearby.
Even then, burn through it once and it's gone for the rest of the game. If someone wastes their DS taunting, well... ...a 3v1 is easier than a 4v1.
And if they just try to get away, just go for the unhooker - and then it's almost like there's no DS at all.
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But just wait, as soon as you leave I'm getting on that gen 3 ft from me! And if you come back guess where I'm going!?!
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I have SO MANY threads I am tempted to steal this for!
But back on topic, DS is FINE and killers who eat it every match need to tone it back. As the Primarch of the Raven Guard, Corvus Corax once said, "Strike and fade, then strike again." It is OK to spread out the hooks, and it makes survivors a lot more afraid to go for an unhook when they're down to death hook.
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Feel free to use the image, I've only used it once and I've gotten my fair share out of it.
As for how I feel about DS I don't really have a massive problem with it, I do get pretty annoyed though when I go after the unhooker, some undetermined amount of time later I down the unhooked and get DSed out of nowhere. But those can actually be fun sometimes.
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Then the killer isn’t tunneling and actively looking for other survivors.
Congrats you found a killer with a brain and a added bonus he isn’t some petty player trying to tunnel you to death.
But wait the killer can just grab you out of the locker and eat the DS. Wow, that would’ve surprised you. After that you can still go down, very interesting did not know that you can still go down after being unhooked. I thought you were supposed to be a God that can’t be hurt?
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I see you say this all the time and I don't get it.
You cant go for anyone else as they will be either healed or in an area with pallets. Sprint burst and dead hard makes it much harder to down injured survivors even in deadzones. Plus you don't progress on hooks slugging the guy and most of you're pressure can be removed if sed downed survivor has micro pp build.
The best play here is to wait out the survivors DS. It's the only way to efficiently progress your own objective - hooks.
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Okay I snorted into my coffee.
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Interesting how I can manage to go for other people, end up with a 10+ hook game, and be rank 1, yet a lot of people on these forums seem to struggle with the notion of "GO FOR THE DAMNED UBHOOKER". As a fun fact, it actually creates MORE pressure because you've got one survivor healing, or injured on a gen, and you're chasing another. This means another survivor gets off a gen for 16 seconds or that survivor self cares (amazing perk for you to see as killer, btw) and wastes 32 seconds or they're one down and easily trackable next time you see them.
There are 4 survivors every trial. Chase them.
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Few things: Rank 1 means nothing, 10+ hook games mean nothing and you kinda missed my point.
It might create more pressure IF the downed survivor doesn't have unbreakable, that doesn't mean anything though if you cant capitalise on it. Here's what i'm trying to get at:
Would you rather: Get a possible hook, a possible pop and bbq after waiting about 40-50 seconds. OR. Leave the slugged survivor who might have unbreakable and chase a fresh new survivor in an area with pallets and likely has exhaustion perks. It'll take you minimum 60 seconds to get a down alone if the survivor screws up, possibly even more time and it's possible that you might even have to bail that chase.
Through all that gens are being powered through. The best choice is to camp the DS user if the team is competent. That is not fun gameplay and that is not good design.
The argument of "chase other survivors" is completely flawed. You may as well just hit a "reset game" button because of how mauled your pressure is going to be.
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And yet somehow despite the fact my game pressure gets mauled I still manage to create lots of pressure, interesting how that happens.
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Because survivors are bad, interesting how a lot of problems in this game come back to survivors being bad, and then the actual good survivors abusing it. cough unbreakable cough
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I never run DS by myself. But in 85% of my games there's at least 1, so potential all can have it.
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Also interesting how it's always that survivors are bad, never that there's work around and that killers are good.
Gotta get those victim points somehow am I right?
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Wait are you trying to say that if I 4k every game as clown it's not the survivors messing up it's clown being good? What? Also ######### victim points? What are you on about?
Ive literally provided points on how killers so called workaround to DS is ineffective and unfun. You've literally said nothing about DS other than "chase other survivors" which isn't effective.
I know it's human nature to say you're always right, but at least provide points lmao.
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Chasing other survivors is literally the counter to DS, as well as DS-Unbreakable, because it doesn't let them use the perks.
Otherwise, another counter is to force them to use their DS or their Unbreakable early, however if you eat a DS early in the game you've basically lot the game, so that's why I didn't mention it.
Also there's standing over their body and just watching but that's just boring, unfun, and you're a scumbag who's not interested in playing a game if you do that, so I'd suggest against it lol.
In terms of 4king every game as clown, I'd tag DudeDelicious and ask him to help show that you can be pretty good as clown, but yeah he's not around anymore.
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Yes this is the post I wanted.
Chasing other survivors lets the downed person use unbreakable, removing a good chunk of your pressure. A survivor who naturally wouldve been on a hook is now off, kinda like a deliverance with a requirement to mess up. Any perk that gives a game changing effect and has the requirement of messing up is bad perk design in my eyes. As well as this you are chasing a likely healthy survivor. You will have a decently long chase or be forced to bail due to the position new survivors are in.
Eating 4 DS UB early isn't a counter I would say. Good survivors will not just hop in a locker at 4 gens, they'll preserve it for a much needed situation. More importantly while dealing with just 4 DSs pretty much all the gens will be done due to how much time you're wasting.
Red pill incoming, throw fun out of the window because the most effective way to beat DS and DS UB is to camp atop of them. Fun or not IDC I just want a counter to this BS perk. I don't want to be ran round for a while and lose some of my pressure just because he had a few crutches.
I have seen DudeDelicious around the forums, but I don't think anything can convince me that clown is good. Good at rank 1? Yea maybe. Good against good squads? Never. I want clown to be good as Chemzy is one of my favourite streamers, but Clown is just a trash killer.
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As well as this you are chasing a likely healthy survivor.
I agree kinda with the first part, but here's where I disagree. Chasing another, healthy survivor is how you generate even more pressure. One person is off healing in Narnia or is on gens whilst being one-shot. One person is now being chased, using up the valuable resources. One person now has to heal the injured, or sticks to a gen, and the last person does a gen. However if you were to chase the injured person again, that's just 3 people guaranteed on gens. Sure, you could slug them, but unless they were instantly saved you should be nowhere near that person in the first place, you should be off chasing others away from gens.
Eating 4 DS UB early isn't a counter I would say. Good survivors will not just hop in a locker at 4 gens, they'll preserve it for a much needed situation. More importantly while dealing with just 4 DSs pretty much all the gens will be done due to how much time you're wasting.
Which is why I said that it's not exactly an amazing counter, especially not to eat 4, but forcing them to waste their perk is a great way to guarantee a late-game kill, and subsequently late-game pressure.
Red pill incoming, throw fun out of the window because the most effective way to beat DS and DS UB is to camp atop of them. Fun or not IDC I just want a counter to this BS perk. I don't want to be ran round for a while and lose some of my pressure just because he had a few crutches.
And you know they're running DS/Unbreakable how exactly? You're just gonna sit on top of their bodies for the chance they're using this combo, only to find out in endgame they weren't? I've had games where the killer just ignores me because they think I have DS and I'm using For The People or Mettle of Man, so there is no way to know if they're using this combo. You ruin everyone's fun for the chance of them using a perk combo. That's sad.
From what I've heard, DD requested his forum account be deleted, hence why I can't tag him here.
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And if the survivor just does a gen in my face am i supposed to "go for someone else" in your survivor mind and just let them do the gen? No im gonna smack them down but then they just get back up and get on the gen again. So i have to either eat the ds wait it out or just wait for the survivor to get back up and smack them down again. Your logic is flawed. Maybe dont when your off a hook jump on a gen instantly the devs already said they were looking for ways to adress using ds to force a gen. Or i can have hooked another survivor (meaning im not tunneling) see the previously hooked survivor with bbq so go over and smack him and pick him up and still get hit by it. I didnt tunnel did i i hooked another survivor.
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Overall the situation boils down to:
Do you want a guaranteed hook in 40 seconds while gens are being powered? OR: Better pressure by chasing a healthy survivor but risk a long chase/bailing a chase?
This is mainly what i'm getting at. You could play safe and guarantee a hook or risk the survivors messing up by slugging him and getting pressure (not considering UB here). The pressure you gain isn't enough for it to be worth the risk as you can't capitalise on it unless the survivors make considerable mistakes in chase - especially if they're healthy. If you stall the game by 30 seconds and got no hooks it hasn't really done much.
The way I tell is just running with the assumption everyone has it as 1 accidental DS can throw you the game especially at those 1 - 2 gen scenarios. Good players won't use it early and most certainly not in quick situations.
However now you get me. Waiting on top of them is not fun for anyone and I do it because it's the most efficient thing to do. I want to hook them and progress the game and not waste the survivors time on the floor. What I want is a perk that still punishes tunnel killers but doesn't punish killers who are capitalising on survivor mistakes.
Also that's sad for DD, he seemed like a nice dude as well.
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